Difference between revisions of "Terrain"
From The Battle for Wesnoth Wiki
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− | + | The central organizing page for coordinating work on terrain. | |
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− | The central organizing page for coordinating work on terrain | ||
===Information=== | ===Information=== | ||
− | * [[TerrainLettersWML]] - A list of the letters used to represent terrain types. | + | * [[TerrainLettersWML]] - A list of the letters used to represent terrain types and how to interpret them. |
+ | * [[TerrainCodeTableWML]] - Auto-generated list of current terrains with sample tile images. | ||
* [[TerrainGraphicsWML]] - If you really need to get technical, start here. | * [[TerrainGraphicsWML]] - If you really need to get technical, start here. | ||
− | * [[ | + | * [[TerrainMacrosWML]] - Macros for succintly defining terrain graphics. |
− | * [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth. | + | * [[Terrain Terms]] - Standard Definitions for Terrain Terminology |
− | + | * [http://web.archive.org/web/20111127000014/http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful. | |
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===Tutorials=== | ===Tutorials=== | ||
* [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles. | * [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles. | ||
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* [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless) | * [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless) | ||
− | * [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work. | + | * [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work (also by Ayin, but different from the other Terrain Graphics document by the same user linked above). |
* [[Editing Castles]] - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script. | * [[Editing Castles]] - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script. | ||
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+ | [[Category:Art Tutorials]] |
Latest revision as of 05:02, 8 May 2023
The central organizing page for coordinating work on terrain.
Information
- TerrainLettersWML - A list of the letters used to represent terrain types and how to interpret them.
- TerrainCodeTableWML - Auto-generated list of current terrains with sample tile images.
- TerrainGraphicsWML - If you really need to get technical, start here.
- TerrainMacrosWML - Macros for succintly defining terrain graphics.
- Terrain Terms - Standard Definitions for Terrain Terminology
- Ayin's Terrain Graphics document - If you really, really need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful.
Tutorials
- Tiles Tutorial - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.
- Castle Tutorial - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
- Multi-Hex Tiling Tutorial - A description of how multi-hex tiles work (also by Ayin, but different from the other Terrain Graphics document by the same user linked above).
- Editing Castles - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.
This page was last edited on 8 May 2023, at 05:02.