Difference between revisions of "FlightToFreedom"

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(wiki page for Flight to Freedom)
(News: add 5.6.0)
 
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http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png<span style="font-size:
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<!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --><span style="font-size:
 
xx-large; font-weight: bold;"><big>Flight to Freedom</big></span>
 
xx-large; font-weight: bold;"><big>Flight to Freedom</big></span>
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png
+
<!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png -->
  
 +
Last updated 1/27/24 (although before that, there was a long stretch where it hadn't been updated since 2/22/14, so much of the info on this page may still be out-of-date)
  
 
+
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,
Flight to Freedom is a
 
campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,
 
 
and Malakar must free the tribe and take revenge on his oppressors.
 
and Malakar must free the tribe and take revenge on his oppressors.
  
Storyline:
+
Latest version is [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.2 5.4.2] (for Wesnoth 1.16.x+), or [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.5.0 5.5.0] (for Wesnoth 1.17.x+)<br/>
 
+
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?f=8&t=1887 here].<br/>
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.<br/>
+
Made by MadMax, Nova<br/>
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an
+
Currently maintained by [[User:egallager|egallager]]<br/>
uprising. You have to liberate the slaves and kill the taskmaster.<br/>
 
3. The drakes enter the master's house and have to fight his bodyguards to kill him.<br/>
 
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.
 
The drakes ambush it and get the gold.<br/>
 
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and
 
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They
 
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.<br/>
 
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.<br/>
 
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.<br/>
 
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must
 
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and
 
each turn, there is a chance a thunder spirit will rain from the sky.<br/>
 
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long
 
enough so that he can escape.<br/>
 
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal
 
dragon, but I won't tell where :)<br/>
 
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,
 
because the dwarves and humans are behind him.<br/>
 
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.<br/>
 
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and
 
fight. If you win, you get the gold back.<br/>
 
14. The humans and dwarves are now undead and attacking. Malakar must kill them.<br/>
 
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.<br/>
 
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.<br/>
 
17. Malakar sails south to Morogor, but is attacked by Nagas.<br/>
 
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.<br/>
 
19. After landing, Malakar continues east to meet with his brother Kamalar.<br/>
 
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.<br/>
 
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.<br/>
 
 
 
http://wesnoth.slack.it/wesnoth-images/drake-flare.png
 
<div class="name">[http://wesnoth.slack.it/units.cgi?page=view&unit=Drake
 
Flare Malakar]</div>
 
 
 
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.
 
 
 
 
 
Latest version is 2.9.2<br/>
 
Revision 28 and up is on campaign server.<br/>
 
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].<br/>
 
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].<br/>
 
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=537 [[MadMax]]]<br/>
 
  
'''<u>News:</u>'''
+
== News ==
  
 
9/6/04:<br/>
 
9/6/04:<br/>
Line 221: Line 178:
 
in Caravan, the caravan's movement points reflects its actual movement
 
in Caravan, the caravan's movement points reflects its actual movement
  
 +
11/02/05<br/>
 +
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.
  
