AI Refactoring2009Crab: Difference between revisions
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= CURRENT = | == CURRENT WORK == | ||
extract gamestate-changing actions from AI code to separate | === extract gamestate-changing actions from AI code to separate classes.=== | ||
<b>TESTING</b> ai movement. | |||
<b>NOW</b> ai attacks. | |||
<b>DONE</b> ai recruiting. | |||
<b>DONE</b> ai set movement/attacks to 0. | |||
=== AI Lookup=== | |||
implement ai lookup by scanning ai/ais directory for a list of ai configs. | |||
=== AI testing:=== | |||
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon. | |||
[[Category:Summer_of_Code_2009]] | |||
Latest revision as of 15:46, 7 April 2023
CURRENT WORK
extract gamestate-changing actions from AI code to separate classes.
TESTING ai movement.
NOW ai attacks.
DONE ai recruiting.
DONE ai set movement/attacks to 0.
AI Lookup
implement ai lookup by scanning ai/ais directory for a list of ai configs.
AI testing:
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.