Glossary: Difference between revisions
From The Battle for Wesnoth Wiki
Categorize |
Merging the glossary and Wesnoth Acronyms and Slang |
||
| Line 1: | Line 1: | ||
Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into. | |||
== | <!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --> | ||
== Gaming Terms == | |||
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See [[AbilitiesWML]] for creating abilities.) | ; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See [[AbilitiesWML]] for creating abilities.) | ||
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[UserCampaigns]], [[CampaignWML]]) | ; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[UserCampaigns]], [[CampaignWML]]) | ||
; era: A set of factions available in multiplayer. You can download additional eras from the [[UserCampaigns#Campaign server|campaign server]]. ([[EraWML]]) | ; era: A set of factions available in multiplayer. You can download additional eras from the [[UserCampaigns#Campaign server|campaign server]]. ([[EraWML]]) | ||
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]]) | ; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]]) | ||
| Line 19: | Line 15: | ||
; fog of war: A scenario option; enemy units are displayed only when close to player's units | ; fog of war: A scenario option; enemy units are displayed only when close to player's units | ||
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposite of "[[#U|UMC]]". | |||
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The | |||
; scenario: A sequence of turns played on one map. ([[ScenarioWML]]) | ; scenario: A sequence of turns played on one map. ([[ScenarioWML]]) | ||
; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible. | ; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible. | ||
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]]) | ; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]]) | ||
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]]) | ; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]]) | ||
; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the [[UserCampaigns#Campaign server|Wesnoth campaign server]]. | ; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the [[UserCampaigns#Campaign server|Wesnoth campaign server]]. | ||
; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns | ; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns | ||
; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further. | ; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further. | ||
; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further. | ; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further. | ||
== Names of Mainline Campaigns and Scenarios == | |||
*AoI - ''An Orcish Incursion'' | |||
*DiD - ''Descent into Darkness'' | |||
*DM - ''Delfador's Memoirs'' | |||
*DW - ''Dead Water'' | |||
*EI - ''The Eastern Invasion'' | |||
*HttT - ''Heir to the Throne'' | |||
** BoP - ''Bay of Pearls'' | |||
** DD - ''Dwarven Doors'' | |||
** HotNE - ''Home of the North Elves'' | |||
** IotD - ''Isle of the Damned'' | |||
** RtW - ''Return to Wesnoth'' | |||
** SoE - ''Siege of Elensefar'' | |||
** SoF - ''Sceptre of Fire'' | |||
** TotC - ''Test of the Clans'' | |||
*LoW - ''Legend of Wesmere'' | |||
*NR - ''Northern Rebirth'' | |||
*SoF - ''Sceptre of Fire'' | |||
*SotBE - ''Son of the Black Eye'' | |||
*TB - ''A Tale of Two Brothers'' | |||
*THoT - ''The Hammer of Thursagan'' | |||
*TRoW - ''The Rise of Wesnoth'' | |||
*TSG - ''The South Guard'' | |||
*UtBS - ''Under the Burning Suns'' | |||
== Unofficial Campaigns == | |||
*AtS - ''After the Storm'' | |||
*BW - ''Brave Wings'' | |||
*FoaP - ''Fate of a Princess'' | |||
*FtF - ''Flight to Freedom'' | |||
*IftU - ''Invasion from the Unknown'' | |||
*LotI - ''Legend of the Invincibles'' | |||
*SE - ''Saving Elensefar'' | |||
*TSoG - ''The Sojournings of Grog'' | |||
== Unit Names == | |||
*bird - usually Gryphon Rider/Master (knaglans), or occasionally a Falcon or Eagle Rider from the [[Extended Era]] Aragwaith and Kalifa factions. | |||
*DA - Dark Adept (undead) | |||
*fish - Merman (loyalists or rebels) or Naga Fighter (northerners) | |||
* frog - a Saurian, especially "magic frog" for an Augur | |||
*gobo - An affectionate, if somewhat derogatory term for the Goblin Spearman | |||
*gunner - Dwarvish Thunderer/Thunderguard/Dragonguard (knaglans) | |||
*HI - Heavy Infantryman (loyalists) | |||
*MoL - Mage of Light (loyalists or rebels) | |||
*pyro - Unit in the Drake Burner line | |||
*Ulf - Dwarvish Ulfserker (knaglans) | |||
*WC - Walking Corpse (undead) | |||
*zombie - Walking Corpse | |||
== General Acronyms == | |||
*AFaICT - As Far as I Can Tell (A statement with a disclaimer on truthfulness) | |||
*AFaIK - As Far as I Know (A statement with a disclaimer on truthfulness) | |||
*AfK - Away from the Keyboard | |||
*AI - Artificial Intelligence (An 'AI side' is a side controlled by the computer) | |||
