Difference between revisions of "Make your Map Pack"
From The Battle for Wesnoth Wiki
Knyghtmare (talk | contribs) (Setting up Page) |
Knyghtmare (talk | contribs) |
||
Line 1: | Line 1: | ||
− | |||
− | |||
This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand. | This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand. | ||
− | For this guide, the process will | + | For this guide, the process will be done with Battle for Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version. |
== Things to Consider == | == Things to Consider == | ||
− | + | === The Approach === | |
− | + | This is about how you are making the maps/scenarios. Are you using the in-game '''map editor''' to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapGeneratorWML]]? Hey, we are covering all three! | |
− | + | === The Procedures === | |
+ | |||
+ | === Extras === |
Revision as of 16:56, 23 March 2021
This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.
For this guide, the process will be done with Battle for Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.
Things to Consider
The Approach
This is about how you are making the maps/scenarios. Are you using the in-game map editor to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's scenario editor? Or, are you determined to just code it entirely using the MapGeneratorWML? Hey, we are covering all three!