Difference between revisions of "MultiplayerServers"

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The game server runs on TCP port 15000 by default.
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== Public Official servers ==
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The game server runs on TCP port 15000 by default. To connect to the default server, click <b>Multiplayer → Join Official Server</b>. To connect to a specific port or server choose <b>Multiplayer → Connect to Server</b> and enter <b><server>:<port></b> where <i>server</i> and <i>port</i> correspond to the server address and port number you wish to connect to.
; server.wesnoth.org : accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
 
  
'''Alternate servers:'''
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For the status of the various multiplayer servers as well as other Wesnoth resources, see the [http://status.wesnoth.org/ status page].
; server2.wesnoth.org aka gonzo.dicp.de : accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
 
  
; server3.wesnoth.org aka basilic.tuxfamily.org : accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
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== Official servers ==
  
== Alternate servers setup by users ==
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Usually supported versions include: the current stable release, the old stable release and the current development release.
; wesnoth.geeknode.org : v1.2 dedicated server ([irc://irc.geeknode.org#wesnoth #wesnoth])
 
; icestation.homeunix.org : Yet another mirror of the official server, located in Russia. Accepts latest development version on port 15000.
 
; <nowiki>alliance25.hd.free.fr:15000</nowiki> : Another server, located in France. Accepts latest development version of the game on port 15000.
 
; <nowiki>games.kingshomeworld.com:15000</nowiki> : Server hosted by K.I.M CHAT in Canada. We welcome beginners. Accepts latest stable Current Version release on default port 15000
 
; <nowiki>scosu.org:15000</nowiki> : Just another server, located in germany. Everyone is welcome. All versions are accepted.
 
  
== Debian Servers ==
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Use of the default server is most common and most players will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.
Please note that the terms ''Stable'' and ''Testing version'' refers to the Debian distribution, not wesnoth itself. Please check http://packages.debian.org/wesnoth if you are unsure what wesnoth versions they currently refer to.
 
  
=== Stable version ===
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; • server.wesnoth.org : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
; <nowiki>wesnoth.debian.net</nowiki> : Server running on default port. (with problems you can contact [[User:Rhonda|Rhonda]] on [irc://irc.freenode.org/#wesnoth #wesnoth])
 
; <nowiki>salokine.org</nowiki> : Lenny version (Contact [[User:Salokine|Salokine]])
 
  
=== Oldstable version ===
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; • server2.wesnoth.org (aka basilic.tuxfamily.org) : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.
; <nowiki>wesnoth.debian.net:14999</nowiki> : Server running on port 14999. (with problems you can contact [[User:Rhonda|Rhonda]] on [irc://irc.freenode.org/#wesnoth #wesnoth])
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== Alternate third-party servers ==
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These are servers hosted by third parties and not officially maintained by the Wesnoth team.
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; • vesnod.ceata.org : Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
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; • linuxiuvat.de: Debian GNU/Linux server in Germany. Everyone is welcome. Accepts all versions on default port 15000.
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== Local server ==
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You can also set up a temporary server hosted on your own computer for the use of LAN games using the dedicated server software wesnothd. To start an instance, choose <b>Multiplayer → Host Networked Game</b>. Other users can then connect to it by inputting the IP address of the host machine under <b>Connect to Server</b>. As soon as all players disconnect, the local server will be shut down.
  
 
[[Category:Playing Wesnoth]]
 
[[Category:Playing Wesnoth]]

Latest revision as of 11:00, 30 April 2024

The game server runs on TCP port 15000 by default. To connect to the default server, click Multiplayer → Join Official Server. To connect to a specific port or server choose Multiplayer → Connect to Server and enter <server>:<port> where server and port correspond to the server address and port number you wish to connect to.

For the status of the various multiplayer servers as well as other Wesnoth resources, see the status page.

Official servers

Usually supported versions include: the current stable release, the old stable release and the current development release.

Use of the default server is most common and most players will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.

• server.wesnoth.org 
Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
• server2.wesnoth.org (aka basilic.tuxfamily.org) 
Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.

Alternate third-party servers

These are servers hosted by third parties and not officially maintained by the Wesnoth team.

• vesnod.ceata.org 
Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
• linuxiuvat.de
Debian GNU/Linux server in Germany. Everyone is welcome. Accepts all versions on default port 15000.

Local server

You can also set up a temporary server hosted on your own computer for the use of LAN games using the dedicated server software wesnothd. To start an instance, choose Multiplayer → Host Networked Game. Other users can then connect to it by inputting the IP address of the host machine under Connect to Server. As soon as all players disconnect, the local server will be shut down.

This page was last edited on 30 April 2024, at 11:00.