Difference between revisions of "Credits"
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Revision as of 08:32, 9 May 2006
In July 2003, David White released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.
Developers
Coders, (minor and major)
- Alfredo Beaumont (ziberpunk) - autotools
- András Salamon (ott) - QA, bug fixing, subediting, game mechanics
- Benoît Timbert (Noyga) - coder
- Bram Ridder (Morloth) - editor improvements
- Bruno Wolff III - Campaign web interface, The Dark Hordes maintainer, bug fixing, minor coder
- Cédric Duval - coder, internationalization manager
- David Philippi (Torangan) - internationalization manager, wescamp
- David White (Sirp) - founder, lead developer, scenario designer
- Dominic Bolin (Xan) - programmer
- Guillaume Melquiond (silene) - coding, bug fixes
- Jérémy Rosen (Boucman) - coder
- Jörg Hinrichs (Yogi Bear/YogiHH) - coder
- Jon Daniel (forcemstr) - coder, bug fixes
- J.W.C. McNabb (Darth Fool) - coder, graphics
- Justin Zaun (jzaun) - coder, scenario designer
- Kristoffer Erlandsson (erl) - help system, editor
- Nicolas Weeger (ryo) - Python API
- Philippe Plantier (Ayin) - several parts of the code, notably terrain graphics code
- Yann Dirson - gettext support, tinygui
Miscellaneous
- Benjamin Drieu (benj) - campaign writer (wrote "Son of the Black Eye")
- Bartek Waresiak (Dragonking) - multiplayer balancing
- Crossbow/Miyo - administrator, release manager
- Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)
- Hogne Håskjold (frame) - terrain designer (also listed below)
- Isaac Clerencia - administrator, release manager
- James Spencer (Shade) - campaign writer (wrote "The Rise of Wesnoth")
- Joseph Simmons (Turin) - campaign writer, some graphics (wrote "The Eastern Invasion," and others)
- Mark Michelsen (skovbaer) - internationalization manager
- Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps
- Nils Kneuper (Ivanovic) - internationalization manager
- Richard Kettering (Jetryl) - artwork manager, many images (also listed below)
- Richard S. (Noy) - multiplayer balancing
- Scott Klempner - campaign maintainer
- Soliton - multiplayer balancing
- Susanna Björverud (sanna) - internationalization manager
Unclassified
- Jan Zvánovec (jaz)
- John B. Messerly (jbm)
- Jordà Polo (ettin)
- J.R. Blain (Cowboy)
- Maksim Orlovich (SadEagle)
- Zas
Artists
Major Contributors
- Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.
- Richard Kettering (Jetryl) - Current art director/slave, major focus on sprites, portraits, buildings, and icons
- Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)
- J.W. Bjerk (Eleazar) - terrain (esp Chasm, Cave, Water), sprite animations, many general graphics tasks
- James Woo (Pickslide) - portraits (major focus on orcs and campaigns)
- Jason Lutes - portraits (major focus on humans, some campaign portraits)
- ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)
- Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator
Moderate Contributors
- Alex Jarocha-Ernst (Jormungandr) - portraits
- Eli Dupree (Elvish Pillager) - sprites and animations
- Pekka Aikio (pekka) - tiles, esp. castles, and attack icons
- Michael Gil de Muro (grp21) - portraits (for the campaign "The Rise of Wesnoth")
- Robert Bolin (Zebulon) - tiles, sprite editing and animations
- Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves
- Johann de Venecia (Johann) - drew the new campaign story art for HttT
Minor Contributors
- Gerald Clears (Smok'em Jags) - sprite animator
- Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT
- Mark Goodenough (Ranger M) - Sprite animator
- Murray Cook (Zhukov) - Sprite animator
- Andrew James Patterson (Kamahawk) - sprites
- Diego Brea (Cobretti) - sprite creator/animator
- ?? (antwerpz) - sprite creator/animator for old saurian units
- Moritz Göbelbecker (mog) - improved encampment
- Gareth Miller (Gafgarion) - made some early sprites/tiles
- James Barton (Sangel) - sprites
- John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen
- ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons
- ?? (Svetac) - made many of the old attack icons
- Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth
Very Minor Contributors
- Gideon Chia (Deonjo) - new "units" icon for general status bar
- John-Robert Funck (XJaPaN) - sprite animator
- Jonatan Alamà (tin) - made red logo used until before v1.0
- Jimmy Olsson (Azlan) - made old icons for windows version
- Randall Walls (slightcrazed) - sprite animator
- Jason Frailey (Valdroni) - made scorpion portrait
- Nicholas Kerpan (Thrawn) - made human theif portrait
- (Highhole) - revised storm trident
- Irwin Ismail (Swordy) - original projectile/attack icon for chakram
Unclassified
- Stephen Stone - [graphics]
Musicians
- Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer
- Joseph Toscano (zhaymusic.com) - music
- Pau Congost - music
- Fredrik Lindroth - music
- Timothy Pinkham (TimothyP)
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