Difference between revisions of "LotI Walkthrough-Part2-Chapter10"
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'''[WHU]''' Back to Krux and Vritra, along with a batch of new loyal allies. You have no recall list, no items in storage (but you do have your gem collection), and several items on the ground. You are going to be encountering some tough enemies, and you want to protect your loyal units, and you probably have a decent gem collection, so now is the time to do some crafting. I like Forestburner melee weapons for my units that do not, and in particular will not after advancing, have ranged attacks. Wretched Defiler gives one more attack, and creates undead that can be used as fodder, a good choice for units with few powerful attacks, such as a paladin. At a minimum, lots of Konrad's Might weapons and Mastadon armor items. | '''[WHU]''' Back to Krux and Vritra, along with a batch of new loyal allies. You have no recall list, no items in storage (but you do have your gem collection), and several items on the ground. You are going to be encountering some tough enemies, and you want to protect your loyal units, and you probably have a decent gem collection, so now is the time to do some crafting. I like Forestburner melee weapons for my units that do not, and in particular will not after advancing, have ranged attacks. Wretched Defiler gives one more attack, and creates undead that can be used as fodder, a good choice for units with few powerful attacks, such as a paladin. At a minimum, lots of Konrad's Might weapons and Mastadon armor items. | ||
− | '''[WHU]''' Move forward (north), slowly and carefully, and remember to check the demons' stats carefully. There are caves to be explored, some good, some bad. It's best to enter a cave with a few movement points remaining, the gryphon rider with speed upgrade is good for that. Try to take out the enemies one at a time with overwhelming force. No early finish bonus, and plenty of turns. | + | '''[WHU]''' Move forward (north), slowly and carefully, and remember to check the demons' stats carefully. There are caves to be explored, some good, some bad. It's best to enter a cave with a few movement points remaining, the gryphon rider with speed upgrade is good for that. Try to take out the enemies one at a time with overwhelming force. No early finish bonus, and plenty of turns, it may be a good idea to go after some XP here, if possible. |
==And Another Orcish Assault== | ==And Another Orcish Assault== |
Revision as of 23:49, 24 November 2021
Part II, Into the Light, Chapter 10, Dawning of a New Era
Generally
This section needs info.
Contents
Despair
[WHU] Back to Krux and Vritra, along with a batch of new loyal allies. You have no recall list, no items in storage (but you do have your gem collection), and several items on the ground. You are going to be encountering some tough enemies, and you want to protect your loyal units, and you probably have a decent gem collection, so now is the time to do some crafting. I like Forestburner melee weapons for my units that do not, and in particular will not after advancing, have ranged attacks. Wretched Defiler gives one more attack, and creates undead that can be used as fodder, a good choice for units with few powerful attacks, such as a paladin. At a minimum, lots of Konrad's Might weapons and Mastadon armor items.
[WHU] Move forward (north), slowly and carefully, and remember to check the demons' stats carefully. There are caves to be explored, some good, some bad. It's best to enter a cave with a few movement points remaining, the gryphon rider with speed upgrade is good for that. Try to take out the enemies one at a time with overwhelming force. No early finish bonus, and plenty of turns, it may be a good idea to go after some XP here, if possible.
And Another Orcish Assault
[WHU] I have absolutely no idea what to do with this one. The demons are so powerful, and the orcs just suicide all of their forces on them, usually one with regrowing, doing little to no damage. The only way to win is not to play.