Difference between revisions of "EditingWesnoth"
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+ | {{Translations}} | ||
<!-- single enters on this page are intentional --> | <!-- single enters on this page are intentional --> | ||
− | + | In order to create custom content for Wesnoth, you need to know where the game's resources are and where to put your own. This page will explain how to find both the <b>data</b> (core game resources) and <b>userdata</b> (custom content) directories, as well as an explanation as to working with each one. | |
− | + | <div class="thumb tright"><div> | |
+ | [http://www.wesnoth.org/images/sshots/wesnoth-1.14.0-1.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.14.0-1-192.jpg] | ||
+ | <div class="thumbcaption">The main menu</div></div> | ||
+ | </div> | ||
− | The | + | The simplest way to find your game and userdata directories is to launch the game and click on the "i" icon on the bottom left corner of the main menu, which will display the Game Version dialog with information about the game paths and build configuration. From here you can copy respective the paths to your clipboard or open them in your platform's file manager. If you want more detailed explanations on the specific locations for your specific system, you can read the <i>How to get there</i> sections below. |
− | The | + | == The game data directory == |
− | + | Wherever you installed the game, you will find these folders, among others: <b>data, music, sounds, images</b>. The rest are unimportant unless you're a developer looking to tweak stuff about the game itself. Besides <b>data</b>, they contain resources used by the game, not by campaigns. | |
− | + | Inside the <i>data</i> folder you will find , among others, these folders: <b>campaigns, multiplayer, core</b>. These contain the mainline campaigns, the multiplayer maps and scenarios, and all the resources used in add-ons. You may examine the contents of the former for reference on how the campaigns and maps included in mainline are coded. In <b>core</b>, you will find another set of <b>music, sounds, images</b> directories. Look in here to find resources for creating your UMC content. | |
− | + | <b>NOTE: These folders are NOT the place to put your own resources when creating an add-on. You should keep them in your add-on's folder the userdata directory, as detailed below.</b> | |
− | |||
− | + | In this wiki, the terms <i>"game data"</i>, <i>wesnoth/data</i>, or <i>./data</i> refer to the wesnoth/data directory. The terms <i>"core folder"</i> or <i>core</i> refer to the wesnoth/data/core directory. | |
− | + | === How to get there === | |
− | |||
− | ==== | + | ==== Windows==== |
− | + | C:\Users\<USER>\AppData\Local\Programs\Battle for Wesnoth <VERSION>\data | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <b>Note:</b> C refers to the partition or drive where Windows is installed. If your copy of Windows is not on C, or Wesnoth is installed in a different location, the path may not match those given above. If you don't remember where you installed the game, right click on the game's shortcut, open Properties, and click on the <b>"Find target"</b> button. | |
− | ==== | + | ==== macOS ==== |
− | * | + | * Control+click on the application icon. Select <b>"Show Package Contents"</b>, then navigate to <b>"Contents"</b> → <b>"Resources"</b>. |
− | |||
− | |||
− | + | ==== Linux ==== | |
− | + | * <b>Custom builds:</b> /usr/local/share/wesnoth | |
+ | * <b>Debian/Ubuntu packages, or emerge (Gentoo)</b>: /usr/share/games/wesnoth | ||
+ | * <b>Red Hat Linux-based distributions in general (openSUSE, Fedora):</b> /usr/share/wesnoth | ||
+ | * <b>Arch Linux:</b> /usr/share/wesnoth | ||
+ | * <b>Mandriva:</b> /usr/share/games/wesnoth | ||
+ | * <b>Slackware Linux:</b> /usr/local/share/wesnoth | ||
− | + | In a terminal, the command <code>wesnoth --path</code> shows the game data directory. | |
− | |||
− | ==== | + | ====BSD==== |
− | * | + | * <b>OpenBSD package:</b> /usr/local/share/wesnoth |
− | |||
− | |||
− | + | The command <code>wesnoth --path</code> also works. | |
− | The | + | == The user data directory == |
− | + | The user data directory in particular is the most important to a content creator. Inside are your preferences file, custom maps, saved games, the WML cache and data files corresponding to user-created content. In this wiki, <i>"user data"</i> and <i>userdata/</i> refer to this directory. | |
− | + | The game looks at the following paths for the respective content: | |
− | + | * <b><i>userdata</i>/data/add-ons</b> - add-ons you have installed via the built-in add-on manager or are designing yourself | |
+ | * <b><i>userdata</i>/editor</b> - scenario and map files created via the in-game editor | ||
+ | * <b><i>userdata</i>/saves</b> - the directory containing all your savegame files | ||
+ | * <b><i>userdata</i>/cache</b> - the auto-generated game cache files | ||
+ | * <b><i>userdata</i>/preferences</b> - plaintext file containing all your saved user preferences | ||
− | + | ''Note: This may not be totally accurate for all systems, for my Linux system the preferences file is stored in ~/.config/wesnoth'' | |
− | |||
− | |||
− | The | + | The add-ons directory is particularly useful. <b>In order to work with custom scenarios or campaigns, you <i>will need</i> to have your own add-on set up here.</b> Instructions on how to do so can be found in [[AddonStructure]]. Several pages on this wiki will assume you have done so and refer to relative paths in such. |
− | + | === How to get there === | |
− | + | ||
− | * | + | ==== Windows ==== |
− | * | + | |
− | * | + | * Documents\My Games\Wesnoth<version> |
− | + | ||
− | + | ==== macOS ==== | |
− | + | ||
− | * | + | * <b>Wesnoth 1.14.6 and later:</b> ~/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_<version> |
+ | * <b>Older versions:</b> ~/Library/Application Support/Wesnoth_<version> | ||
+ | <!-- gotta keep mentioning the old path until 1.16.0 since not all macOS users update every stable release --> | ||
+ | <b>Note:</b> The Library folder is hidden by default. You can press the Option key and choose Go to access it, or choose Go > Go to Folder… and type in the path there. | ||
+ | |||
+ | ==== Linux ==== | ||
+ | * ~/.local/share/wesnoth/<version> | ||
+ | * <b>If installed via flatpak:</b> ~/.var/app/org.wesnoth.Wesnoth/data/wesnoth/<version> | ||
+ | |||
+ | In a terminal, the command <code>wesnoth --config-path</code> shows the user data directory. | ||
+ | |||
+ | ==== BSD ==== | ||
+ | * Same place as Linux. | ||
== See Also == | == See Also == | ||
Line 81: | Line 92: | ||
* [[Create]] | * [[Create]] | ||
− | |||
− | |||
− | |||
[[Category:Create]] | [[Category:Create]] |
Latest revision as of 17:06, 21 May 2023
In order to create custom content for Wesnoth, you need to know where the game's resources are and where to put your own. This page will explain how to find both the data (core game resources) and userdata (custom content) directories, as well as an explanation as to working with each one.
