Difference between revisions of "BuildingFactions"
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Before creating a faction think of the following things: | Before creating a faction think of the following things: | ||
− | * Do you have enough units( leaders, tankers, | + | * Do you have enough units (leaders, tankers, melee and ranged units, magic unit, healer...)? |
* What is the story of your faction? | * What is the story of your faction? | ||
− | * Why do you want to create a faction?(If there is no reason you | + | * Why do you want to create a faction? (If there is no reason you shouldn't spend too much time on it) |
* What era does the Faction contain to? | * What era does the Faction contain to? | ||
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− | ([[User talk:Thvk|talk]]) | + | Created by Thvk([[User talk:Thvk|talk]]) |
Latest revision as of 18:32, 9 September 2022
Theorie
Before creating a faction think of the following things:
- Do you have enough units (leaders, tankers, melee and ranged units, magic unit, healer...)?
- What is the story of your faction?
- Why do you want to create a faction? (If there is no reason you shouldn't spend too much time on it)
- What era does the Faction contain to?
If you meet all points up there it is time to create your faction. Choose some of your units that fits together(same race, lives near together) and give them a name.
Praxis
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:
#textdomain wesnoth-YourEra [multiplayer_side] id=aliens name= _"Aliens" image="units/aliens/great_alien.png" type=random leader=Great Alien, Alien Leader random_leader=Alien Leader recruit= Alien Worker, Alien Scout, Alien Fighter description="Aliens" [ai] recruitment_pattern=fighter,archer,healer,scout [/ai] [/multiplayer_side]
If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag.
Created by Thvk(talk)
This page was last edited on 9 September 2022, at 18:32.