 +
In the meantime, PLEASE reply if you find any bugs.
 +
 +
12/2/05<br/>
 +
UPDATE:<br/>
 +
version 3.0
 +
 +
FtF 3.0 finally released!
 +
 +
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):<br/>
 +
storyline changes<br/>
 +
Rebellion enhanced<br/>
 +
underground scenarios balanced<br/>
 +
bug fixes, dialogue changes in Landfall
 +
 +
12/3/05<br/>
 +
UPDATE:<br/>
 +
version 3.0.1
 +
 +
game-killing bug in Landfall fixed (map was not sent)
 +
 +
3/23/06<br/>
 +
UPDATE:<br/>
 +
version 3.1
 +
 +
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)<br/>
 +
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)<br/>
 +
maps updated for new terrain<br/>
 +
image references updated to reflect 1.12 directory structure<br/>
 +
terrain code for lava bridge changed to ` instead of ' to avoid conflict<br/>
 +
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)<br/>
 +
old wesnoth-8.ogg moved into FtF<br/>
 +
soundtracks updated for music changes/removals<br/>
 +
balancing changes to Underground, River of Skulls, Endgame<br/>
 +
unit .cfgs updated for 1.12 compatibility<br/>
 +
easter egg temporarily commented out, pending consideration<br/>
 +
 +
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).
 +
 +
8/20/06<br/>
 +
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.<br/><br/>
 +
Any feedback is appreciated!
 +
 +
12/22/06<br/>
 +
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.<br/><br/>
 +
 +
1/5/07<br/>
 +
FtF 3.3 uploaded.
 +
 +
NPC AI should be fixed<br/>
 +
naga, saurian animations are working, graphics from Marsh Era<br/>
 +
two attack icons added, one by Xan, the other from the Extended Era<br/>
 +
balancing changes to Manor, Underground, River of Skulls and Blockade<br/>
 +
Rockfall fixed with RedLTeut's patch<br/>
 +
other fixes and tweaks which I have forgotten about<br/><br/>
 +
 +
3/20/07<br/>
 +
FtF 4.0 released, for Wesnoth 1.3 and up only.<br/>
 +
compatible with new terrain system, will make cave roads passable<br/>
 +
Manor enhanced<br/>
 +
Survival edited, but cutscene not implemented yet<br/>
 +
several dialogue changes<br/>
 +
Landfall bridge collapse softened<br/>
 +
new graphic for the enslaved Malakar<br/>
 +
several bugfixes<br/>
 +
Drake Guerillas/Revolutionaries have visible spear overlay<br/>
 +
losing text added if Unforgiver is sunk and Kogw has not disembarked<br/><br/>
 +
 +
4/21/07<br/>
 +
version 4.1 released<br/>
 +
many new storyline images added<br/>
 +
many dialogue changes<br/>
 +
extra enemy added to Survival, to shorten it<br/>
 +
balancing changes to Pirate Schooner and Clipper<br/>
 +
all ships have reasonably fitting hit and die sounds<br/>
 +
Manor recruitment bug precluded<br/>
 +
cutscene code moved to separate file (a purely internal change)<br/>
 +
rain added to Open Ocean<br/>
 +
ships should have names<br/><br/>
 +
 +
6/14/07<br/>
 +
version 4.2 released<br/>
 +
dragon in Underground is now friendly<br/>
 +
River of Skulls rebalanced, map edited<br/>
 +
several bugfixes<br/>
 +
Blockade enhanced<br/>
 +
new Malakar and Kamalar graphics<br/>
 +
terrain error messages fixed<br/>
 +
FtF will sort properly in campaign menu<br/>
 +
ships now have names<br/>
 +
experience gained in Survival by Malakar will carry over to Rebellion<br/>
 +
 +
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). <br/><br/>
 +
 +
7/6/07<br/>
 +
version 4.2.1 released, for Wesnoth 1.3.3+<br/>
 +
bug fixes in Underground and River of Skulls<br/>
 +
Manor enhanced<br/>
 +
minor dialogue changes<br/>
 +
a few minor bug and potential bug fixes<br/><br/>
