Difference between revisions of "AI Refactoring2009Crab"
From The Battle for Wesnoth Wiki
m (updated progress) |
m (→extract gamestate-changing actions from AI code to separate classes.) |
||
Line 5: | Line 5: | ||
<b>TESTING</b> ai movement. | <b>TESTING</b> ai movement. | ||
− | ai attacks. | + | <b>NOW</b> ai attacks. |
<b>DONE</b> ai recruiting. | <b>DONE</b> ai recruiting. | ||
− | <b> | + | <b>DONE</b> ai set movement/attacks to 0. |
− | |||
== AI Lookup== | == AI Lookup== |
Revision as of 22:26, 22 April 2009
Contents
CURRENT WORK
extract gamestate-changing actions from AI code to separate classes.
TESTING ai movement.
NOW ai attacks.
DONE ai recruiting.
DONE ai set movement/attacks to 0.
AI Lookup
implement ai lookup by scanning ai/ais directory for a list of ai configs.
AI testing:
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.