Difference between revisions of "User:Mystic x the unknown"
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− | Hello there. The purpose of this page is to | + | Hello there. The purpose of this page is to promote some visual mods & add-ons I've been involved with. There will also be some wesnoth-related [http://wiki.wesnoth.org/User:Mystic_x_the_unknown#Notes notes]. |
== things I contributed to == | == things I contributed to == | ||
− | http://www.wesnoth.org/units/trunk/pics/00364_brazier-creation.png'''the Path of Summoner''' [http://wesnoth.org/forum/viewtopic.php?f=15&t=6510 ( | + | http://www.wesnoth.org/units/trunk/pics/00364_brazier-creation.png'''the Path of Summoner''' [http://wesnoth.org/forum/viewtopic.php?f=15&t=6510 (old thread)] [http://forum.wesnoth.org/viewtopic.php?f=19&t=24682 (new thread)] |
− | Lovely little era with elementals, unicorns, flying metal birds and more. Made by fmunoz very long ago, it's units have been later used in Era of Myths to form "elementals" faction, and from there eventually copied to multiple aggregate eras. I think that tarnished it's atmosphere quite a bit | + | Lovely little era with elementals, unicorns, flying metal birds and more. Made by fmunoz very long ago, it's units have been later used in Era of Myths to form "elementals" faction, and from there eventually copied to multiple aggregate eras. I think that tarnished it's atmosphere quite a bit. |
− | <br>'' | + | <br>'' --currently feels somewhat unfinished.'' |
− | http://www.wesnoth.org/units/trunk/pics/00371_water-tidal.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25080 ( | + | http://www.wesnoth.org/units/trunk/pics/00371_water-tidal.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25080 (thread)] |
Inspired by the Path of Summoner, this era uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun. | Inspired by the Path of Summoner, this era uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun. | ||
+ | <br>'' --currently not available from add-ons.'' | ||
− | http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25804 ( | + | http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25804 (old thread) ] |
− | Lets you play neat "default + single faction" eras using a single add-on. Currently contains Darklands, Halflings, Steppe and Nightmares of Meloen factions. | + | Lets you play neat "default + single faction" eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings], [http://www.wesnoth.org/forum/viewtopic.php?p=121290 Steppe] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions. |
− | <br>''help wanted: ...'' | + | <br>'' --help wanted: ...'' |
''the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.'' | ''the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.'' | ||
− | http://www.wesnoth.org/units/trunk/pics/00476_howling_darkness.png '''Nightmares of Meloen''' [http:// | + | http://www.wesnoth.org/units/trunk/pics/00476_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&t=22667 (thread)] -- [http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)] |
− | Magic can lead to really bad things | + | Magic can lead to really bad things.. Single faction balanced against default. |
− | == | + | == Visual mods == |
=== graphical tweaks === | === graphical tweaks === | ||
http://s546.photobucket.com/albums/hh425/mystic_x/hidden/snow_mod_1.png [http://forums.wesnoth.org/viewtopic.php?f=6&t=28176 winter themed maps ] | http://s546.photobucket.com/albums/hh425/mystic_x/hidden/snow_mod_1.png [http://forums.wesnoth.org/viewtopic.php?f=6&t=28176 winter themed maps ] | ||
− | This mod lets you | + | This mod lets you start any standard map with it's terrain changed to snow terrain without compromising gameplay*. The macro can be easily used in non-Default eras. |
=== old graphics tweaks === | === old graphics tweaks === | ||
Line 39: | Line 40: | ||
== Notes == | == Notes == | ||
=== did you know? === | === did you know? === | ||
− | <br>...that you can | + | <br>'''...'''that you can support your favourite '''feature requests''' or bugfix requests using the [http://www.gna.org/bugs/?group=wesnoth wesnoth's bug-tracker] page? (from the chosen item's page -> Votes) |
− | <br>...that wesnoth has been becoming increasingly immature and stupid since about version 1.0? | + | <br>'''...'''that wesnoth has been becoming increasingly immature and stupid since about version 1.0? |
− | <br>...that in multiplayer when hosting a game, you can swap players between slots by drag & dropping? | + | <br>'''...'''that you can go straight to the '''multiplayer''' lobby by starting wesnoth with "-s wesnoth.org" argument? |
+ | <br>'''...'''that in '''multiplayer''' when hosting a game, you can swap players between slots by drag & dropping? | ||
== Links == | == Links == | ||
− | :[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots screenshots] | + | :[http://s546.photobucket.com/albums/hh425/mystic_x/units my sprites] |
+ | :[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots some screenshots] |
Revision as of 14:34, 18 September 2010
Hello there. The purpose of this page is to promote some visual mods & add-ons I've been involved with. There will also be some wesnoth-related notes.
Contents
things I contributed to
the Path of Summoner (old thread) (new thread)
Lovely little era with elementals, unicorns, flying metal birds and more. Made by fmunoz very long ago, it's units have been later used in Era of Myths to form "elementals" faction, and from there eventually copied to multiple aggregate eras. I think that tarnished it's atmosphere quite a bit.
--currently feels somewhat unfinished.
the Path of Elements (thread)
Inspired by the Path of Summoner, this era uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun.
--currently not available from add-ons.
Grafted Era (old thread)
Lets you play neat "default + single faction" eras using a single add-on. Currently contains Darklands, Halflings, Steppe and Nightmares of Meloen factions.
--help wanted: ...
the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.
Nightmares of Meloen (thread) -- (graphics thread)
Magic can lead to really bad things.. Single faction balanced against default.
Visual mods
graphical tweaks
This mod lets you start any standard map with it's terrain changed to snow terrain without compromising gameplay*. The macro can be easily used in non-Default eras.
old graphics tweaks
I liked much of the old graphics better.. here are patches that bring some of it back...
old orc archer and assassin lines
Notes
did you know?
...that you can support your favourite feature requests or bugfix requests using the wesnoth's bug-tracker page? (from the chosen item's page -> Votes)
...that wesnoth has been becoming increasingly immature and stupid since about version 1.0?
...that you can go straight to the multiplayer lobby by starting wesnoth with "-s wesnoth.org" argument?
...that in multiplayer when hosting a game, you can swap players between slots by drag & dropping?