Difference between revisions of "Terrain"
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Pentarctagon (talk | contribs) (→Tutorials) |
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* [[TerrainCodeTableWML]] - Auto-generated list of current terrains with sample tile images. | * [[TerrainCodeTableWML]] - Auto-generated list of current terrains with sample tile images. | ||
* [[TerrainGraphicsWML]] - If you really need to get technical, start here. | * [[TerrainGraphicsWML]] - If you really need to get technical, start here. | ||
− | * [[Terrain_Terms]] | + | * [[TerrainMacrosWML]] - Macros for succintly defining terrain graphics. |
+ | * [[Terrain_Terms]] - Standard Definitions for Terrain Terminology | ||
* [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful. | * [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful. | ||
Revision as of 20:59, 7 May 2023
The central organizing page for coordinating work on terrain.
Information
- TerrainLettersWML - A list of the letters used to represent terrain types and how to interpret them.
- TerrainCodeTableWML - Auto-generated list of current terrains with sample tile images.
- TerrainGraphicsWML - If you really need to get technical, start here.
- TerrainMacrosWML - Macros for succintly defining terrain graphics.
- Terrain_Terms - Standard Definitions for Terrain Terminology
- Ayin's Terrain Graphics document - If you really, really need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful.
Tutorials
- Tiles Tutorial - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.
- Castle Tutorial - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
- Multi-Hex Tiling Tutorial - A description of how multi-hex tiles work.
- Editing Castles - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.