Difference between revisions of "User:Ayin"

From The Battle for Wesnoth Wiki
(Contributions)
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You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema_DOT_org philippe.plantier_AT_naema_DOT_org].
 
You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema_DOT_org philippe.plantier_AT_naema_DOT_org].
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== Contributions ==
  
 
=== Code contributions ===
 
=== Code contributions ===
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* Cavewall graphics, and their associated dwarven castle / village graphics
 
* Cavewall graphics, and their associated dwarven castle / village graphics
  
=== Todo ===
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== Todo ==
  
 
* Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by [[User:Ivanovic|Ivanovic]]?
 
* Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by [[User:Ivanovic|Ivanovic]]?

Revision as of 11:12, 9 October 2005

Hello, world

I am Philippe Plantier, a Wesnoth developer, also known as Ayin in the virtual world.

I am the author of several parts of the Wesnoth code, notably the terrain graphics code. A complete documentation for this one can be found here: TerrainGraphicsWML.

You can join me at the following e-mail address: philippe.plantier_AT_naema_DOT_org.

Contributions

Code contributions

Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.

  • Terrain graphics system (builder.?pp)
  • Multiplayer lobby system rewrite
  • Multiplayer campaigns (in progress)
  • Checksumming code for multiplayer (checksum.?pp)
  • WML parser (rewrite) (serialization/parser.?pp and serialization/tokenizer.?pp)
  • Generic animation code (animated.?pp)
  • Multiple font system
  • SDL_ttf fixes
  • UTF-8 encoder-decoder
  • Image “locators” for quicker access to images
  • t_strings, to be able to serialize translatable data

And several small fixes and improvements.

Graphics contributions

Those are graphics I added to the game. Just to brag :).

  • Loyalist “standard” castle graphics
  • Grassland graphics
  • Cavewall graphics, and their associated dwarven castle / village graphics

Todo

  • Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by Ivanovic?
  • Complete support for multiplayer campaigns
  • Fix bugs

Click here to go to my talk page.