Difference between revisions of "Terrain"

From The Battle for Wesnoth Wiki
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* [[TerrainWML]] - How to define terrain types.
 
* [[TerrainLettersWML]] - A list of the letters used to represent terrain types and how to interpret them.
 
* [[TerrainLettersWML]] - A list of the letters used to represent terrain types and how to interpret them.
 
* [[TerrainCodeTableWML]] - Auto-generated list of current terrains with sample tile images.
 
* [[TerrainCodeTableWML]] - Auto-generated list of current terrains with sample tile images.

Latest revision as of 14:12, 10 March 2025

The central organizing page for coordinating work on terrain.

Information

  • TerrainWML - How to define terrain types.
  • TerrainLettersWML - A list of the letters used to represent terrain types and how to interpret them.
  • TerrainCodeTableWML - Auto-generated list of current terrains with sample tile images.
  • TerrainGraphicsWML - If you really need to get technical, start here.
  • TerrainMacrosWML - Macros for succintly defining terrain graphics.
  • Terrain Terms - Standard Definitions for Terrain Terminology
  • Ayin's Terrain Graphics document - If you really, really need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful.

Tutorials

  • Tiles Tutorial - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.
  • Castle Tutorial - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
  • Multi-Hex Tiling Tutorial - A description of how multi-hex tiles work (also by Ayin, but different from the other Terrain Graphics document by the same user linked above).
  • Editing Castles - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.
This page was last edited on 10 March 2025, at 14:12.