Difference between revisions of "CampaignDialogue:TB"

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This is a transcription of all dialogue from [[A Tale of Two Brothers]] (AToTB). It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.
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__TOC__
 
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This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.
 
 
 
=== Possible Timeframe ===
 
This campaign, as originally written, had no definite time or place. There was a vague reference to "the eastern reaches of the kingdom of Wesnoth".  In a later revision the epilog hint that Arvith may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.
 
   
 
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  It's arbitrarily set at 353; Kalenz began his wanderings ten years later, so the timing for Arvith to meet him later in life isn't bad.
 
 
 
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.
 
  
 
== Death Dialogue ==
 
== Death Dialogue ==
=== Mordak ===
 
'''Mordak:''' Argh
 
 
 
=== Arvith ===
 
=== Arvith ===
'''Arvith:''' All is lost now that I am dead...
+
All is lost now that I'm dead...
  
'''Arvith:''' Everything is lost now that I am dead...
+
===Baran===
 +
It's over, I'm vanquished.
  
== Scenario 1: Rooting Out A Mage ==
+
== Scenario 1: Rooting Out a Mage ==
 
=== Story ===
 
=== Story ===
Translation hints: The first paragraph is shown with the journey map as a background, showing the village in the foothills along the route between Aldril and Dan’Tonk. I'm assuming the beacons either use smoke signals or basic fire signals, with a few agreed ones to request goods or indicate that surplus is for sale.
+
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.
 
 
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.
 
  
 
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.
 
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.
  
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.
+
Skeletons and zombies killed cattle and fired fields. ''"Fear and obey Mordak the Mage!"'' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.
  
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.
+
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.
  
 
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.
 
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.
Line 46: Line 30:
  
 
=== Introductory Dialogue ===
 
=== Introductory Dialogue ===
'''Arvith:''' Greetings, my brother! How may my men and I be of aid?"
+
'''Baran:''' Greetings, brother, and welcome home.
 +
 
 +
'''Arvith:''' Hail.
  
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.
+
'''Baran:''' Is that all, Arvith? I understand, but...
  
'''Baran:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.
+
'''Arvith:''' You called, and I came; be content with that. What ails Maghre?
  
'''Arvith:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?
+
'''Baran:''' A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.
  
'''Baran:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.
+
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.
 +
 
 +
'''Arvith:''' All right. I'll do this for the village. Can you keep the mage off our backs?
 +
 
 +
'''Baran:''' I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?
 +
 
 +
'''Arvith:''' ... Aye. Just make sure you're there when we need you.
 +
 
 +
===Arvith attacks===
 +
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let's see!
 +
 
 +
===Kill an enemy unit===
 +
'''Unit:''' That wasn't so hard!
  
 
=== Turn 6 ===
 
=== Turn 6 ===
Line 62: Line 60:
 
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!
 
'''Arvith:''' Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!
  
=== Undead Leader: Last Breath ===
+
=== Defeat Mordak ===
'''Mordak:''' Argh.
+
'''Mordak:''' Argh!
  
 
'''Arvith:''' Good work, men! But what has become of my brother?
 
'''Arvith:''' Good work, men! But what has become of my brother?
Line 80: Line 78:
 
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!
 
'''Arvith:''' My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!
  
=== First Attack ===
+
== Scenario 2: The Chase ==
'''Arvith:''' I hear these creatures are nigh-immune to our weapons, let us see!
+
=== Story Text ===
 +
Arvith and his band rode north in search of his missing brother.
  
=== Player Kills First Enemy ===
+
16 V, 363 YW
'''Unit:''' That was not so hard!
 
  
 +
Excerpt from the journal of Arvith of Maghre
  
== Scenario 2: The Chase ==
+
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.
=== Story ===
+
 
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales wArvithd of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.
+
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.
  
Heedless of those rumors, Arvith followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.
+
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?
  
 +
Besides... I want my brother back.
  
 
=== Introductory Dialogue ===
 
=== Introductory Dialogue ===
'''Narrator:''' Sounds of a scuffle were heard from the forest.
 
 
 
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?
 
'''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer?
 
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.
 
 
'''Arvith:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?
 
  
 
'''Nil-Galion:''' You there! Halt and explain yourself.
 
