Wesnoth1.4Features: Difference between revisions

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{{Obsolete|Reason: a TODO list for an old release that has already released}}
== Mordante ==
== Mordante ==
=== Will complete ===
=== Will complete ===
* User definable border hex (done)
* User definable border hex (done)
* Wescamp integration with campaign server (testing the server needs to be restarted)
* Wescamp integration with campaign server (testing)
* Addon server rewritten
* Addon server rewritten (postponed)


=== Wants to complete ===
=== Wants to complete ===
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== Noyga ==
== Noyga ==
=== Will complete ===
=== Will complete ===
* FR #10600 : random faction with a subset of the factions
* FR #10600 : random faction with a subset of the factions (done)
 
=== May implement ===
=== May implement ===
* Translation support improvements if i find areas where it would be useful
* Translation support improvements if i find areas where it would be useful
=== Will unlikely implement ===
* A remove_animation effect
=== Will unlikely implement before 1.5 ===
* Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
* Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
* Variable object manipulation improvements
* Variable objects manipulation improvements
* Default map settings : ability to setup more precisely what is locked and what is only the default value


== Taurus ==
== Taurus ==
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* lvl3 outlaws should be finished and enabled everywhere by default. (FIXED)
* lvl3 outlaws should be finished and enabled everywhere by default. (FIXED)
* linger mode must be explained in the in-game help (?) and in the tutorial.
* linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED)
* the autosaves slider must be finished.
* the autosaves slider must be finished. (FIXED, the savegame slider does now determine the number of autosaves (of the current language) to keep, the range is from 1 to 60 or infinite)
* MP random working (Baufo was/is working on that). (Partly fixed)
* MP random working (Baufo was/is working on that). (FIXED)
* MP campaigns working (Rhuvaen posted quite some bugs regarding the problems).
* MP campaigns working (Rhuvaen posted quite some bugs regarding the problems).
** https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED)
** https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED)
** https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (is marked as fixed but not tested)
** https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (FIXED)
** https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved)
** https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved)
** https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP
** https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP (FIXED)
** https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED)
** https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED)
** MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED)
** MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED)
** recall list is only available for the host. (FIXED)
** recall list is only available for the host. (FIXED)
* allow usermade content to define own damage types in a sane way, this requires a good default for damage types that are not predefined. (https://gna.org/bugs/?10661 , FIXED)


== BUGS / features that we would like to address ==
== BUGS / features that we would like to address ==
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== See also ==
== See also ==
* [http://www.wesnoth.org/wiki/Wesnoth1.4ReleasePlan Release shedule for 1.4]
* [http://www.wesnoth.org/wiki/Wesnoth1.4ReleasePlan Release shedule for 1.4]
[[Category:Development]]

Latest revision as of 04:47, 8 May 2023


Mordante

Will complete

  • User definable border hex (done)
  • Wescamp integration with campaign server (testing)
  • Addon server rewritten (postponed)

Wants to complete

  • Allow custom terrains in the editor (I think a must have since also some mainline campaigns use custom terrains, at least UtbS does.)
  • Allow default theme to optimize for screens > 1024x786
  • Open bugs assigned to me

Hopes to complete

  • Open FRs assigned to me

Noyga

Will complete

  • FR #10600 : random faction with a subset of the factions (done)

May implement

  • Translation support improvements if i find areas where it would be useful
  • A remove_animation effect

Will unlikely implement before 1.5

  • Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
  • Variable objects manipulation improvements
  • Default map settings : ability to setup more precisely what is locked and what is only the default value

Taurus

Will complete

  • Extensive balancing and polishing of the main branch of Northern Rebirth

Wants to complete

  • Any and all bugs
  • Balancing and polishing of the current scenarios in undead branch

Hopes to complete

  • Undead branch

BUGS / features that must be addressed

  • lvl3 outlaws should be finished and enabled everywhere by default. (FIXED)
  • linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED)
  • the autosaves slider must be finished. (FIXED, the savegame slider does now determine the number of autosaves (of the current language) to keep, the range is from 1 to 60 or infinite)
  • MP random working (Baufo was/is working on that). (FIXED)
  • MP campaigns working (Rhuvaen posted quite some bugs regarding the problems).
    • https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED)
    • https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (FIXED)
    • https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved)
    • https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP (FIXED)
    • https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED)
    • MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED)
    • recall list is only available for the host. (FIXED)
  • allow usermade content to define own damage types in a sane way, this requires a good default for damage types that are not predefined. (https://gna.org/bugs/?10661 , FIXED)

BUGS / features that we would like to address

  • all the rest.

See also

This page was last edited on 8 May 2023, at 04:47.
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