Difference between revisions of "User:Stern"

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'''10 Principles to Playing Wesnoth Well'''
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==10 Principles to Playing Wesnoth Well==
  
 
1. Grab your towns. Get all of your towns by turn 3.
 
1. Grab your towns. Get all of your towns by turn 3.
Line 21: Line 21:
 
10. Use your king.
 
10. Use your king.
  
''Economy''
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==Economy==
  
 
Battle Lines and the ability to put pressure on the opponent.
 
Battle Lines and the ability to put pressure on the opponent.
  
''Unit Composition''
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==Unit Composition==
  
 
Lots of Beefy guys in front, big guns in back.
 
Lots of Beefy guys in front, big guns in back.
  
''Structure'' - (Like Pawn Structure)
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==Structure== - (Like Pawn Structure)
  
 
Examples of Good and Bad - Battle Formation vs Harriers
 
Examples of Good and Bad - Battle Formation vs Harriers
  
''Opposition''
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==Opposition==
  
 
Examples of Good and Bad and Even
 
Examples of Good and Bad and Even
  
''Advancing and Retreating''
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==Advancing and Retreating==
  
 
All about push and pull. In preparation of Break Through.
 
All about push and pull. In preparation of Break Through.
  
''Time of Day''
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==Time of Day==
  
 
Need cool cyclical graph -_/\_-\/-
 
Need cool cyclical graph -_/\_-\/-
  
''Opening''
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==Opening==
  
 
Choosing Recruits
 
Choosing Recruits
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''Mid Game''
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==Mid Game==
 
Damage them so they can't form a line.
 
Damage them so they can't form a line.
''End Game''
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==End Game==

Latest revision as of 18:32, 20 January 2011

10 Principles to Playing Wesnoth Well

1. Grab your towns. Get all of your towns by turn 3.

2. Keep the guys who have xp.

3. Move guys in back first.

4. Make sure front line has healthy grunts.

5. Attack at your time of day.

6. Don't retreat unless pushed.

7. Don't give up units.

8. Pile on the pressure.

9. Units that can't move die.

10. Use your king.

Economy

Battle Lines and the ability to put pressure on the opponent.

Unit Composition

Lots of Beefy guys in front, big guns in back.

==Structure== - (Like Pawn Structure)

Examples of Good and Bad - Battle Formation vs Harriers

Opposition

Examples of Good and Bad and Even

Advancing and Retreating

All about push and pull. In preparation of Break Through.

Time of Day

Need cool cyclical graph -_/\_-\/-

Opening

Choosing Recruits

Placement inside of Castle


Mid Game

Damage them so they can't form a line.

End Game

This page was last edited on 20 January 2011, at 18:32.