'''Nil-Galion:''' You there! Halt and explain yourself.
Line 107: Line 101:
 
'''Arvith:''' We're chasing after some men who kidnapped my brother!
 
'''Arvith:''' We're chasing after some men who kidnapped my brother!
  
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and wArvithd that evil men would follow him. Advance no further, or you will die.
+
'''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.
 +
 
 +
'''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes.
  
'''Arvith:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!
+
'''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.
  
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.
+
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.
  
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.
+
'''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!
  
 +
'''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.
  
=== Move to the North ===
+
'''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.
'''Unit:''' I see them! There they are!
 
  
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.
+
=== Defeat Nil-Galion ===
 +
'''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.
  
 +
'''Arvith:''' Follow their back trail!
  
=== Turn 12 ===
+
=== Move further ===
'''Arvith:''' Come on, men, let's catch those kidnappers!
+
'''Unit:''' I see them! There they are!
  
 +
'''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.
  
=== Elf Last Breath ===
+
'''Arvith:''' Well, elves? Now do you see who the necromancers are?
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.
 
  
'''Arvith:''' Follow their back trail!
+
'''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.
  
 +
=== Turn 12 ===
 +
'''Arvith:''' Come on, men, let's catch those kidnappers!
  
=== Undead Last Breath ===
+
=== Defeat Muff-Toras ===
 
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.
 
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.
  
 
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.
 
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.
  
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.
+
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.
  
 
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.
 
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die.
  
 +
'''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.
 +
 +
'''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.
  
 
=== Time Over ===
 
=== Time Over ===
Line 147: Line 150:
 
'''Arvith:''' He escaped us...
 
'''Arvith:''' He escaped us...
  
 
+
=== Victory Dialogue ===
=== Victory: Easy ===
 
 
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?
 
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?
  
Line 158: Line 160:
  
 
'''Arvith:''' It is my place to decide this.
 
'''Arvith:''' It is my place to decide this.
 +
====Oh, all right then. Come along with us.====
 +
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.
  
''Option 1''
+
====I am sorry.  We have not the time to spare.====
 +
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.
  
'''Arvith:''' All right, come along with us.
+
'''Narrator:''' You receive 70 pieces of gold!
  
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.
+
== Scenario 3: Guarded Castle ==
 +
===Story Text===
 +
19 V, 363 YW
 +
 
 +
Excerpt from the journal of Rotharik the Clanless
  
''Option 2''
+
The last of Mordak's servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we've suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still can't believe the finality of what's happened; until now we'd always managed to make it through somehow.
  
'''Arvith:''' I am sorry.  We have not the time to spare.
+
We'd hoped to deliver the mage to Tairach in return for our lives. I don't know what the Warlord wants with this man, but he matches the description. I suppose that Mordak's plan would've worked perfectly if not for the appearance of the horse warriors. Now they're coming here, led by a man rumoured to be this mage's brother. If that's true, he'll stop at nothing, no more than would I if they held Mordak.
  
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.
+
I've done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I'm gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they've been scouring the borderlands and raiding the northern farm country in search of us.
  
== Scenario 3: Guarded Castle ==
+
Yet for some reason I fear these brothers more. If Mordak were here it'd be different, but we're broken... and these two men are whole. In each other, in the ties that bind them, they have strength.
  
 
=== Introductory Dialogue ===
 
=== Introductory Dialogue ===
'''Narrator:''' Arvith's men arrived at the castle and were immediately challenged by some guards.
+
'''Narrator:''' Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There's movement in the mist.
  
'''Guard Leader:''' Halt! Friend or foe? Give the password.
+
'''Guard:''' Halt! Friend or foe? Give the password.
  
'''Arvith:''' The password is ----.
+
'''Arvith:''' The password is
  
'''Guard Leader:''' Pass friend.
+
====Right====
 +
'''Guard:''' Pass, friend.
  
 +
'''Arvith:''' The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him.
  
=== Orcs Sighted ===
+
====Wrong====
 +
'''Guard:''' Wrong! Die!
  
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!
+
=== Turn 3 ===
  
'''Arvith:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.
+
'''Guard:''' Are you our relief arriving? Does this mean we get to leave here now?
 
 
 
 
=== Second Set of Guards (Turn 6) ===
 
 
 
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?
 
