Difference between revisions of "Talk:Free Goblins"
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+ | == To Do == | ||
+ | ===Stats=== | ||
+ | * Give Ponderers the ability to level up into almost-levelled Ponderers. | ||
+ | * Remove traits for Building Site & Towers | ||
+ | |||
+ | ===Coding=== | ||
+ | ====Abilities==== | ||
+ | * Make Contemplative scroll to units that level up - otherwise they level offscreen and you don't know which is which. | ||
+ | * Create Battle Tutor ability [Done] | ||
+ | * Fix Skypillow's skirmish ability | ||
+ | * Code Kemmist's Volatile ability [Done] | ||
+ | * Code "Acid" weapon special (& Corroded state) | ||
+ | * Code "Enrage" weapon special | ||
+ | |||
+ | * Create Traps ability | ||
+ | * Systematically test abilities | ||
+ | |||
+ | ===Art=== | ||
+ | Base Frames: 24/24 Done | ||
+ | * Preyrunner needs to look more L1 compared to the Hunter. | ||
+ | Attack Animations: 0/24 Done | ||
+ | Defend Animations: 0/24 Done | ||
+ | Unit Portraits: 0/24 Done | ||
+ | |||
== Campaign Notes == | == Campaign Notes == | ||
=== Scenario 1 === | === Scenario 1 === | ||
Line 40: | Line 64: | ||
=== Scenario 4 === | === Scenario 4 === | ||
− | Summary: | + | Summary: The local lord doesn't take kindly to his caravan being hijacked and sends forces into the woods to deal with the Goblin infestation. |
Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | ||
− | Staffmen, ShieldGoblins. NEW: Goblin Ponderer, Goblin | + | Staffmen, ShieldGoblins. NEW: Goblin Ponderer, Goblin Apprentice Healer |
=== Scenario 5 === | === Scenario 5 === | ||
Line 49: | Line 73: | ||
Elves, anticipating a Northerner invasion set out into the woods to deal | Elves, anticipating a Northerner invasion set out into the woods to deal | ||
with it. Not wanting to make the same mistake as with the Loyalists, the | with it. Not wanting to make the same mistake as with the Loyalists, the | ||
− | player must get to the Elven leader to negotiate a truce with minimal loss | + | player must get a Persuader to the Elven leader to negotiate a truce with minimal loss |
of life on either side. | of life on either side. | ||
Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | ||
− | Staffmen, ShieldGoblins, Goblin Ponderer, Goblin | + | Staffmen, ShieldGoblins, Goblin Ponderer, Goblin Apprentice Healer NEW (conditional): a couple of Elvish units |
− | |||
− | |||
− | |||
− | |||
− | |||
=== Scenario 6 === | === Scenario 6 === | ||
Summary: | Summary: | ||
Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | ||
− | Staffmen, ShieldGoblins, Goblin Ponderer, Goblin | + | Staffmen, ShieldGoblins, Goblin Ponderer, Goblin Apprentice Healer |
=== Scenario 7 === | === Scenario 7 === | ||
Summary: | Summary: | ||
Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | ||
− | Staffmen, ShieldGoblins, Goblin Ponderer, Goblin | + | Staffmen, ShieldGoblins, Goblin Ponderer, Goblin Apprentice Healer |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Final Scenario === | === Final Scenario === | ||
Summary: Sick of their arrow fodder defecting, several orcish tribes band together | Summary: Sick of their arrow fodder defecting, several orcish tribes band together | ||
− | to put an end to the Free Goblins. | + | to put an end to the Free Goblins. The local Lord's men arrive in force at the same time. Mayhem ensues. If you managed to befriend the Elves, they turn up to help. |
− | |||
Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin | ||
− | Staffmen, ShieldGoblins, Goblin Ponderer, Goblin | + | Staffmen, ShieldGoblins, Goblin Ponderer, Goblin Apprentice Healer |
Latest revision as of 10:55, 21 February 2008
Contents
To Do
Stats
- Give Ponderers the ability to level up into almost-levelled Ponderers.
- Remove traits for Building Site & Towers
Coding
Abilities
- Make Contemplative scroll to units that level up - otherwise they level offscreen and you don't know which is which.
- Create Battle Tutor ability [Done]
- Fix Skypillow's skirmish ability
- Code Kemmist's Volatile ability [Done]
- Code "Acid" weapon special (& Corroded state)
- Code "Enrage" weapon special
- Create Traps ability
- Systematically test abilities
Art
Base Frames: 24/24 Done
- Preyrunner needs to look more L1 compared to the Hunter.
Attack Animations: 0/24 Done Defend Animations: 0/24 Done Unit Portraits: 0/24 Done
Campaign Notes
Scenario 1
A group of orcs are preparing to attack a human settlement. Dwerp is arguing that using goblins as arrow fodder is a waste. The other goblins half-heartedly try to shush him but are really interested in what he has to say. One of the orcs has had enough and decides to make a violent example of Dwerp. His mate springs to his defence. Then more goblins. And the fight is on... Available Units: NEW: Dwerp, his friend, Goblin Spearmen
Intro
A squad of Orcish forces working for Queen Asheviere prepare an ambush for rebel forces loyal to the upstart Konrad. "I's just saying - Goblins is small, enemy is big. It stupid us go up close to fight alla time. Why not from far? Or why not fight so small size is good? Many us goblins die for no point." <mumbles of agreement> "Shut up, Dwerp. If goblins die we send OTHER goblins." "But why not fight smarter? Then be even MORE goblins". <"to die for no point..."> (mumbles Grunch) "This last time, Dwerp". "But..." "Goblins fight better without your yap yap yap." <draws sword> "Hey! No hurt Dwerp!" (said Grunch) <Brawl ensues>
Scenario 2
Summary: Dwerp and co. have taken refuge in the woods. Unfortunately, so too have a band of outlaws who don't take kindly to the intrusion...
Available Units: Dwerp, Grunch. NEW: Goblin Spearer, Goblin Forester. [Loyal spearmen will become Spearers for this scenario]
Scenario 3
Summary: A loyalist merchant caravan is passing through on its way to take supplies to Asheviere. They end up in conflict with the Goblins somehow. [The caravan contains a shipment of high quality fabric which will be very useful for making balloons later.]
Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester. NEW: Goblin Staffmen, ShieldGoblins
Scenario 4
Summary: The local lord doesn't take kindly to his caravan being hijacked and sends forces into the woods to deal with the Goblin infestation.
Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin Staffmen, ShieldGoblins. NEW: Goblin Ponderer, Goblin Apprentice Healer
Scenario 5
Summary: A Free Goblin stumbles across an Elven settlement and is captured. The Elves, anticipating a Northerner invasion set out into the woods to deal with it. Not wanting to make the same mistake as with the Loyalists, the player must get a Persuader to the Elven leader to negotiate a truce with minimal loss of life on either side. Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin Staffmen, ShieldGoblins, Goblin Ponderer, Goblin Apprentice Healer NEW (conditional): a couple of Elvish units
Scenario 6
Summary: Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin Staffmen, ShieldGoblins, Goblin Ponderer, Goblin Apprentice Healer
Scenario 7
Summary: Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin Staffmen, ShieldGoblins, Goblin Ponderer, Goblin Apprentice Healer
Final Scenario
Summary: Sick of their arrow fodder defecting, several orcish tribes band together to put an end to the Free Goblins. The local Lord's men arrive in force at the same time. Mayhem ensues. If you managed to befriend the Elves, they turn up to help. Available Units: Dwerp, Grunch, Goblin Spearer, Goblin Forester, Goblin Staffmen, ShieldGoblins, Goblin Ponderer, Goblin Apprentice Healer