Difference between revisions of "WesnothRepository"

From The Battle for Wesnoth Wiki
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==  Download  ==
 
==  Download  ==
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There are currently two main streams of development: trunk (1.1.x) and branch (1.0.x).  There is also a branch for a Python interface to the AI.  To check out trunk:
  
 
  svn co http://svn.gna.org/svn/wesnoth/trunk wesnoth
 
  svn co http://svn.gna.org/svn/wesnoth/trunk wesnoth
  
More info on: https://gna.org/svn/?group=wesnoth
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or to check out the 1.0 branch:
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svn co http://svn.gna.org/svn/wesnoth/branches/1.0 wesnoth
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More info on the repository: https://gna.org/svn/?group=wesnoth
  
 
==  Update  ==
 
==  Update  ==

Revision as of 07:35, 12 November 2005

SVN

Wesnoth development currently uses the Subversion software tool to keep developers in sync with each other. See the SVN book for more on how to use Subversion.


Browse the code

You can use your web browser to navigate through the source code:

http://svn.gna.org/viewcvs/wesnoth/

Download

There are currently two main streams of development: trunk (1.1.x) and branch (1.0.x). There is also a branch for a Python interface to the AI. To check out trunk:

svn co http://svn.gna.org/svn/wesnoth/trunk wesnoth

or to check out the 1.0 branch:

svn co http://svn.gna.org/svn/wesnoth/branches/1.0 wesnoth

More info on the repository: https://gna.org/svn/?group=wesnoth

Update

Do this from the "wesnoth" directory:

svn up

Note that when you update from Subversion, you should always run 'autogen.sh' and 'make clean' before 'configure' and 'make'. If you don't do this, the game may crash or behave strangely. You may be able to skip the 'autogen.sh' if the makefiles and configure.ac have not changed, and 'make clean' is becoming less critical also.

See Also