  
 
'''Arvith:''' Um, yes. Fine. You can go.
 
'''Arvith:''' Um, yes. Fine. You can go.
Line 199: Line 206:
  
 
'''Arvith:''' Oh, of course. I had nearly forgotten.
 
'''Arvith:''' Oh, of course. I had nearly forgotten.
 +
====Right====
  
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?
+
'''Guard:''' Thanks! Irritating little formality, isn't it?
  
 +
====Wrong====
 +
'''Guard:''' That's the wrong password! These aren't our relief! Get them!
 +
 +
=====Continue=====
 
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.
 
'''Arvith:''' I think I should better support my men at the front to make sure we can free my brother.
  
 +
=== Orcs Sighted ===
 +
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!
  
=== Undead Last Breath ===
+
'''Arvith:''' My sword-arm shall have a say in who will do the dying. Come on, men, let's kill some orcs.
'''Rotharik:''' Nooo! This is the end...
 
  
'''Unit:''' There's a key in his robes.
+
===Kill an orc===
 +
'''Arvith:''' One less braggart orc in the world.
  
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I will take it.
+
'''Unit:''' Captain, what are ''orcs'' doing this far south?
  
 +
'''Arvith:''' Good question. Perhaps my brother will have found out.
  
=== Baran's Cell ===
+
===Enter the castle===
'''Unit:''' I found Baran. He is in this cell.
+
'''Unit:''' This castle seems as dark as a cave!
  
IF Arvith
+
'''Narrator:''' This castle is under a constant ''chaotic'' time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.
  
'''Baran:''' Good to see you, Arvith. Now can you get me out of this dungeon, please?
+
===Find Baran===
 +
'''Unit:''' I've found Baran. He's in this cell.
  
IF ANOTHER UNIT
+
====Arvith====
 +
'''Baran:''' It's good to see you, Arvith.
  
'''Baran:''' You must be one of Arvith's men. Please help me get out of this dungeon.
+
'''Arvith:''' And you too, brother.
  
THEN
+
====Another unit====
 +
'''Baran:''' You must be one of Arvith's men. Please, help me get out of this dungeon.
  
IF PLAYER DOES NOT HAVE KEY
+
====Continue====
 +
The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.
  
'''Baran:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.
+
===Find the chest===
 +
'''Unit:''' Look what I've found in here! I can count a hundred pieces of gold.
  
IF PLAYER HAS KEY
+
=== Kill Rotharik ===
 +
'''Rotharik:''' Your hand or Tairach's death is still death... (argh)
  
'''Baran:''' Thank you for saving me. I had almost given up hope you would free me.
+
'''Arvith:''' 'Tairach'? Who or what's Tairach?
  
'''Arvith:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.
+
'''Unit:''' There's a key in his robes.
 
 
'''Baran:''' Thank you for coming to my aid. Let us return to the village.
 
  
 +
'''Arvith:''' That may well be the key to the cell they're holding Baran in! I'll take it.
  
 
=== Time Over ===
 
=== Time Over ===
Line 243: Line 263:
  
 
'''Arvith:''' Argh!!!
 
'''Arvith:''' Argh!!!
 +
 +
===Victory Dialogue===
 +
'''Baran:''' Thank you for saving me. I... wasn't certain you'd come.
 +
 +
'''Arvith:''' Have you no faith in your brother, Baran?
 +
 +
'''Baran:''' It's not that. Perhaps I deserved to rot here. I failed you. I failed you again.
 +
 +
'''Arvith:'''  That's as may be. But you're my brother still. And... I never doubted you'd have come for me.
 +
 +
It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day's work for the company.
 +
 +
'''Baran:''' Thank you for coming to my aid. Let's return to the village.
  
