Difference between revisions of "User:Ayin"
From The Battle for Wesnoth Wiki
(→Hello, world) |
|||
Line 6: | Line 6: | ||
You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema.org Philippe Plantier]. | You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema.org Philippe Plantier]. | ||
+ | |||
+ | === Contributions === | ||
+ | |||
+ | Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed. | ||
+ | |||
+ | * Terrain graphics system (builder.?pp) | ||
+ | * Multiplayer lobby system rewrite | ||
+ | * Multiplayer campaigns (in progress) | ||
+ | * Checksumming code for multiplayer | ||
+ | * WML parser (rewrite) | ||
+ | * Generic animation code (animated.?pp) | ||
+ | * Multiple font system | ||
+ | * SDL_ttf fixes | ||
+ | * UTF-8 encoder-decoder | ||
+ | * Image "locators" for quicker access to images | ||
+ | * t_strings, to be able to serialize translatable data | ||
+ | |||
+ | And several small fixes and improvements. | ||
+ | |||
+ | === Todo === | ||
+ | |||
+ | * Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by [[User:Ivanovic|Ivanovic]]? | ||
+ | * Complete support for multiplayer campaigns | ||
+ | * [http://bugs.wesnoth.org/ Fix bugs] | ||
[[User_talk:Ayin|Click here]] to go to my talk page. | [[User_talk:Ayin|Click here]] to go to my talk page. |
Revision as of 10:59, 9 October 2005
Hello, world
I am Philippe Plantier, a Wesnoth developer, also known as Ayin in the virtual world.
I am the author of several parts of the Wesnoth code, notably the terrain graphics code. A complete documentation for this one can be found here: TerrainGraphicsWML.
You can join me at the following e-mail address: Philippe Plantier.
Contributions
Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.
- Terrain graphics system (builder.?pp)
- Multiplayer lobby system rewrite
- Multiplayer campaigns (in progress)
- Checksumming code for multiplayer
- WML parser (rewrite)
- Generic animation code (animated.?pp)
- Multiple font system
- SDL_ttf fixes
- UTF-8 encoder-decoder
- Image "locators" for quicker access to images
- t_strings, to be able to serialize translatable data
And several small fixes and improvements.
Todo
- Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by Ivanovic?
- Complete support for multiplayer campaigns
- Fix bugs
Click here to go to my talk page.