Difference between revisions of "MultiplayerServers"

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The game server runs on TCP port 15000 by default. To connect to the default server, click <b>Multiplayer → Join Official Server</b>. To connect to a specific port or server choose <b>Multiplayer → Connect to Server</b> and enter <b><server>:<port></b> where <i>server</i> and <i>port</i> correspond to the server address and port number you wish to connect to.
 
The game server runs on TCP port 15000 by default. To connect to the default server, click <b>Multiplayer → Join Official Server</b>. To connect to a specific port or server choose <b>Multiplayer → Connect to Server</b> and enter <b><server>:<port></b> where <i>server</i> and <i>port</i> correspond to the server address and port number you wish to connect to.
 
*Connecting on port 14997 gives the current development version.
 
*Connecting on port 14998 gives the current stable version.
 
*Connecting on port 14999 gives the previous stable version.
 
  
 
For the status of the various multiplayer servers as well as other Wesnoth resources, see the [http://status.wesnoth.org/ status page].
 
For the status of the various multiplayer servers as well as other Wesnoth resources, see the [http://status.wesnoth.org/ status page].
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== Official servers ==
 
== Official servers ==
  
Usually supported versions include: the current stable release, the old stable release, the current development release, the previous development release (runs only periodically in the transition phase between releases).
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Usually supported versions include: the current stable release, the old stable release and the current development release.
  
Use of the default server is most common and most players will be on it. The alternate (server2 and server3) servers are most often used when the default one is down or having maintenance.
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Use of the default server is most common and most players will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.
  
 
; • server.wesnoth.org : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
 
; • server.wesnoth.org : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
  
; • server2.wesnoth.org (aka gonzo.dicp.de) : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.
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; • server2.wesnoth.org (aka basilic.tuxfamily.org) : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.
 
 
; • server3.wesnoth.org (aka basilic.tuxfamily.org) : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.
 
  
== Alternate servers set up by users ==
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== Alternate third-party servers ==
  
These are servers hosted by third parties and not officially maintained by the Wesnoth team. This list used to be much longer, but as of April 14th, 2014, the following two are the only ones able to be connected to.
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These are servers hosted by third parties and not officially maintained by the Wesnoth team.
  
; • allfex.org : Located in germany. Everyone is welcome. Accepts 1.10.x versions of the game on default port 15000.
 
 
; • vesnod.ceata.org : Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
 
; • vesnod.ceata.org : Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
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; • linuxiuvat.de: Debian GNU/Linux server in Germany. Everyone is welcome. Accepts all versions on default port 15000.
  
 
== Local server ==
 
== Local server ==

Latest revision as of 11:00, 30 April 2024

The game server runs on TCP port 15000 by default. To connect to the default server, click Multiplayer → Join Official Server. To connect to a specific port or server choose Multiplayer → Connect to Server and enter <server>:<port> where server and port correspond to the server address and port number you wish to connect to.

For the status of the various multiplayer servers as well as other Wesnoth resources, see the status page.

Official servers

Usually supported versions include: the current stable release, the old stable release and the current development release.

Use of the default server is most common and most players will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.

• server.wesnoth.org 
Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
• server2.wesnoth.org (aka basilic.tuxfamily.org) 
Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.

Alternate third-party servers

These are servers hosted by third parties and not officially maintained by the Wesnoth team.

• vesnod.ceata.org 
Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
• linuxiuvat.de
Debian GNU/Linux server in Germany. Everyone is welcome. Accepts all versions on default port 15000.

Local server

You can also set up a temporary server hosted on your own computer for the use of LAN games using the dedicated server software wesnothd. To start an instance, choose Multiplayer → Host Networked Game. Other users can then connect to it by inputting the IP address of the host machine under Connect to Server. As soon as all players disconnect, the local server will be shut down.

This page was last edited on 30 April 2024, at 11:00.