Difference between revisions of "CampaignDialogue:TB"
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== Scenario 2: The Chase == | == Scenario 2: The Chase == | ||
| − | === Story === | + | === Story Text === |
| − | + | Arvith and his band rode north in search of his missing brother. | |
| − | + | 16 V, 363 YW | |
| + | Excerpt from the journal of Arvith of Maghre | ||
| − | + | We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads. | |
| − | ''' | + | |
| + | We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them. | ||
| − | ''' | + | But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them? |
| − | + | Besides... I want my brother back. | |
| − | '''Arvith:''' | + | === Introductory Dialogue === |
| + | '''Arvith:''' Come on, men. A stroll through such lovely green woods, what could be finer? | ||
'''Nil-Galion:''' You there! Halt and explain yourself. | '''Nil-Galion:''' You there! Halt and explain yourself. | ||
| Line 95: | Line 98: | ||
'''Arvith:''' We're chasing after some men who kidnapped my brother! | '''Arvith:''' We're chasing after some men who kidnapped my brother! | ||
| − | '''Nil-Galion:''' Those men | + | '''Nil-Galion:''' Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world. |
| − | '''Arvith:''' | + | '''Arvith:''' We killed the necromancer on the battle field! I saw the killing blow with my own eyes. |
| − | ''' | + | '''Nil-Galion:''' We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish. |
| − | + | Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land. | |
| + | '''Arvith:''' So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran! | ||
| − | + | '''Unit:''' I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees. | |
| − | ''' | + | |
| + | '''Arvith:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer. | ||
| − | ''' | + | === Defeat Nil-Galion === |
| + | '''Nil-Galion:''' Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace. | ||
| + | '''Arvith:''' Follow their back trail! | ||
| − | === | + | === Move further === |
| − | ''' | + | '''Unit:''' I see them! There they are! |
| + | '''Muff Toras:''' Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore. | ||
| − | + | '''Arvith:''' Well, elves? Now do you see who the necromancers are? | |
| − | ''' | ||
| − | ''' | + | '''Elvish Scout:''' I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are. |
| + | === Turn 12 === | ||
| + | '''Arvith:''' Come on, men, let's catch those kidnappers! | ||
| − | === | + | === Defeat Muff-Toras === |
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now. | '''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now. | ||
'''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground. | '''Arvith:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground. | ||
| − | '''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are | + | '''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat. |
'''Arvith:''' Bind him and take him with us. If he has played us false, he will die. | '''Arvith:''' Bind him and take him with us. If he has played us false, he will die. | ||
| + | '''Unit:''' Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric. | ||
| + | |||
| + | '''Arvith:''' I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving. | ||
=== Time Over === | === Time Over === | ||
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'''Arvith:''' He escaped us... | '''Arvith:''' He escaped us... | ||
| − | + | === Victory Dialogue === | |
| − | === Victory | ||
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed? | '''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed? | ||
| Line 146: | Line 157: | ||
'''Arvith:''' It is my place to decide this. | '''Arvith:''' It is my place to decide this. | ||
| − | + | ====Oh, all right then. Come along with us.==== | |
| − | |||
| − | |||
| − | |||
| − | |||
'''Brena:''' Thank you. My comrades and I will help you on your noble quest. | '''Brena:''' Thank you. My comrades and I will help you on your noble quest. | ||
| − | '' | + | ====I am sorry. We have not the time to spare.==== |
| + | '''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them. | ||
| − | ''' | + | '''Narrator:''' You receive 70 pieces of gold! |
| − | |||
| − | |||
== Scenario 3: Guarded Castle == | == Scenario 3: Guarded Castle == | ||
Revision as of 16:38, 24 January 2026
This is a transcription of all dialogue from A Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.
Contents
Death Dialogue
Arvith
All is lost now that I'm dead...
Scenario 1: Rooting Out a Mage
Story
The remote freehold of Maghre in the western reaches of the Kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumour of wars touched them not. Even merchants were rarely seen, although caravans between Aldril and Dan’Tonk might send a wagon when called by the beacon tower.