The simplest way to find your game and userdata directories is to launch the game and click on the "i" icon on the bottom left corner of the main menu, which will display the Game Version dialog with information about the game paths and build configuration. From here you can copy respective the paths to your clipboard or open them in your platform's file manager. If you want more detailed explanations on the specific locations for your specific system, you can read the How to get there sections below.
Contents
The game data directory
Wherever you installed the game, you will find these folders, among others: data, music, sounds, images. The rest are unimportant unless you're a developer looking to tweak stuff about the game itself. Besides data, they contain resources used by the game, not by campaigns.
Inside the data folder you will find , among others, these folders: campaigns, multiplayer, core. These contain the mainline campaigns, the multiplayer maps and scenarios, and all the resources used in add-ons. You may examine the contents of the former for reference on how the campaigns and maps included in mainline are coded. In core, you will find another set of music, sounds, images directories. Look in here to find resources for creating your UMC content.
NOTE: These folders are NOT the place to put your own resources when creating an add-on. You should keep them in your add-on's folder the userdata directory, as detailed below.
In this wiki, the terms "game data", wesnoth/data, or ./data refer to the wesnoth/data directory. The terms "core folder" or core refer to the wesnoth/data/core directory.
How to get there
Windows
C:\Users\<USER>\AppData\Local\Programs\Battle for Wesnoth <VERSION>\data
Note: C refers to the partition or drive where Windows is installed. If your copy of Windows is not on C, or Wesnoth is installed in a different location, the path may not match those given above. If you don't remember where you installed the game, right click on the game's shortcut, open Properties, and click on the "Find target" button.
macOS
- Control+click on the application icon. Select "Show Package Contents", then navigate to "Contents" → "Resources".
Linux
- Custom builds: /usr/local/share/wesnoth
- Debian/Ubuntu packages, or emerge (Gentoo): /usr/share/games/wesnoth
- Red Hat Linux-based distributions in general (openSUSE, Fedora): /usr/share/wesnoth
- Arch Linux: /usr/share/wesnoth
- Mandriva: /usr/share/games/wesnoth
- Slackware Linux: /usr/local/share/wesnoth
In a terminal, the command wesnoth --path
shows the game data directory.
BSD
- OpenBSD package: /usr/local/share/wesnoth
The command wesnoth --path
also works.
The user data directory
The user data directory in particular is the most important to a content creator. Inside are your preferences file, custom maps, saved games, the WML cache and data files corresponding to user-created content. In this wiki, "user data" and userdata/ refer to this directory.
The game looks at the following paths for the respective content:
- userdata/data/add-ons - add-ons you have installed via the built-in add-on manager or are designing yourself
- userdata/editor - scenario and map files created via the in-game editor
- userdata/saves - the directory containing all your savegame files
- userdata/cache - the auto-generated game cache files
- userdata/preferences - plaintext file containing all your saved user preferences
Note: This may not be totally accurate for all systems, for my Linux system the preferences file is stored in ~/.config/wesnoth
The add-ons directory is particularly useful. In order to work with custom scenarios or campaigns, you will need to have your own add-on set up here. Instructions on how to do so can be found in AddonStructure. Several pages on this wiki will assume you have done so and refer to relative paths in such.
How to get there
Windows
- Documents\My Games\Wesnoth<version>
macOS
- Wesnoth 1.14.6 and later: ~/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_<version>
- Older versions: ~/Library/Application Support/Wesnoth_<version>
Note: The Library folder is hidden by default. You can press the Option key and choose Go to access it, or choose Go > Go to Folder… and type in the path there.
Linux
- ~/.local/share/wesnoth/<version>
- If installed via flatpak: ~/.var/app/org.wesnoth.Wesnoth/data/wesnoth/<version>
In a terminal, the command wesnoth --config-path
shows the user data directory.
BSD
- Same place as Linux.