AI Refactoring2009Crab: Difference between revisions
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== extract gamestate-changing actions from AI code to separate classes.== | == extract gamestate-changing actions from AI code to separate classes.== | ||
ai movement. | <b>TESTING</b> ai movement. | ||
ai attacks. | ai attacks. | ||
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<b>DONE</b> ai recruiting. | <b>DONE</b> ai recruiting. | ||
ai set movement to 0. | <b>NOW</b> ai set movement/attacks to 0. | ||
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== AI testing:== | == AI testing:== | ||
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. | set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon. | ||
Revision as of 20:22, 22 April 2009
CURRENT WORK
extract gamestate-changing actions from AI code to separate classes.
TESTING ai movement.
ai attacks.
DONE ai recruiting.
NOW ai set movement/attacks to 0.
AI Lookup
implement ai lookup by scanning ai/ais directory for a list of ai configs.
AI testing:
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.