 +
 +
7/20/07<br/>
 +
version 4.2.2 released, for Wesnoth 1.3.4+<br/>
 +
dialogue changes<br/>
 +
storyline graphics updated for new Malakar graphics<br/>
 +
new storyline graphics for Underground and Rockfall<br/>
 +
Caravan elves nerfed<br/>
 +
Drake Escape enhanced<br/>
 +
at least one bugfix<br/><br/>
 +
 +
8/3/07<br/>
 +
version 4.3 released, for Wesnoth 1.3.4+<br/>
 +
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor<br/>
 +
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)<br/>
 +
attainable objective added to Survival<br/>
 +
experimental wave animations in Rebellion<br/>
 +
minor bugfixes<br/>
 +
time over events added to some scenarios<br/>
 +
non-expendable player characters are spawned with hero icon<br/>
 +
balancing changes to Betrayal and Blockade<br/><br/>
 +
 +
8/23/07<br/>
 +
version 4.3.1 released, for Wesnoth 1.3.6+<br/>
 +
new scenario, Forest of Nightmares (in second branch)<br/>
 +
enhancements to Manor, includes irrevenant's indoors time-of-day image<br/>
 +
several bugfixes<br/>
 +
thunder spirits in Landfall and Drake Escape will not spawn on first turn<br/>
 +
multi-hex fireball attack code implemented (not used yet)<br/>
 +
victory music added to victory events<br/>
 +
lava transitions fixed<br/><br/>
 +
 +
9/1/07<br/>
 +
version 4.3.2 released, for Wesnoth 1.3.7+<br/>
 +
critical 1.3.7 compatibility bug fixed<br/>
 +
new scenario, Hafwyt (still not 100% finished)<br/>
 +
savegames of cave levels will not show snapshots<br/><br/>
 +
 +
10/22/07<br/>
 +
version 4.3.3 released, for Wesnoth 1.3.9+<br/>
 +
unit WML updated to 1.3.8+ standard<br/>
 +
new scenario: Mountain Crypt (in second branch)<br/>
 +
bugfixes<br/>
 +
turn limit of Forest of Nightmares reduced to 25<br/>
 +
balancing changes<br/><br/>
 +
 +
1/20/08<br/>
 +
version 4.4 released, for Wesnoth 1.3.14+<br/>
 +
headers and borders added to all maps<br/>
 +
two links added in secondary branch to main branch<br/>
 +
sword-and-shield narrator icon replaced<br/>
 +
new cutscenes<br/>
 +
Mountain Crypt darkness code revised<br/>
 +
bugfixes<br/><br/>
 +
 +
8/19/08<br/>
 +
version 4.5 released, for Wesnoth 1.4+<br/>
 +
scenario 19, Liberation, completely rewritten<br/>
 +
dialogue changes<br/>
 +
user team names added, so that the status table will show the names of sides in a level<br/>
 +
bugfixes<br/>
 +
levels use new Wesnoth music when appropriate<br/><br/>
 +
 +
2/20/09<br/>
 +
version 4.6 released, for Wesnoth 1.5.6+<br/>
 +
compatibility with Wesnoth 1.5 branch<br/>
 +
bugfixes<br/><br/>
 +
 +
7/25/21<br/>
 +
version [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.3.3 5.3.3] released, for Wesnoth 1.14+<br/>
 +
egallager's first release since taking over as maintainer<br/>
 +
 +
5/18/22<br/>
 +
version [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.0 5.4.0] released, for Wesnoth 1.16+<br/>
 +
first release on the 1.16 add-on server<br/>
 +
 +
11/27/22<br/>
 +
version [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.1 5.4.1] released, for Wesnoth 1.16+<br/>
 +
see release notes for full changelog<br/>
 +
 +
1/27/24<br/>
 +
versions [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.2 5.4.2] and [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.5.0 5.5.0] released, for Wesnoth 1.16+ and Wesnoth 1.17+ respectively.<br/>
 +
see each of their release notes for full changelogs<br/>
 +
 +
6/7/24<br/>
 +
version [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.6.0 5.6.0] released, for Wesnoth 1.18+.<br/>
 +
see release notes for full changelog<br/>
  