 
== Scenario 4: Return to the Village ==
 
== Scenario 4: Return to the Village ==
 +
===Story Text===
 +
27 V, 363 YW
 +
 +
Excerpt from the journal of Baran of Maghre
 +
 +
Almost home now. The last week has been full of mixed feelings for me - blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.
 +
 +
Arvith had largely forgiven me by the time he freed from my cell. All the same, it's taken all of the past week for us to rebuild the sense of comfort in each other we once had. It's fortunate that we've been able to take our time getting back - we gave the Grey Woods a wide berth, and on our way around it we travelled through some truly beautiful countryside. It has given us plenty of time to talk.
 +
 +
Though I'm more at ease now, my thoughts often turn back to Toen Caric. We should've been able to repel the orcs without great loss - the pincer attack Arvith devised would surely have carried the day but for me. It was reckless of me to leave my men behind - I wounded the warlord and forced him to flee the field, but the cost far outweighed the gain. Those under my command could've been saved if I had remained with them.
 +
 +
I can hardly blame Arvith for having taken their deaths ill, and I can never undo the wrong that I've done, but I suppose that time heals some things. We return to the village as brothers once more.
 +
 +
But I'm still troubled. I wonder... is this sense of foreboding I feel merely a remnant of my time locked away in that dungeon, or is it a sign of something real?
  
 
=== Introductory Dialogue ===
 
=== Introductory Dialogue ===
'''Arvith:''' There. Your village is just across those hills, and already I see men coming to greet us!
+
'''Arvith:''' There. The village is just across those hills, and already I see men coming to greet us!
  
 
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!
 
'''Baran:''' No, they are fleeing from something. We must find out what is happening over there!
  
'''Arvith:''' Men! Ready your weapons!
+
'''Arvith:''' Men! Ready your arms!
 +
 
 +
'''Baran:''' We should find Reeve Hoban. Maybe he knows what is going on here.
 +
 
 +
=== Find Reeve Hoban ===
 +
'''Reeve Hoban:''' I am glad to see you returned.
 +
 
 +
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?
 +
 
 +
'''Reeve Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.
 +
 
 +
The orcish warlord aims to enslave us. We will not be able to hold out for much longer.
  
'''Baran:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.
+
Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.
  
 +
===Reach the enemies' keep===
 +
'''Unit:''' We're almost there!
  
=== Sighted by Councillor Hoban ===
+
'''Baran:''' That warlord! It's...
'''Councillor Hoban:''' I am glad to see you returned.
 
  
'''Baran:''' No gladder than I am to be here. But what has happened to Maghre?
+
'''Arvith:''' Yes, I'd know that face anywhere. Especially after what you did to it.
  
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.
+
'''Baran:''' The warlord from Toen Caric.
  
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.
+
'''Tairach:''' You! The mage who scarred me with fire! KILL THEM!
  
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.
+
'''Baran:''' Let's finish what we started, brother.
  
 +
'''Arvith:''' Aye. I'll be the right arm, and you'll be the left. Let's go!
  
=== Enemies Defeated ===
+
=== Kill Tairach ===
'''Arvith:''' Finally the warlord is killed. Now you can go back to Maghre.
+
'''Arvith:''' It's finished. We've defeated him at last. It was good to have you at my side, Baran.
  
 
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.
 
'''Baran:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.
  
 
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.
 
'''Arvith:''' I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.
 
=== Baran's Last Breath ===
 
'''Baran:''' It is over, I am vanquished.
 
 
  
 
===Time Over===
 
===Time Over===
Line 284: Line 340:
 
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?
 
'''Baran:''' I was too weak to protect these people. Oh why did this happen to me?!?
  
 +
==Scenario 5: Epilogue==
 +
22 IX, 365 YW
  
==Scenario 5: Epilogue==
+
Excerpt from the journal of Arvith of Maghre
===Story===
+
 
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.
+
Maghre is looking much better than the last time I saw it. Baran has done wonders in two years. The village is rebuilt, and the surrounding farmlands are restored and reoccupied. Despite my brother's worries, our people have faced no new threats in that time.
 +
 
 +
It's been more difficult to stay away in those two years, but I have my calling and Baran has his, and we've had little opportunity to meet again. But as the company and I are passing through this part of the kingdom with a new patron, I've asked leave of him to visit my brother and he gave it.
  
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...
+
This patron is, of all things, an elf. I never thought I'd befriend one, but he's less arrogant than the rest. Kalenz, he calls himself. He's seen too much; I can tell that just by meeting his eyes. I think we'll have to work for our pay soon.
  
==TB's Specified Unit Names==
+
In the meantime, though, it's good to relax and enjoy the peace.
  
