Difference between revisions of "User:Sapient"

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m (Current Projects)
 
(16 intermediate revisions by the same user not shown)
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*Location: Atlanta, GA
 
*Location: Atlanta, GA
  
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== Main Contributions ==
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*Improving [http://www.wesnoth.org/wiki/FutureWML WML]
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*Improving the [[GUI]] in Wesnoth
  
== Current Projects ==
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== Abandoned Ideas ==
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*150% Solid Fog*
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**[http://www.wesnoth.org/forum/viewtopic.php?p=131847#131847 (Idea Discussion)]
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*A Simplification to Allied Healing
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**[http://www.wesnoth.org/forum/viewtopic.php?t=15880 (Idea Discussion)]
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*Goblin Torcher, a recruitable melee fire unit
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**[http://www.wesnoth.org/forum/viewtopic.php?t=12498&start=45&postdays=0&postorder=asc&highlight= (Idea Discussion)]
 
*Swamp Tiles, modifications
 
*Swamp Tiles, modifications
 
**[http://www.wesnoth.org/forum/viewtopic.php?t=9482 (Artwork)]
 
**[http://www.wesnoth.org/forum/viewtopic.php?t=9482 (Artwork)]
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*Should mermen be weak to fire?
 
*Should mermen be weak to fire?
 
**[http://www.wesnoth.org/forum/viewtopic.php?t=8754 (Debate)]
 
**[http://www.wesnoth.org/forum/viewtopic.php?t=8754 (Debate)]
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== Successful Ideas ==
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*Should Sky Drakes get marksman?
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**[http://www.wesnoth.org/forum/viewtopic.php?t=9809 (Debate)]
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*MP Timer modification (Action Bonus and Reservoir Limit sliders)
  
 
== Multiplayer Map Contributions ==
 
== Multiplayer Map Contributions ==
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[http://www.wesnoth.org/forum/viewtopic.php?p=116478#116478 Royal Rumble Lavavillage]: I put some heavy mods on drakeprince's "rumble extreme" remix, and dubbed the result Royal Rumble Lavavillage. There's a little surprise that is hidden in one of the lava villages-- a "dark tome."
 
[http://www.wesnoth.org/forum/viewtopic.php?p=116478#116478 Royal Rumble Lavavillage]: I put some heavy mods on drakeprince's "rumble extreme" remix, and dubbed the result Royal Rumble Lavavillage. There's a little surprise that is hidden in one of the lava villages-- a "dark tome."
  
[http://www.wesnoth.org/forum/viewtopic.php?t=8694 4p - MegamanX]: I've seen Bhentedos's art maps and was inspired to make one where you actually play upon the subject. This is a 2v2 where megaman's legs must fight against the kingdoms in megaman's ear and his x-buster. Features of the map include a central abandoned keep and disputed waters where a lot of the action takes place.
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[http://www.wesnoth.org/forum/viewtopic.php?t=8694 MegaWar 2v2]: I've seen Bhentedos's art maps and was inspired to make one where you actually play upon the subject. This is a 2v2 where his legs must fight against the kingdoms in his ear and his x-buster. Features of the map include warp gates, a central abandoned keep, and disputed waters where a lot of the action takes place.
  
 
[http://www.wesnoth.org/forum/viewtopic.php?t=8871 2p - Tomb of Kings]: If you are claustrophobic, then the Tomb of Kings may scare you quite a bit. This map presents a lot of strategic options, one key choice being whether or not to relocate your leader.
 
[http://www.wesnoth.org/forum/viewtopic.php?t=8871 2p - Tomb of Kings]: If you are claustrophobic, then the Tomb of Kings may scare you quite a bit. This map presents a lot of strategic options, one key choice being whether or not to relocate your leader.
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[http://www.wesnoth.org/forum/viewtopic.php?p=127418#127418 2p - Chessnoth]: Wesnoth Chessboard Battlefield
 
[http://www.wesnoth.org/forum/viewtopic.php?p=127418#127418 2p - Chessnoth]: Wesnoth Chessboard Battlefield
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[http://www.wesnoth.org/forum/viewtopic.php?t=8965&start=16 6p - Temple of Solomon (mod)]: In this modified version of Becephalus' "Temple of Solomon" 3v3, the central temple serves as a divine weather-control device.
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[http://www.wesnoth.org/forum/viewtopic.php?t=10110 4p - NorthernRPG]: In this scenario, an orcish grunt, troll, archer, and assassin undertake a long and dangerous journey as they leave their home for the first time. What traps, treasures, and strange mysteries will they discover on their way? Play and find out.
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[http://www.wesnoth.org/forum/viewtopic.php?t=14055 4p - Traitor's Island 2v2]: A 'tactical nightmare' where your ally is also your comedy relief. Recommended setting of Age of Heroes Era and 50 starting gold.

Latest revision as of 18:23, 11 September 2010

  • Name: Patrick
  • Location: Atlanta, GA

Main Contributions

  • Improving WML
  • Improving the GUI in Wesnoth

Abandoned Ideas

Successful Ideas

  • Should Sky Drakes get marksman?
  • MP Timer modification (Action Bonus and Reservoir Limit sliders)

Multiplayer Map Contributions

Royal Rumble Lavavillage: I put some heavy mods on drakeprince's "rumble extreme" remix, and dubbed the result Royal Rumble Lavavillage. There's a little surprise that is hidden in one of the lava villages-- a "dark tome."

MegaWar 2v2: I've seen Bhentedos's art maps and was inspired to make one where you actually play upon the subject. This is a 2v2 where his legs must fight against the kingdoms in his ear and his x-buster. Features of the map include warp gates, a central abandoned keep, and disputed waters where a lot of the action takes place.

2p - Tomb of Kings: If you are claustrophobic, then the Tomb of Kings may scare you quite a bit. This map presents a lot of strategic options, one key choice being whether or not to relocate your leader.

5p - Light Warriors: Ok, in case you're wondering this was inspired by Final Fantasy 1. Four heroes must travel northwest to confront the evil there. (RPG-style)

2p - Chessnoth: Wesnoth Chessboard Battlefield

6p - Temple of Solomon (mod): In this modified version of Becephalus' "Temple of Solomon" 3v3, the central temple serves as a divine weather-control device.

4p - NorthernRPG: In this scenario, an orcish grunt, troll, archer, and assassin undertake a long and dangerous journey as they leave their home for the first time. What traps, treasures, and strange mysteries will they discover on their way? Play and find out.

4p - Traitor's Island 2v2: A 'tactical nightmare' where your ally is also your comedy relief. Recommended setting of Age of Heroes Era and 50 starting gold.

This page was last edited on 11 September 2010, at 18:23.