 
== See Also ==
 
== See Also ==
* [[UserScenarios]]
+
* [[Guide_to_UMC_Content]]
 +
* [[CampaignFlightFreedom]]
 +
 
 +
[[Category:Campaigns - Development]]

Latest revision as of 02:33, 8 June 2024

Flight to Freedom

Last updated 1/27/24 (although before that, there was a long stretch where it hadn't been updated since 2/22/14, so much of the info on this page may still be out-of-date)

Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans, and Malakar must free the tribe and take revenge on his oppressors.

Latest version is 5.4.2 (for Wesnoth 1.16.x+), or 5.5.0 (for Wesnoth 1.17.x+)
The forum thread is here.
Made by MadMax, Nova
Currently maintained by egallager

News

9/6/04:
News started, not that I expect much to come up.

Artists wanted here for a new Kogw graphic.
Announce your loyalty to the Drake cause here!

9/7/04
I need feedback to keep improving. Keep it coming.

9/13/04:
Revision 27 released, with many changes. A major update.

9/17/04:
Poll updated. Redeclare your loyalties here!

9/19/04:
Poll updated again. Prove yourself here!
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates will take place on the campaign server.


9/23/04
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS or better
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)


9/24/04
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.

9/26/04
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not telling you what, but I will say it's randomly activated in Endgame).

10/5/04
revision 29 released. 1.4MB. Major changes:
many bug fixes
thunder spirit spawn animation
debugger unit for testing and cheating
improvements to Rebellion, Manor, Exodus
new sound in the victory sequence
new Drakes
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.

10/8/04
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required in scenario 21, fixing a major bug involving recruitment.

10/15/04
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made Kogw level two, and gave him a level 3.

11/21/04
New version released on campaign server. (2.2)
Improvements:

switched to the x.x.x version system
neutral birds actually fly
in Drake Escape, Goblin Pillagers can pillage
balancing changes to many scenarios
bug fixes in Rebellion

1/3/05
Update:
version 2.4:

bug fix
storyline images for Survival and Rebellion
balancing improvements in Endgame

1/19/05
Update:
version 2.5:

changes to Manor
a major bugfix

1/20/05
Update:
version 2.5.1

minor bugfix in Manor

2/3/05
Update:
version 2.6

maps use new terrains where appropriate
scenarios set on Morogor now have their location denoted on a Wercator- created map (here)
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame
minor bugfixes

2/19/05
Update:
version 2.6.1

directory structure updated
balance changes to Endgame
0.8.11 compatibility

2/27/05
Update:
version 2.6.2

major bugfix to Blockade, should be possible to win now

4/13/05
Update:
version 2.7

scenarios updated for compatibility with 0.9
varied dialogue improvements
balancing to River of Skulls (removed village in chokepoint)
scenarios take advantage of new [objectives] tag, changing objectives added
maps now use river ford and ruin terrains

5/14/05
Update:
version 2.8

translated into German and Swedish
WML syntax updated for 0.9.1 (involving translations)
portrait for Kogw

6/10/05
Update:
version 2.9

WML updated for 0.9.2
WML optimizations, separate copies of drake unit.cfgs no longer needed
portrait for Malakar added
balancing changes to Survival
pngcrush run on all images
rock golem image updated

6/22/05
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:
Southern Shore
Open Ocean
Landfall
Blockade

Update:
version 2.9.1

SHOULD be compatible with 0.9.2CVS
missing newline at end of Flight_Freedom.cfg fixed
FtF's Pirate Galleon does not override the in-game Pirate Galleon
new graphics for the Driver
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios

7/03/05
Update:
version 2.9.2

balancing change to River of Skulls, second chokepoint added parallel to the first
mid-scenario objectives changes work properly now
enemies in Survival do not recruit infinite numbers of units
in Caravan, the caravan's movement points reflects its actual movement

11/02/05
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.

In the meantime, PLEASE reply if you find any bugs.

12/2/05
UPDATE:
version 3.0

FtF 3.0 finally released!

Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):
storyline changes
Rebellion enhanced
underground scenarios balanced
bug fixes, dialogue changes in Landfall

12/3/05
UPDATE:
version 3.0.1

game-killing bug in Landfall fixed (map was not sent)

3/23/06
UPDATE:
version 3.1

updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)
maps updated for new terrain
image references updated to reflect 1.12 directory structure
terrain code for lava bridge changed to ` instead of ' to avoid conflict
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)
old wesnoth-8.ogg moved into FtF
soundtracks updated for music changes/removals
balancing changes to Underground, River of Skulls, Endgame
unit .cfgs updated for 1.12 compatibility
easter egg temporarily commented out, pending consideration

NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).

8/20/06
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.

Any feedback is appreciated!

12/22/06
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.

1/5/07
FtF 3.3 uploaded.

