Difference between revisions of "Glossary"

From The Battle for Wesnoth Wiki
m (A: use the preview!)
(some links to the relevant wiki pages.)
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== C ==
 
== C ==
  
; campaign: A sequence of scenarios with a connecting storyline.
+
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[UserCampaigns]], [[CampaignWML]])
  
 
== E ==
 
== E ==
  
; era: A set of factions available in multiplayer.  You can download additional eras from the campaign server
+
; era: A set of factions available in multiplayer.  You can download additional eras from the [[UserCampaigns#Campaign server|campaign server]]. ([[EraWML]])
  
 
== F ==
 
== F ==
  
; faction: A set of units available to be plated as a side in multiplayer games.
+
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])
  
 
; fog of war: A scenario option; enemy units are displayed only when close to player's units
 
; fog of war: A scenario option; enemy units are displayed only when close to player's units
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== M ==
 
== M ==
  
; mainline: A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposiyte of "UMC".  
+
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposiyte of "[[#U|UMC]]".
  
 
== S ==
 
== S ==
  
; scenario: A sequence of turns played on one map.
+
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])
  
 
; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
 
; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
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== T ==
 
== T ==
  
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
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; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])
  
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type.
+
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])
  
 
== U ==
 
== U ==
  
; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.
+
; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the [[UserCampaigns#Campaign server|Wesnoth campaign server]].
  
 
== W ==
 
== W ==
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== Z ==
 
== Z ==
  
; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
+
; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
  
 
; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further.
 
; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further.

Revision as of 23:11, 29 February 2008

This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.

A

ability 
A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilitiesWML for creating abilities.)

C

campaign
A sequence of scenarios with a connecting storyline. (MainlineCampaigns, UserCampaigns, CampaignWML)

E

era
A set of factions available in multiplayer. You can download additional eras from the campaign server. (EraWML)

F

faction
A set of units available to be plated as a side in multiplayer games. (multiplayer_side WML tag)
fog of war
A scenario option; enemy units are displayed only when close to player's units

M

mainline
A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC".

S

scenario
A sequence of turns played on one map. (ScenarioWML)
shroud
A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.

T

team color (TColor, TC)
A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs (Team Color Shifting)
trait
A random minor modification of a unit; it makes a unit different from other units of the same type. (the trait tag)

U

UMC
"User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.

W

Wescamp
The project for translating unofficial user-made campaigns

Z

zone of control (ZOC)
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
zone-locked
said of a unit that has entered an enemy ZOC and therefor cannot move further.