*ASaP - As Soon as Possible | |||
*BRB - Be Right Back | |||
*BtW - By the Way (A statement with a disclaimer on relevance) | |||
*EV - Expected Value | |||
*FYI - For Your Information | |||
*GtG - Got to Go | |||
*IIRC - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness) | |||
*IMHO - In My Humble Opinion (A statement with a disclaimer on objectiveness) | |||
*IMO - In My Opinion | |||
*IYSWIM - If You See What I Mean (A statement seeking agreement) | |||
*LTNS - Long Time No See | |||
*OMG - oh my god(s) | |||
*OT - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam | |||
*OtOH - On the Other Hand (A contrast) | |||
*QFT - Quote For Truth | |||
*RotFL - Rolling on the Floor Laughing; also RoFL | |||
*RNG - Random Number Generator | |||
*RtFM - Read the F***ing Manual | |||
*RTS - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth | |||
*SVN - Subversion -- the bleeding-edge up-to-the-minute current version of Wesnoth [[WesnothSVN]] ([[What_Is_SVN]]) | |||
*TBS - Turn Based Strategy Game, like Wesnoth | |||
== Wesnothian Acronyms == | |||
*AMLA - After Maximum Level Advancement | |||
*AoH - Age of Heroes | |||
*BfM - Battle for Meridia | |||
*BfW - Battle for Wesnoth (the name of the game) | |||
*BWH - Been suggested before. We think it's a good idea. Hope to add it eventually. | |||
*CABD - Can Already Be Done, e.g., you can already create custom unit abilities via WML. | |||
*CtH - Chance to Hit (also C2H) | |||
*CtBH - Chance to Be Hit (also C2BH) | |||
*CtK - Chance to Kill (also C2K) | |||
*CtBK - Chance to Be Killed (also C2BK) | |||
*FoW - Fog of War (i.e. fog) | |||
*FFA - Free For All (playing a map with >2 players without teams) | |||
*FPI - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum) | |||
*HANE—EtH - Hexes Are Not Evil - Embrace the Hex | |||
*HAPMA - Hexes Are Possibly Miles Across | |||
*HP - Hit points | |||
*IIRWIIR - It Is Ready When It Is Ready | |||
*KISS - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]] | |||
*MP - Multiplayer or Movement Points | |||
*N3T - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced | |||
*OAB - Options Are Bad; In reference to gameplay, not user interface options. Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1) | |||
*OFWRA - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly | |||
* OOS - Out Of Synch - an error generated by Wesnoth. OOS errors occur when game data for one player is different/incompatible from the others | |||
* PoD - Paths of Daggers, the name of a 2v2 multiplayer map. | |||
*RiPLIB - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2] | |||
*RPG - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. <nowiki>2)</nowiki> An "RPG-style" game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML. | |||
*SLF - [[StandardLocationFilter]] | |||
*SP - Single Player (Campaigns) | |||
*SSF - [[StandardSideFilter]] | |||
*SUF - [[StandardUnitFilter]] | |||
*ToD - Time of Day | |||
*TWP - The Wesnoth Philosophy: [[WesnothPhilosophy]] | |||
*UAPEB -Units Are Possibly Entire Battalions | |||
*UMC - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth) | |||
*WICOT - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++) | |||
*WINR - Wesnoth Is Not Realistic | |||
*WIN_ - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.) | |||
*WML - Wesnoth Markup Language: [[ReferenceWML]] | |||
*XP - Experience | |||
*ZoC - Zone of Control | |||
[[Category:World of Wesnoth]] | [[Category:World of Wesnoth]] | ||
Revision as of 01:48, 22 December 2012
Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.
Gaming Terms
- ability
- A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilitiesWML for creating abilities.)
- campaign
- A sequence of scenarios with a connecting storyline. (MainlineCampaigns, UserCampaigns, CampaignWML)
- era
- A set of factions available in multiplayer. You can download additional eras from the campaign server. (EraWML)
- faction
- A set of units available to be plated as a side in multiplayer games. (multiplayer_side WML tag)
- fog of war
- A scenario option; enemy units are displayed only when close to player's units
- mainline
- A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposite of "UMC".
- scenario
- A sequence of turns played on one map. (ScenarioWML)
- shroud
- A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
- team color (TColor, TC)
- A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs (Team Color Shifting)
- trait
- A random minor modification of a unit; it makes a unit different from other units of the same type. (the trait tag)
- UMC
- "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.
- Wescamp
- The project for translating unofficial user-made campaigns
- zone of control (ZOC)
- game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
- zone-locked
- said of a unit that has entered an enemy ZOC and therefor cannot move further.