 +
==AToTB's Specified Unit Names==
 
===Humans===
 
===Humans===
*[[CharactersStorys#Arvith | Arvith]]
+
*[[CharactersStorys#Arvith | Arvith]] (Knight)
*[[CharactersStorys#Baran | Baran]]
+
*[[CharactersStorys#Baran | Baran]] (Red Mage)
*Alwyn
+
*Alwyn (Spearman)
*Brent
+
*Brent (Spearman)
*[[CharactersStorys#Brena | Brena]]
+
*[[CharactersStorys#Brena | Brena]] (Iron Mauler)
*Cadell
+
*Cadell (Spearman)
*Dannen
+
*Dannen (Spearman)
*Efran
+
*Efran (Master Bowman)
*Fargus
+
*Faren (Fugitive)
*Erik
+
*Tarek (Horseman)
*Heine
+
*Hann (Horseman)
*Magnus
+
*Magrid (Horseman)
*Councillor Hoban
+
*Reeve Hoban (Longbowman)
 +
*[[CharactersStorys#Mordak | Mordak]] (Dark Sorcerer)
 +
*[[CharactersStorys#Muff_Toras | Muff Toras]] (Dark Adept)
 +
*[[CharactersStorys#Rotharik | Rotharik]] (Dark Sorcerer)
  
 
=== Elves ===
 
=== Elves ===
*[[CharactersStorys#Nil-Galion | Nil-Galion]]
+
*[[CharactersStorys#Nil-Galion | Nil-Galion]] (Elvish Rider)
 
 
===Undead===
 
=====Human=====
 
*[[CharactersStorys#Mordak | Mordak]]
 
*[[CharactersStorys#Muff_Toras | Muff Toras]]
 
*[[CharactersStorys#Rotharik | Rotharik]]
 
  
 
===Orcs===
 
===Orcs===
*Knago-Brek
+
*Knago-Brek (Orcish Grunt)
*[[CharactersStorys#Tairach | Tairach]]
+
*[[CharactersStorys#Tairach | Tairach]] (Orcish Warlord)
 
 
  
 
[[Category:Create|*]]
 
[[Category:Create|*]]
 
[[Category:Writing|*]]
 
[[Category:Writing|*]]

Latest revision as of 20:14, 25 January 2026

This is a transcription of all dialogue from A Tale of Two Brothers (AToTB). It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.

Death Dialogue

Arvith

All is lost now that I'm dead...

Baran

It's over, I'm vanquished.

Scenario 1: Rooting Out a Mage

Story

The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.

Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.

Skeletons and zombies killed cattle and fired fields. "Fear and obey Mordak the Mage!" they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.

There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.

Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.

12 V, 363 YW Excerpt from the journal of Baran of Maghre

If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.

I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.

Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.

Introductory Dialogue

Baran: Greetings, brother, and welcome home.

Arvith: Hail.

Baran: Is that all, Arvith? I understand, but...

Arvith: You called, and I came; be content with that. What ails Maghre?

Baran: A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.

I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.

Arvith: All right. I'll do this for the village. Can you keep the mage off our backs?

Baran: I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?

Arvith: ... Aye. Just make sure you're there when we need you.

Arvith attacks

Arvith: I hear these creatures are nigh-immune to our weapons, let's see!

Kill an enemy unit

Unit: That wasn't so hard!

Turn 6

Arvith: Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!

Turn 10

Arvith: Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!

Defeat Mordak

Mordak: Argh!

Arvith: Good work, men! But what has become of my brother?

Mordak: Worried about him, are you? E-he-he..hergh...gaargh...

Arvith: There's nothing more to be had from this one; we will have to search for Baran ourselves!

Unit: Sir, our scouts report that Baran was seen captured and carried away further north!

Arvith: That they should dare this! We will give chase at once.

Time Over

Mordak: Your brother's plan to ambush me has failed. He is our prisoner now.

Arvith: My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!

Scenario 2: The Chase

Story Text

Arvith and his band rode north in search of his missing brother.

16 V, 363 YW

Excerpt from the journal of Arvith of Maghre

We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.

We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.

But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?

Besides... I want my brother back.

Introductory Dialogue

Arvith: Come on, men. A stroll through such lovely green woods, what could be finer?

Nil-Galion: You there! Halt and explain yourself.

