Difference between revisions of "AI Refactoring2009Crab"

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=CURRENT:=
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== CURRENT WORK ==
  
ai_interface.hpp
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=== extract gamestate-changing actions from AI code to separate classes.===
ai_manager.cpp
 
ai_manager.hpp
 
  
Move location of info structure from ai_interface to ai_holder (inside ai_manager) (still settable through ai_interface constructor)
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<b>TESTING</b> ai movement.
  
=NEXT:=
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<b>NOW</b> ai attacks.
ai_interface.hpp
 
@deprecate get_info and add info() to ai_interface.
 
  
=NEXT:=
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<b>DONE</b> ai recruiting.  
ai.cpp
 
ai_interface.hpp
 
Change ai_interface methods to use info() instead of direct access
 
  
=NEXT:=
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<b>DONE</b> ai set movement/attacks to 0.
add 'int side' parameter to ai constructor
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remove info parameter from ai constructor (it will still be gettable through .info(), even in constructor, for all is needed to get it is 'side' and static 'ai_manager' method)
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=== AI Lookup===
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implement ai lookup by scanning ai/ais directory for a list of ai configs.
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=== AI testing:===
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set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.
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[[Category:Summer_of_Code_2009]]

Latest revision as of 15:46, 7 April 2023

CURRENT WORK

extract gamestate-changing actions from AI code to separate classes.

TESTING ai movement.

NOW ai attacks.

DONE ai recruiting.

DONE ai set movement/attacks to 0.

AI Lookup

implement ai lookup by scanning ai/ais directory for a list of ai configs.

AI testing:

set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.

This page was last edited on 7 April 2023, at 15:46.