|
|
Line 1: |
Line 1: |
− | {{Translations}}
| + | #REDIRECT [[Introduction_To_Factions]] |
− | | |
− | '''Warning: [https://wiki.wesnoth.org/Talk:Playable_Factions On-going discussion] to debate if this page title should be renamed (moving this page…)'''
| |
− | | |
− | Temporary link to [https://wiki.wesnoth.org/Playable_Factions/sk slovak language]
| |
− | | |
− | | |
− | There are 7 default factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles.
| |
− | | |
− | <b>Loyalists</b> is a faction of multiple humans and mermen. They have mighty knights, powerful mages and multiple faithful units for every situation.<br><font color="darkgreen">Good faction for beginners</font>.
| |
− | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
| |
− | | |
− | * Loyalists are great on flat plains, hills, and forests.
| |
− | * Loyalists are lawful (stronger during day)
| |
− | * they have front units, support (leadership, healing…) and some to pierce the enemy’s front (cavalry, fencer…)
| |
− | * learn more about [[Loyalists ]] or visit guide on [[How to play Loyalists ]]
| |
− | | |
− | | |
− | <b>Rebels</b> is a faction of elves, woses, mages and mermen. Most of them have ranged attack.<br><font color="darkgreen">Good faction for beginners</font>.
| |
− | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>
| |
− | | |
− | * Rebels fight great in forests, but they are fragile. Very effective in ranged combat.
| |
− | * Elves are neutral (same strengh any time), mages and woses are lawful (stronger during day)
| |
− | * they are fast and have access to healing, leadership and ambush
| |
− | * learn more about [[Rebels]] or visit guide on [[How to play Rebels]]
| |
− | | |
− | | |
− | <b>Northerners</b> is a faction of orcs, trolls, goblins and nagas.<br>Best for experienced players.
| |
− | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>
| |
− | | |
− | * Northerners are cheap, close-range warriors and they can advance easily.
| |
− | * Northerners are chaotic (stronger during night), with exception of nagas which are chaotic (stronger during night)
| |
− | * they are resilient and have access to regeneration, poison and slowing
| |
− | * learn more about [[Northerners]] or visit guide on [[How to play Northerners]]
| |
− | | |
− | | |
− | <b>Undead</b> is a faction of numerous undead creatures and dark mages.<br>Best for experienced players.
| |
− | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png</div>
| |
− | | |
− | * Undead have resistances to commons attacks, but are vulnerable to more specific ones.
| |
− | * Undead are chaotic (stronger during night)
| |
− | * they are deadly and have access to leech life, poison and plague
| |
− | * learn more about [[Undead]] or visit guide on [[How to play Undead]]
| |
− | | |
− | | |
− | <b>Knalgan Alliance</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players.
| |
− | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24fighter.png</div>
| |
− | | |
− | * Knalgans moves on difficult terrains as fast as on flat plains. Dwarves are strong, outlaws are quick.
| |
− | * dwarves are neutral (same strengh any time), outlaws are chaotic (stronger during night)
| |
− | * they are balanced and have access to backstab, steadfast and berserk
| |
− | * learn more about [[Knalgan Alliance]] or visit guide on [[How to play Knalgans]]
| |
− | | |
− | | |
− | <b>Drakes</b> and saurians are the opposites, yet they are very strong together. Drakes are very expensive and loses are very painful.<br>Best for experienced players.
| |
− | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24drakes%24fighter.png</div>
| |
− | | |
− | * Drakes are the fastest faction and they can also cross water and other obstacles. Three units have wings.
| |
− | * Drakes are lawful (stronger during day), saurians are chaotic (stronger during night)
| |
− | * they can quickly attack and retreat and have access to skirmisher, first strike and healing
| |
− | * learn more about [[Drakes]] or visit guide on [[How to play Drakes]]
| |
− | | |
− | | |
− | <b>Dunefolk</b> is a new faction with sand people and nagas.<br>Best for experienced players.
| |
− | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dunefolk%24soldier%24soldier.png</div>
| |
− | | |
− | * Dunefolk is well adapted to sand terrain and they can heal their warriors
| |
− | * Dunefolk are lawful (stronger during day) or liminal (strong at dawn and dusk)
| |
− | * they command infandry and cavalry with access to healing, skirmisher and charge
| |
− | * learn more about [[Dunefolk]] or visit guide on [[How to play Dunefolk]]
| |
− | | |
− | | |
− | {{Factionbox}}
| |
− | | |
− | [[Category: How to Play]]
| |