Arvith: We're chasing after some men who kidnapped my brother!

Nil-Galion: Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.

Arvith: We killed the necromancer on the battle field! I saw the killing blow with my own eyes.

Nil-Galion: We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.

Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.

Arvith: So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!

Unit: I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.

Arvith: Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.

Defeat Nil-Galion

Nil-Galion: Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.

Arvith: Follow their back trail!

Move further

Unit: I see them! There they are!

Muff Toras: Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.

Arvith: Well, elves? Now do you see who the necromancers are?

Elvish Scout: I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.

Turn 12

Arvith: Come on, men, let's catch those kidnappers!

Defeat Muff-Toras

Muff Toras: Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.

Arvith: My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.

Muff Toras: Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.

Arvith: Bind him and take him with us. If he has played us false, he will die.

Unit: Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.

Arvith: I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.

Time Over

Muff Toras: My reinforcements are here!

Arvith: He escaped us...

Victory Dialogue

Brena: Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?

Arvith: Aye. We think there's a nest of them north-east of here. They've captured my brother.

Brena: I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.

Unit: He would only slow us down!

Arvith: It is my place to decide this.

Oh, all right then. Come along with us.

Brena: Thank you. My comrades and I will help you on your noble quest.

I am sorry. We have not the time to spare.

Brena: Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.

Narrator: You receive 70 pieces of gold!

Scenario 3: Guarded Castle

Story Text

19 V, 363 YW

Excerpt from the journal of Rotharik the Clanless

The last of Mordak's servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we've suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still can't believe the finality of what's happened; until now we'd always managed to make it through somehow.

We'd hoped to deliver the mage to Tairach in return for our lives. I don't know what the Warlord wants with this man, but he matches the description. I suppose that Mordak's plan would've worked perfectly if not for the appearance of the horse warriors. Now they're coming here, led by a man rumoured to be this mage's brother. If that's true, he'll stop at nothing, no more than would I if they held Mordak.

I've done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I'm gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they've been scouring the borderlands and raiding the northern farm country in search of us.

Yet for some reason I fear these brothers more. If Mordak were here it'd be different, but we're broken... and these two men are whole. In each other, in the ties that bind them, they have strength.

Introductory Dialogue

Narrator: Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There's movement in the mist.

Guard: Halt! Friend or foe? Give the password.

Arvith: The password is

Right

Guard: Pass, friend.

Arvith: The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him.

Wrong

Guard: Wrong! Die!

Turn 3

Guard: Are you our relief arriving? Does this mean we get to leave here now?

Arvith: Um, yes. Fine. You can go.

Guard Leader: Um, you're supposed to give the password.

Arvith: Oh, of course. I had nearly forgotten.

Right

Guard: Thanks! Irritating little formality, isn't it?

Wrong

Guard: That's the wrong password! These aren't our relief! Get them!

Continue

Arvith: I think I should better support my men at the front to make sure we can free my brother.

Orcs Sighted

Knago-Brek: Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!

Arvith: My sword-arm shall have a say in who will do the dying. Come on, men, let's kill some orcs.

Kill an orc

Arvith: One less braggart orc in the world.

Unit: Captain, what are orcs doing this far south?

Arvith: Good question. Perhaps my brother will have found out.

Enter the castle

Unit: This castle seems as dark as a cave!

Narrator: This castle is under a constant chaotic time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.

Find Baran

Unit: I've found Baran. He's in this cell.

Arvith

Baran: It's good to see you, Arvith.

Arvith: And you too, brother.

Another unit

Baran: You must be one of Arvith's men. Please, help me get out of this dungeon.

Continue

The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.

Find the chest

Unit: Look what I've found in here! I can count a hundred pieces of gold.

Kill Rotharik

Rotharik: Your hand or Tairach's death is still death... (argh)

Arvith: 'Tairach'? Who or what's Tairach?

Unit: There's a key in his robes.

Arvith: That may well be the key to the cell they're holding Baran in! I'll take it.

Time Over

Rotharik: You are too late! Your brother is already dead! Muhahahaha...

Arvith: Argh!!!

Victory Dialogue

Baran: Thank you for saving me. I... wasn't certain you'd come.

Arvith: Have you no faith in your brother, Baran?

Baran: It's not that. Perhaps I deserved to rot here. I failed you. I failed you again.

