Difference between revisions of "User:Stern"
(Replaced content with ''''10 Principles to Playing Wesnoth Well''' 1. Grab your towns. Get all of your towns by turn 3. 2. Economy Battle Lines and the ability to put pressure on the opponent.…') |
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Line 3: | Line 3: | ||
1. Grab your towns. Get all of your towns by turn 3. | 1. Grab your towns. Get all of your towns by turn 3. | ||
− | 2. | + | 2. Keep the guys who have xp. |
+ | |||
+ | 3. Move guys in back first. | ||
+ | |||
+ | 4. Make sure front line has healthy grunts. | ||
+ | |||
+ | 5. Attack at your time of day. | ||
+ | |||
+ | 6. Don't retreat unless pushed. | ||
+ | |||
+ | 7. Don't give up units. | ||
+ | |||
+ | 8. Pile on the pressure. | ||
+ | |||
+ | 9. Units that can't move die. | ||
+ | |||
+ | 10. Use your king. | ||
Economy | Economy | ||
Line 10: | Line 26: | ||
Unit Composition | Unit Composition | ||
+ | |||
+ | Lots of Beefy guys in front, big guns in back. | ||
Structure - (Like Pawn Structure) | Structure - (Like Pawn Structure) | ||
+ | |||
+ | Examples of Good and Bad - Battle Formation vs Harriers | ||
Opposition | Opposition | ||
+ | |||
+ | Examples of Good and Bad and Even | ||
Advancing and Retreating | Advancing and Retreating | ||
+ | |||
+ | All about push and pull. In preparation of Break Through. | ||
Time of Day | Time of Day | ||
+ | |||
+ | Need cool cyclical graph -_/\_-\/- | ||
+ | |||
+ | Opening | ||
+ | |||
+ | Mid Game | ||
+ | |||
+ | End Game |
Revision as of 08:18, 19 January 2011
10 Principles to Playing Wesnoth Well
1. Grab your towns. Get all of your towns by turn 3.
2. Keep the guys who have xp.
3. Move guys in back first.
4. Make sure front line has healthy grunts.
5. Attack at your time of day.
6. Don't retreat unless pushed.
7. Don't give up units.
8. Pile on the pressure.
9. Units that can't move die.
10. Use your king.
Economy
Battle Lines and the ability to put pressure on the opponent.
Unit Composition
Lots of Beefy guys in front, big guns in back.
Structure - (Like Pawn Structure)
Examples of Good and Bad - Battle Formation vs Harriers
Opposition
Examples of Good and Bad and Even
Advancing and Retreating
All about push and pull. In preparation of Break Through.
Time of Day
Need cool cyclical graph -_/\_-\/-
Opening
Mid Game
End Game