Difference between revisions of "User:Ott"

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My main work on Battle for Wesnoth has been bug fixing, documentation, translation and tweaking numerical calculations.  I spent a lot of time in the year leading up to the release of 1.0 doing janitorial work, including maintaining the bug database and changelog, tracking down and fixing out of sync and other code errors, subediting game text, and improving game help.
 
My main work on Battle for Wesnoth has been bug fixing, documentation, translation and tweaking numerical calculations.  I spent a lot of time in the year leading up to the release of 1.0 doing janitorial work, including maintaining the bug database and changelog, tracking down and fixing out of sync and other code errors, subediting game text, and improving game help.
  
Some of my articles may be worth reading:
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== Articles ==
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Some of my writing about the game may be worth reading:
 
* [http://www.wesnoth.org/forum/viewtopic.php?p=91620#91620 Distribution of damage]
 
* [http://www.wesnoth.org/forum/viewtopic.php?p=91620#91620 Distribution of damage]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=5867 Calculating %-to-kill] and a [http://www.wesnoth.org/forum/viewtopic.php?t=8273 %-to-kill], a more recent version
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=5867 Calculating %-to-kill] and a [http://www.wesnoth.org/forum/viewtopic.php?t=8273 %-to-kill], a more recent version

Revision as of 10:52, 3 December 2005

My main work on Battle for Wesnoth has been bug fixing, documentation, translation and tweaking numerical calculations. I spent a lot of time in the year leading up to the release of 1.0 doing janitorial work, including maintaining the bug database and changelog, tracking down and fixing out of sync and other code errors, subediting game text, and improving game help.

Articles

Some of my writing about the game may be worth reading:

Future Plans

Some of the things I am hoping to work on:

  • an efficient way to calculate or estimate the probability of killing another unit in a skirmish, so it can be used by the AI,
  • fixing some long-standing but irritating problems (especially related to the user interface),
  • a campaign focused on strategy and small maps rather than roleplaying,
  • removing the dependency on FreeSans so we can move to DejaVu completely (by fixing SDL_ttf's broken code to calculate line spacing),
  • stamping out any further causes of out of sync errors, and
  • tidying up the build system.

== See Also == ott's forum profile