Difference between revisions of "TimeWML"
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Revision as of 11:27, 20 January 2006
The [time] and [illuminated_time] tags
The [time] tag is a subtag of the [scenario] tag. However, most scenarios do not use these directly, but usually use the ready macros {DAWN}, {MORNING}, {AFTERNOON}, {DUSK}, {FIRST_WATCH}, {SECOND_WATCH} and {UNDERGROUND} to specify the day-night cycle. See data/schedules.cfg for the definitions of these IDs.
The [time] tag describes a single turn of a day/night sequence. When a scenario is played, the first turn is described by the first [time] tag; the second described by the second, until there are no more. After all the tags have described a turn, the next turn is described by the first tag again.
The [illuminated_time] tag is like the [time] tag, but it describes spaces that have been illuminated (see illuminates, AbilitiesWML).
The [time] tag recognizes the following keys:
- name (translatable) the name displayed when the cursor is over the day/night image.
- image the image displayed at the top of the Status Table during turns of this type.
- mask the image displayed over all hexes during turns of this type.
- lawful_bonus units with alignment=lawful do +//lawful_bonus % damage during turns of this type.
Units with alignment=chaotic do -lawful_bonus % damage. Units with alignment=neutral are unaffected by this key. lawful_bonus can be a negative number. This is useful if you want to give Chaotic units an advantage instead of Lawful ones.
- red//, green//, blue describe the tint of the screen during the time period. Appears to be an integer value from -255 to 255. See schedules.cfg
for examples.