Then came the day that a dark mage settled in the region and began seeking sacrifices for his summonings.
Skeletons and zombies killed cattle and fired fields. "Fear and obey Mordak the Mage!" they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.
There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and axe-blades for the rest.
Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that, in better times, the brothers had talked of using trade beacons for other signals when in dire need. Baran sent out that call.
12 V, 363 YW Excerpt from the journal of Baran of Maghre
If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks.
I need my brother; he always had a better head for battle than I. Yet we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.
Heeding the call, Arvith gathered such men as he could and hurried to Maghre to help Baran.
Introductory Dialogue
Baran: Greetings, brother, and welcome home.
Arvith: Hail.
Baran: Is that all, Arvith? I understand, but...
Arvith: You called, and I came; be content with that. What ails Maghre?
Baran: A dark mage has come upon us; his creatures call him Mordak. They've been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they're not trained fighters; we need your men, and you to lead them.
I can feel Mordak's foul touch on the hidden currents of the earth and air. He's somewhere due north of here, I'd say not more than two days'ride.
Arvith: All right. I'll do this for the village. Can you keep the mage off our backs?
Baran: I'll go stealthily with a handful of our best scouts and woodsmen. u demonstrate against him and kill his creatures, I'll try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye brother?
Arvith: ... Aye. Just make sure you're there when we need you.
Arvith attacks
Arvith: I hear these creatures are nigh-immune to our weapons, let's see!
Kill an enemy unit
Unit: That wasn't so hard!
Turn 6
Arvith: Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!
Turn 10
Arvith: Baran has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!
Defeat Mordak
Mordak: Argh!
Arvith: Good work, men! But what has become of my brother?
Mordak: Worried about him, are you? E-he-he..hergh...gaargh...
Arvith: There's nothing more to be had from this one; we will have to search for Baran ourselves!
Unit: Sir, our scouts report that Baran was seen captured and carried away further north!
Arvith: That they should dare this! We will give chase at once.
Time Over
Mordak: Your brother's plan to ambush me has failed. He is our prisoner now.
Arvith: My brother, kidnapped? I have failed you, Baran! And even now Mordak's forces descend upon the village!
Scenario 2: The Chase
Story Text
Arvith and his band rode north in search of his missing brother.
16 V, 363 YW
Excerpt from the journal of Arvith of Maghre
We've been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer's minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first camp-site the tracks were merely those of men carrying heavy loads.
We're close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.
But I'm past superstitions now; I've seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves - unfriendly ones, if the stories have any basis at all. I worry for my men; horses don't fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need be done and questions that need be answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn't his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?
Besides... I want my brother back.
Introductory Dialogue
Arvith: Come on, men. A stroll through such lovely green woods, what could be finer?
Nil-Galion: You there! Halt and explain yourself.
Arvith: We're chasing after some men who kidnapped my brother!
Nil-Galion: Those men caught their prisoner practising necromancy; for your sake, I hope he wasn't your brother. Assume that the man they caught was your brother's murderer, and rest assured that the grey mages will release all of the souls that their prisoner's evil magic has bound to this world.
Arvith: We killed the necromancer on the battle field! I saw the killing blow with my own eyes.
Nil-Galion: We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he's also a necromancer. Remember your brother as we all hope he was, and know that the prisoner's fate will be revenge as dire as you could wish.
Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we'll defend our land.
Arvith: So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they won't stop me from freeing Baran!
Unit: I'm glad at least that we won't have to face ghosts. But those elves will have us at a disadvantage; our horses won't manoeuvre well in the trees.
Arvith: Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We've faced and won through greater perils than those amateurs can offer.
Defeat Nil-Galion
Nil-Galion: Deluded fool, you're rescuing a necromancer. I can only hope that you're too late, and that our souls will rest in peace.
Arvith: Follow their back trail!
Move further
Unit: I see them! There they are!
Muff Toras: Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves' suspicions. Still, no need for the disguise anymore.
Arvith: Well, elves? Now do you see who the necromancers are?
Elvish Scout: I heard sounds of battle, but didn't expect to see this. I'll inform the Council, they can work out who the necromancers are.