NPC AI should be fixed
naga, saurian animations are working, graphics from Marsh Era
two attack icons added, one by Xan, the other from the Extended Era
balancing changes to Manor, Underground, River of Skulls and Blockade
Rockfall fixed with RedLTeut's patch
other fixes and tweaks which I have forgotten about

3/20/07
FtF 4.0 released, for Wesnoth 1.3 and up only.
compatible with new terrain system, will make cave roads passable
Manor enhanced
Survival edited, but cutscene not implemented yet
several dialogue changes
Landfall bridge collapse softened
new graphic for the enslaved Malakar
several bugfixes
Drake Guerillas/Revolutionaries have visible spear overlay
losing text added if Unforgiver is sunk and Kogw has not disembarked

4/21/07
version 4.1 released
many new storyline images added
many dialogue changes
extra enemy added to Survival, to shorten it
balancing changes to Pirate Schooner and Clipper
all ships have reasonably fitting hit and die sounds
Manor recruitment bug precluded
cutscene code moved to separate file (a purely internal change)
rain added to Open Ocean
ships should have names

6/14/07
version 4.2 released
dragon in Underground is now friendly
River of Skulls rebalanced, map edited
several bugfixes
Blockade enhanced
new Malakar and Kamalar graphics
terrain error messages fixed
FtF will sort properly in campaign menu
ships now have names
experience gained in Survival by Malakar will carry over to Rebellion

NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine).

7/6/07
version 4.2.1 released, for Wesnoth 1.3.3+
bug fixes in Underground and River of Skulls
Manor enhanced
minor dialogue changes
a few minor bug and potential bug fixes

7/20/07
version 4.2.2 released, for Wesnoth 1.3.4+
dialogue changes
storyline graphics updated for new Malakar graphics
new storyline graphics for Underground and Rockfall
Caravan elves nerfed
Drake Escape enhanced
at least one bugfix

8/3/07
version 4.3 released, for Wesnoth 1.3.4+
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)
attainable objective added to Survival
experimental wave animations in Rebellion
minor bugfixes
time over events added to some scenarios
non-expendable player characters are spawned with hero icon
balancing changes to Betrayal and Blockade

8/23/07
version 4.3.1 released, for Wesnoth 1.3.6+
new scenario, Forest of Nightmares (in second branch)
enhancements to Manor, includes irrevenant's indoors time-of-day image
several bugfixes
thunder spirits in Landfall and Drake Escape will not spawn on first turn
multi-hex fireball attack code implemented (not used yet)
victory music added to victory events
lava transitions fixed

9/1/07
version 4.3.2 released, for Wesnoth 1.3.7+
critical 1.3.7 compatibility bug fixed
new scenario, Hafwyt (still not 100% finished)
savegames of cave levels will not show snapshots

10/22/07
version 4.3.3 released, for Wesnoth 1.3.9+
unit WML updated to 1.3.8+ standard
new scenario: Mountain Crypt (in second branch)
bugfixes
turn limit of Forest of Nightmares reduced to 25
balancing changes

1/20/08
version 4.4 released, for Wesnoth 1.3.14+
headers and borders added to all maps
two links added in secondary branch to main branch
sword-and-shield narrator icon replaced
new cutscenes
Mountain Crypt darkness code revised
bugfixes

8/19/08
version 4.5 released, for Wesnoth 1.4+
scenario 19, Liberation, completely rewritten
dialogue changes
user team names added, so that the status table will show the names of sides in a level
bugfixes
levels use new Wesnoth music when appropriate

2/20/09
version 4.6 released, for Wesnoth 1.5.6+
compatibility with Wesnoth 1.5 branch
bugfixes

7/25/21
version 5.3.3 released, for Wesnoth 1.14+
egallager's first release since taking over as maintainer

5/18/22
version 5.4.0 released, for Wesnoth 1.16+
first release on the 1.16 add-on server

11/27/22
version 5.4.1 released, for Wesnoth 1.16+
see release notes for full changelog

1/27/24
versions 5.4.2 and 5.5.0 released, for Wesnoth 1.16+ and Wesnoth 1.17+ respectively.
see each of their release notes for full changelogs

6/7/24
version 5.6.0 released, for Wesnoth 1.18+.
see release notes for full changelog

See Also

This page was last edited on 8 June 2024, at 02:33.