Difference between revisions of "Terrain"
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===Tutorials=== | ===Tutorials=== | ||
* [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles. | * [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles. | ||
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* [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless) | * [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless) | ||
* [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work. | * [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work. |
Revision as of 06:43, 23 January 2021
The central organizing page for coordinating work on terrain.
Information
- TerrainLettersWML - A list of the letters used to represent terrain types and how to interpret them.
- TerrainCodeTableWML - Auto-generated list of current terrains with sample tile images.
- TerrainGraphicsWML - If you really need to get technical, start here.
- Terrain_Terms --Standard Definitions for Terrain Terminology
- Ayin's Terrain Graphics document - If you really, really need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful.
Tutorials
- Tiles Tutorial - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.
- Castle Tutorial - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
- Multi-Hex Tiling Tutorial - A description of how multi-hex tiles work.
- Editing Castles - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.