Names of Mainline Campaigns and Scenarios
- AoI - An Orcish Incursion
- DiD - Descent into Darkness
- DM - Delfador's Memoirs
- DW - Dead Water
- EI - The Eastern Invasion
- HttT - Heir to the Throne
- BoP - Bay of Pearls
- DD - Dwarven Doors
- HotNE - Home of the North Elves
- IotD - Isle of the Damned
- RtW - Return to Wesnoth
- SoE - Siege of Elensefar
- SoF - Sceptre of Fire
- TotC - Test of the Clans
- LoW - Legend of Wesmere
- NR - Northern Rebirth
- SoF - Sceptre of Fire
- SotBE - Son of the Black Eye
- TB - A Tale of Two Brothers
- THoT - The Hammer of Thursagan
- TRoW - The Rise of Wesnoth
- TSG - The South Guard
- UtBS - Under the Burning Suns
Unofficial Campaigns
- AtS - After the Storm
- BW - Brave Wings
- FoaP - Fate of a Princess
- FtF - Flight to Freedom
- IftU - Invasion from the Unknown
- LotI - Legend of the Invincibles
- SE - Saving Elensefar
- TSoG - The Sojournings of Grog
Unit Names
- bird - usually Gryphon Rider/Master (knaglans), or occasionally a Falcon or Eagle Rider from the Extended Era Aragwaith and Kalifa factions.
- DA - Dark Adept (undead)
- fish - Merman (loyalists or rebels) or Naga Fighter (northerners)
- frog - a Saurian, especially "magic frog" for an Augur
- gobo - An affectionate, if somewhat derogatory term for the Goblin Spearman
- gunner - Dwarvish Thunderer/Thunderguard/Dragonguard (knaglans)
- HI - Heavy Infantryman (loyalists)
- MoL - Mage of Light (loyalists or rebels)
- pyro - Unit in the Drake Burner line
- Ulf - Dwarvish Ulfserker (knaglans)
- WC - Walking Corpse (undead)
- zombie - Walking Corpse
General Acronyms
- AFaICT - As Far as I Can Tell (A statement with a disclaimer on truthfulness)
- AFaIK - As Far as I Know (A statement with a disclaimer on truthfulness)
- AfK - Away from the Keyboard
- AI - Artificial Intelligence (An 'AI side' is a side controlled by the computer)
- ASaP - As Soon as Possible
- BRB - Be Right Back
- BtW - By the Way (A statement with a disclaimer on relevance)
- EV - Expected Value
- FYI - For Your Information
- GtG - Got to Go
- IIRC - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)
- IMHO - In My Humble Opinion (A statement with a disclaimer on objectiveness)
- IMO - In My Opinion
- IYSWIM - If You See What I Mean (A statement seeking agreement)
- LTNS - Long Time No See
- OMG - oh my god(s)
- OT - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam
- OtOH - On the Other Hand (A contrast)
- QFT - Quote For Truth
- RotFL - Rolling on the Floor Laughing; also RoFL
- RNG - Random Number Generator
- RtFM - Read the F***ing Manual
- RTS - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth
- SVN - Subversion -- the bleeding-edge up-to-the-minute current version of Wesnoth WesnothSVN (What_Is_SVN)
- TBS - Turn Based Strategy Game, like Wesnoth
Wesnothian Acronyms
- AMLA - After Maximum Level Advancement
- AoH - Age of Heroes
- BfM - Battle for Meridia
- BfW - Battle for Wesnoth (the name of the game)
- BWH - Been suggested before. We think it's a good idea. Hope to add it eventually.
- CABD - Can Already Be Done, e.g., you can already create custom unit abilities via WML.
- CtH - Chance to Hit (also C2H)
- CtBH - Chance to Be Hit (also C2BH)
- CtK - Chance to Kill (also C2K)
- CtBK - Chance to Be Killed (also C2BK)
- FoW - Fog of War (i.e. fog)
- FFA - Free For All (playing a map with >2 players without teams)
- FPI - Frequently Posted Idea (read the Post from the Ideas Forum)
- HANE—EtH - Hexes Are Not Evil - Embrace the Hex
- HAPMA - Hexes Are Possibly Miles Across
- HP - Hit points
- IIRWIIR - It Is Ready When It Is Ready
- KISS - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see WesnothPhilosophy
- MP - Multiplayer or Movement Points
- N3T - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced
- OAB - Options Are Bad; In reference to gameplay, not user interface options. Mostly used by Turin. See also FrequentlyProposedIdeas (idea #1)
- OFWRA - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly
- OOS - Out Of Synch - an error generated by Wesnoth. OOS errors occur when game data for one player is different/incompatible from the others
- PoD - Paths of Daggers, the name of a 2v2 multiplayer map.
- RiPLIB - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. Reference 1 / Reference 2
- RPG - Role Playing Game - 1) Wesnoth's experience system. 2) An "RPG-style" game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.
- SLF - StandardLocationFilter
- SP - Single Player (Campaigns)
- SSF - StandardSideFilter
- SUF - StandardUnitFilter
- ToD - Time of Day
- TWP - The Wesnoth Philosophy: WesnothPhilosophy
- UAPEB -Units Are Possibly Entire Battalions
- UMC - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)
- WICOT - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)
- WINR - Wesnoth Is Not Realistic
- WIN_ - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)
- WML - Wesnoth Markup Language: ReferenceWML
- XP - Experience
- ZoC - Zone of Control
This page was last edited on 22 December 2012, at 01:48.