Playable Factions: Difference between revisions

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<b>Rebels</b> is a faction of elves, woses, mages and mermen.
<b>Loyalists</b> is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation. Good for beginners.
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
 
* Loyalists are great on flat plains with their cavalry and supporting units
* Loyalists are lawful (stronger during day)
* they are fast and have access to healing, leadership and charge
* learn more about [[Loyalists ]] or visit guide on [[How to play Loyalists ]]
 
<b>Rebels</b> is a faction of elves, woses, mages and mermen. Commonly known as the elves, it is a good faction for beginners.
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>


* elves fight great in forests, but they are fragile
* Rebels fight great in forests, but they are fragile. Very effective in ranged combat.
* rebels are both neutral (Same strengh any time) and lawful (stronger during day)
* Rebels are both neutral (same strengh any time) and lawful (stronger during day)
* they are fast and have access to healing, leadership and ambush
* they are fast and have access to healing, leadership and ambush
* learn more about [[Rebels]] or visit complete guide on [[How to play Rebels]]
* learn more about [[Rebels]] or visit guide on [[How to play Rebels]]
 
<b>Northerners</b> is a faction of orcs, trolls, goblins and nagas. Best for experienced players.
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>
 
* Northerners are cheap, close-range warriors and they can advance easily.
* Northerners are mostly chaotic (stronger during night)
* they are resilient and have access to regeneration, poison and slowing
* learn more about [[Northerners ]] or visit guide on [[How to play Northerners ]]

Revision as of 15:42, 4 March 2021

There is 6 playable factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles.


Loyalists is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation. Good for beginners.

core%24images%24units%24human-loyalists%24horseman%24horseman.png
  • Loyalists are great on flat plains with their cavalry and supporting units
  • Loyalists are lawful (stronger during day)
  • they are fast and have access to healing, leadership and charge
  • learn more about Loyalists or visit guide on How to play Loyalists

Rebels is a faction of elves, woses, mages and mermen. Commonly known as the elves, it is a good faction for beginners.

core%24images%24units%24elves-wood%24archer.png
  • Rebels fight great in forests, but they are fragile. Very effective in ranged combat.
  • Rebels are both neutral (same strengh any time) and lawful (stronger during day)
  • they are fast and have access to healing, leadership and ambush
  • learn more about Rebels or visit guide on How to play Rebels

Northerners is a faction of orcs, trolls, goblins and nagas. Best for experienced players.

core%24images%24units%24orcs%24grunt.png
  • Northerners are cheap, close-range warriors and they can advance easily.
  • Northerners are mostly chaotic (stronger during night)
  • they are resilient and have access to regeneration, poison and slowing
  • learn more about Northerners or visit guide on How to play Northerners
This page was last edited on 4 March 2021, at 15:42.
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