Difference between revisions of "MP Server Ilor"
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==Project== | ==Project== | ||
The project is to extend the wesnoth multiplayer server and the client-side lobby interface, as outlined in [[SoC_Ideas_Multiplayer_server]]. Details to follow. | The project is to extend the wesnoth multiplayer server and the client-side lobby interface, as outlined in [[SoC_Ideas_Multiplayer_server]]. Details to follow. | ||
− | ==Design considerations== | + | ===Design considerations=== |
− | ==Server-side details== | + | ===Server-side details=== |
− | ==Client details== | + | ===Client details=== |
− | ==Milestones== | + | ===Milestones=== |
==Practical considerations== | ==Practical considerations== |
Revision as of 20:58, 26 March 2009
note: project info section is only a stub for now
Contents
About me
My name is Tomasz Śniatowski, ilor on irc/gna/forums/wiki, I'm a third year software engineering student in the Wroclaw University of Technology in Poland. My preferred e-mail adress is kailoran(at]gmail.com I chose to participate again to allow myself to focus on Wesnoth development during the summer i.e. earn summer money while doing something fun. Wesnoth was my default choice for an organization as I feel that being already familiar with the code will allow me to be much more productive.
Experience
Last year I successfully participated in Summer of Code, completing the Editor2 project. I am currently maintaining the new map editor and sometimes doing some small random fixes or features around the code.
A few years back I wrote a (now defunct, but useful for a long time) helper utility for a browser based strategy game ([1]) that automated some tedious tasks. Some time later I got involved for a while in another browser based game, a local text MMORPG under construction ([2]). I wrote several helpful Greasemonkey scripts, such as a simple ajax-ification of part of the game, that I hope will be integrated into that game someday. I also had some chats with the game developer and helped him with some PHP and database stuff. I'm not more involved there because the developer wants to keep it a one man job for now, and it's a closed project which makes it appeal to me less and less.
I also have some intermediate-level database knowledge, mostly MySQL for webapps and MSSQL for a proprietary accounting application I helped deploy and maintain in a small company. Right now I'm in the middle of a database design course at my uni but I'd rather not talk about it. It's in MS Access and that should be enough.
I have also coded some websites as a kind of part-time job. This included using an established framework (Zend) and adapting and maintainng open-source software installations (oscommerce).
I have mostly worked on my own, though once or twice I coded something with 2 or 3 friends. A notable example from this school year was writing a simple raytracer from scratch, which later became the basis for a distributed systems project. This was a very interesting experience, especially since eventually it all worked fine. The raytracer I wrote on my own, the distributed bit was in cooperation with a friend. We ended up modularizing the project which allowed us to work efficiently, and the project was well-received by the profs.
Gaming
I played lots of various games, from strategies both real-time and turn-based to shooters and RPGs. I tend to play mostly singleplayer, and like a good story in a game, though some games, like racing sims, don't really need one. I also think that bad gameplay can kill a game regardless of story. I also really prefer solid gameplay to stunning visuals, possibly because I could never justify buying a high-end gaming rig. I have played some Wesnoth campaigns, enjoyed them, but generally find myself not having time for a lot of games lately, including Wesnoth.
Communication skills
English is my second language -- my first is Polish. I have no trouble communicating in English in any way. I consider myself fairly good at interacting with other players and developers. I try to give advice when I can and when I am fairly confident it will be correct. I don't really like people who keep giving "advice" despite not knowing much. I'm perfectly fine with receiving advice, I generally prefer having someone look over my ideas especially when srating on something new. Sometimes I ask for help, sometimes I make it a point to figure out stuff by myself.
Project
The project is to extend the wesnoth multiplayer server and the client-side lobby interface, as outlined in SoC_Ideas_Multiplayer_server. Details to follow.
Design considerations
Server-side details
Client details
Milestones
Practical considerations
I have good knowledge of C++ (and STL), and I'm moderately familiar with the Wesnoth codebase. I learned C++ pretty much on my own, first by coding small problems for some local programming/algorithm contests. I even got to the country finals once, though I'm not a huge fan of 5-hour "reimplement the appropriate algorithm in each of the problems" events. At least this made me pay attention to computational etc. complexity issues. Later I got some more useful knowledge from various books and experimenting. I'm comfortable with Subversion and intent on finally trying git-svn. I develop mainly on windows on MSVC but can switch to linux if it turns out toying with wesnothd is problematic on windows. I use MSVC mainly because it's a powerful and helpful tool, though not without defects. I also use a lightweight smart text editor (notepad++) for general editing. Cygwin, putty, wireshark are some useful tools I use quite often.
I am awake between around 0900 UTC and 0100 UTC, and online for an hour or two in the mornings and for most of the evening/night. I can sometimes be reached during the day on IRC if the campus wifi works good enough and I have my laptop with me. No objections towards talking on thephone, voip on whatnot, in English or Polish.