Difference between revisions of "Playable Factions"
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− | <b>Rebels</b> is a faction of elves, woses, mages and mermen. | + | <b>Loyalists</b> is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation. Good for beginners. |
+ | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div> | ||
+ | |||
+ | * Loyalists are great on flat plains with their cavalry and supporting units | ||
+ | * Loyalists are lawful (stronger during day) | ||
+ | * they are fast and have access to healing, leadership and charge | ||
+ | * learn more about [[Loyalists ]] or visit guide on [[How to play Loyalists ]] | ||
+ | |||
+ | <b>Rebels</b> is a faction of elves, woses, mages and mermen. Commonly known as the elves, it is a good faction for beginners. | ||
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div> | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div> | ||
− | * | + | * Rebels fight great in forests, but they are fragile. Very effective in ranged combat. |
− | * | + | * Rebels are both neutral (same strengh any time) and lawful (stronger during day) |
* they are fast and have access to healing, leadership and ambush | * they are fast and have access to healing, leadership and ambush | ||
− | * learn more about [[Rebels]] or visit | + | * learn more about [[Rebels]] or visit guide on [[How to play Rebels]] |
+ | |||
+ | <b>Northerners</b> is a faction of orcs, trolls, goblins and nagas. Best for experienced players. | ||
+ | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div> | ||
+ | |||
+ | * Northerners are cheap, close-range warriors and they can advance easily. | ||
+ | * Northerners are mostly chaotic (stronger during night) | ||
+ | * they are resilient and have access to regeneration, poison and slowing | ||
+ | * learn more about [[Northerners ]] or visit guide on [[How to play Northerners ]] |
Revision as of 15:42, 4 March 2021
There is 6 playable factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles.
Loyalists is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation. Good for beginners.
- Loyalists are great on flat plains with their cavalry and supporting units
- Loyalists are lawful (stronger during day)
- they are fast and have access to healing, leadership and charge
- learn more about Loyalists or visit guide on How to play Loyalists
Rebels is a faction of elves, woses, mages and mermen. Commonly known as the elves, it is a good faction for beginners.
- Rebels fight great in forests, but they are fragile. Very effective in ranged combat.
- Rebels are both neutral (same strengh any time) and lawful (stronger during day)
- they are fast and have access to healing, leadership and ambush
- learn more about Rebels or visit guide on How to play Rebels
Northerners is a faction of orcs, trolls, goblins and nagas. Best for experienced players.
- Northerners are cheap, close-range warriors and they can advance easily.
- Northerners are mostly chaotic (stronger during night)
- they are resilient and have access to regeneration, poison and slowing
- learn more about Northerners or visit guide on How to play Northerners