Make your Map Pack: Difference between revisions

From The Battle for Wesnoth Wiki
Knyghtmare (talk | contribs)
Setting up Page
 
Knyghtmare (talk | contribs)
No edit summary
Line 1: Line 1:
Make your Map Pack
This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.
This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.


For this guide, the process will take place with Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.
For this guide, the process will be done with Battle for Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.


== Things to Consider ==
== Things to Consider ==
# 1. The Approach
=== The Approach ===
# 2. The Procedure
This is about how you are making the maps/scenarios. Are you using the in-game '''map editor''' to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapGeneratorWML]]? Hey, we are covering all three!
# 3. Extras
=== The Procedures ===
 
=== Extras ===

Revision as of 16:56, 23 March 2021

This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.

For this guide, the process will be done with Battle for Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.

Things to Consider

The Approach

This is about how you are making the maps/scenarios. Are you using the in-game map editor to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's scenario editor? Or, are you determined to just code it entirely using the MapGeneratorWML? Hey, we are covering all three!

The Procedures

Extras

This page was last edited on 23 March 2021, at 16:56.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.