Arvith: That's as may be. But you're my brother still. And... I never doubted you'd have come for me.

It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day's work for the company.

Baran: Thank you for coming to my aid. Let's return to the village.

Scenario 4: Return to the Village

Story Text

27 V, 363 YW

Excerpt from the journal of Baran of Maghre

Almost home now. The last week has been full of mixed feelings for me - blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.

Arvith had largely forgiven me by the time he freed from my cell. All the same, it's taken all of the past week for us to rebuild the sense of comfort in each other we once had. It's fortunate that we've been able to take our time getting back - we gave the Grey Woods a wide berth, and on our way around it we travelled through some truly beautiful countryside. It has given us plenty of time to talk.

Though I'm more at ease now, my thoughts often turn back to Toen Caric. We should've been able to repel the orcs without great loss - the pincer attack Arvith devised would surely have carried the day but for me. It was reckless of me to leave my men behind - I wounded the warlord and forced him to flee the field, but the cost far outweighed the gain. Those under my command could've been saved if I had remained with them.

I can hardly blame Arvith for having taken their deaths ill, and I can never undo the wrong that I've done, but I suppose that time heals some things. We return to the village as brothers once more.

But I'm still troubled. I wonder... is this sense of foreboding I feel merely a remnant of my time locked away in that dungeon, or is it a sign of something real?

Introductory Dialogue

Arvith: There. The village is just across those hills, and already I see men coming to greet us!

Baran: No, they are fleeing from something. We must find out what is happening over there!

Arvith: Men! Ready your arms!

Baran: We should find Reeve Hoban. Maybe he knows what is going on here.

Find Reeve Hoban

Reeve Hoban: I am glad to see you returned.

Baran: No gladder than I am to be here. But what has happened to Maghre?

Reeve Hoban: Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.

The orcish warlord aims to enslave us. We will not be able to hold out for much longer.

Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.

Reach the enemies' keep

Unit: We're almost there!

Baran: That warlord! It's...

Arvith: Yes, I'd know that face anywhere. Especially after what you did to it.

Baran: The warlord from Toen Caric.

Tairach: You! The mage who scarred me with fire! KILL THEM!

Baran: Let's finish what we started, brother.

Arvith: Aye. I'll be the right arm, and you'll be the left. Let's go!

Kill Tairach

Arvith: It's finished. We've defeated him at last. It was good to have you at my side, Baran.

Baran: So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.

Arvith: I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.

Time Over

Arvith: I don't think we can rescue anyone from these villages. It is too late.

Baran: I was too weak to protect these people. Oh why did this happen to me?!?

Scenario 5: Epilogue

22 IX, 365 YW

Excerpt from the journal of Arvith of Maghre

Maghre is looking much better than the last time I saw it. Baran has done wonders in two years. The village is rebuilt, and the surrounding farmlands are restored and reoccupied. Despite my brother's worries, our people have faced no new threats in that time.

It's been more difficult to stay away in those two years, but I have my calling and Baran has his, and we've had little opportunity to meet again. But as the company and I are passing through this part of the kingdom with a new patron, I've asked leave of him to visit my brother and he gave it.

This patron is, of all things, an elf. I never thought I'd befriend one, but he's less arrogant than the rest. Kalenz, he calls himself. He's seen too much; I can tell that just by meeting his eyes. I think we'll have to work for our pay soon.

In the meantime, though, it's good to relax and enjoy the peace.

AToTB's Specified Unit Names

Humans

  • Arvith (Knight)
  • Baran (Red Mage)
  • Alwyn (Spearman)
  • Brent (Spearman)
  • Brena (Iron Mauler)
  • Cadell (Spearman)
  • Dannen (Spearman)
  • Efran (Master Bowman)
  • Faren (Fugitive)
  • Tarek (Horseman)
  • Hann (Horseman)
  • Magrid (Horseman)
  • Reeve Hoban (Longbowman)
  • Mordak (Dark Sorcerer)
  • Muff Toras (Dark Adept)
  • Rotharik (Dark Sorcerer)

Elves

Orcs

  • Knago-Brek (Orcish Grunt)
  • Tairach (Orcish Warlord)
This page was last edited on 25 January 2026, at 20:14.