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Interested in creating your own scenarios and campaigns? | Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating your own content. | ||
== Building Scenarios and Campaigns == | == Building Scenarios and Campaigns == | ||
== WML Reference == | == WML Reference == | ||
Revision as of 01:38, 15 September 2005
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating your own content.
Building Scenarios and Campaigns
WML Reference
This page was last edited on 15 September 2005, at 01:38.