Difference between revisions of "CommandMode"
From The Battle for Wesnoth Wiki
m (→Command Mode: Add ===Extra Commands in Debug Mode===) |
(correcting a factual error) |
||
Line 24: | Line 24: | ||
:clear chat messages | :clear chat messages | ||
;<nowiki>:debug</nowiki> | ;<nowiki>:debug</nowiki> | ||
− | :switch debug mode on (does not work in multiplayer) | + | :switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game. |
− | |||
− | |||
;<nowiki>:theme</nowiki> | ;<nowiki>:theme</nowiki> | ||
:bring up theme selection menu | :bring up theme selection menu |
Revision as of 12:17, 13 October 2005
Command Mode
You can access command mode by typing ' : ' in a single player or multiplayer scenario. More accurately, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.'
Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:
- :q or :q!
- quit the scenario (without prompting)
- :w
- save the game (without prompting)
- :wq
- save the game and quit the scenario (without prompting)
- :refresh
- redraw the screen
- :droid side
- toggle player on side between human and AI players
- :kick username
- kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
- :ban username
- kick and ban a user in multiplayer, and the IP address used by that username
- :control side player
- change the controller for side to player
- :clear
- clear chat messages
- :debug
- switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game.
- :theme
- bring up theme selection menu
Extra Debugging Commands
DebugMode enables additional commands in command mode:
- :n
- skip to next scenario by triggering a win event
- :gold amount
- add amount gold to the current player's side
- :create unit_type
- create a unit of type specified at last selected hex
- :unit attribute=value
- when a unit is selected, this will set the unit's attribute to value. See SingleUnitWML for possible values.