Turn 12
Arvith: Come on, men, let's catch those kidnappers!
Defeat Muff-Toras
Muff Toras: Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.
Arvith: My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.
Muff Toras: Three days ride to the northeast, in a deserted castle. The passwords to the guards are Jarlom and Xaskanat.
Arvith: Bind him and take him with us. If he has played us false, he will die.
Unit: Captain, what are we riding into? I thought you wanted nothing to do with Baran anymore, not since Toen Caric.
Arvith: I'm no longer sure. What's between us remains, but knowing someone else has lain hands on him changes things. Mount up and let's get moving.
Time Over
Muff Toras: My reinforcements are here!
Arvith: He escaped us...
Victory Dialogue
Brena: Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?
Arvith: Aye. We think there's a nest of them north-east of here. They've captured my brother.
Brena: I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.
Unit: He would only slow us down!
Arvith: It is my place to decide this.
Oh, all right then. Come along with us.
Brena: Thank you. My comrades and I will help you on your noble quest.
I am sorry. We have not the time to spare.
Brena: Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.
Narrator: You receive 70 pieces of gold!
Scenario 3: Guarded Castle
Introductory Dialogue
Narrator: Arvith's men arrived at the castle and were immediately challenged by some guards.
Guard Leader: Halt! Friend or foe? Give the password.
Arvith: The password is ----.
Guard Leader: Pass friend.
Orcs Sighted
Knago-Brek: Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!
Arvith: My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.
Second Set of Guards (Turn 6)
Guard Leader: Are you our relief arriving? Does this mean we get to leave here now?
Arvith: Um, yes. Fine. You can go.
Guard Leader: Um, you're supposed to give the password.
Arvith: Oh, of course. I had nearly forgotten.
Guard Leader: Thanks! Irritating little formality, isn't it?
Arvith: I think I should better support my men at the front to make sure we can free my brother.
Undead Last Breath
Rotharik: Nooo! This is the end...
Unit: There's a key in his robes.
Arvith: That may well be the key to the cell they're holding Baran in! I will take it.
Baran's Cell
Unit: I found Baran. He is in this cell.
IF Arvith
Baran: Good to see you, Arvith. Now can you get me out of this dungeon, please?
IF ANOTHER UNIT
Baran: You must be one of Arvith's men. Please help me get out of this dungeon.
THEN
IF PLAYER DOES NOT HAVE KEY
Baran: The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.
IF PLAYER HAS KEY
Baran: Thank you for saving me. I had almost given up hope you would free me.
Arvith: Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.
Baran: Thank you for coming to my aid. Let us return to the village.
Time Over
Rotharik: You are too late! Your brother is already dead! Muhahahaha...
Arvith: Argh!!!
Scenario 4: Return to the Village
Introductory Dialogue
Arvith: There. Your village is just across those hills, and already I see men coming to greet us!
Baran: No, they are fleeing from something. We must find out what is happening over there!
Arvith: Men! Ready your weapons!
Baran: We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.
Sighted by Councillor Hoban
Councillor Hoban: I am glad to see you returned.
Baran: No gladder than I am to be here. But what has happened to Maghre?
Councillor Hoban: Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.
Councillor Hoban: The orcish warlord aims to enslave us. We will not be able to hold out for much longer.
Councillor Hoban: Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.
Enemies Defeated
Arvith: Finally the warlord is killed. Now you can go back to Maghre.
Baran: So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.
Arvith: I must go back to earning my living. But you have my word, little brother; if you are beset again, I will come.
Baran's Last Breath
Baran: It is over, I am vanquished.
Time Over
Arvith: I don't think we can rescue anyone from these villages. It is too late.
Baran: I was too weak to protect these people. Oh why did this happen to me?!?
Scenario 5: Epilogue
Story
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arvith's men would be their firm allies in troubled times.
Arvith and his men left the village assured that it would be well guided by Baran. On their journeys they faced many challenges and battles. Some tales even mention Arvith's name together with that of the famous elvish lord Kalenz, but this is a different story...
TB's Specified Unit Names
Humans
Elves
Undead
Human
Orcs
- Knago-Brek
- Tairach