GUIToolkit: Difference between revisions

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* [[GUIVariable]] describes the variable used for the parts of WML.
* [[GUIVariable]] describes the variable used for the parts of WML.
* [[GUILayout]] describes how to place widgets in a window.
* [[GUILayout]] describes how to place widgets in a window.
* [[GUIWidgetDefinitionWML]] describes how the various widgets are defined.
* [[GUIToolkitWML]] describes the basics of the engine.
* [[GUIToolkitWML]] describes the basics of the engine.
* [[GUICanvasWML]] describes what to draw on a widget.
* [[GUICanvasWML]] describes what to draw on a widget.

Revision as of 20:54, 7 March 2009

UNDER CONSTRUCTION DO NOT MODIFY -- SkeletonCrew

Introduction

This is a new toolkit aiming to make it possible to make the look of Wesnoth fully skinable. This will be used in Wesnoth the make it easier to optimize for different screen resolutions.

The engine has two parts:

  • Widget definition, which defines how a widget looks.
  • Window defintion, which defines how a certain window looks and it uses the widget definitions.


Links

See also

This page was last edited on 7 March 2009, at 20:54.
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