Wesnoth1.4Features: Difference between revisions
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{{Obsolete|Reason: a TODO list for an old release that has already released}} | |||
== Mordante == | == Mordante == | ||
=== Will complete === | === Will complete === | ||
* User definable border hex (done) | * User definable border hex (done) | ||
* Wescamp integration with campaign server (testing | * Wescamp integration with campaign server (testing) | ||
* Addon server rewritten | * Addon server rewritten (postponed) | ||
=== Wants to complete === | === Wants to complete === | ||
| Line 12: | Line 13: | ||
=== Hopes to complete === | === Hopes to complete === | ||
* Open FRs assigned to me | * Open FRs assigned to me | ||
== Noyga == | |||
=== Will complete === | |||
* FR #10600 : random faction with a subset of the factions (done) | |||
=== May implement === | |||
* Translation support improvements if i find areas where it would be useful | |||
* A remove_animation effect | |||
=== Will unlikely implement before 1.5 === | |||
* Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW) | |||
* Variable objects manipulation improvements | |||
* Default map settings : ability to setup more precisely what is locked and what is only the default value | |||
== Taurus == | == Taurus == | ||
| Line 25: | Line 38: | ||
* lvl3 outlaws should be finished and enabled everywhere by default. (FIXED) | * lvl3 outlaws should be finished and enabled everywhere by default. (FIXED) | ||
* linger mode must be explained in the in-game help (?) and in the tutorial. | * linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED) | ||
* the autosaves slider must be finished. | * the autosaves slider must be finished. (FIXED, the savegame slider does now determine the number of autosaves (of the current language) to keep, the range is from 1 to 60 or infinite) | ||
* MP random working (Baufo was/is working on that). ( | * MP random working (Baufo was/is working on that). (FIXED) | ||
* MP campaigns working (Rhuvaen posted quite some bugs regarding the problems). | * MP campaigns working (Rhuvaen posted quite some bugs regarding the problems). | ||
** https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED) | ** https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED) | ||
** https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins ( | ** https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (FIXED) | ||
** https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved) | ** https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved) | ||
** https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP | ** https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP (FIXED) | ||
** https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED) | ** https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED) | ||
** MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED) | ** MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED) | ||
** recall list is only available for the host. (FIXED) | ** recall list is only available for the host. (FIXED) | ||
* allow usermade content to define own damage types in a sane way, this requires a good default for damage types that are not predefined. (https://gna.org/bugs/?10661 , FIXED) | |||
== BUGS / features that we would like to address == | == BUGS / features that we would like to address == | ||
* all the rest. | * all the rest. | ||
== See also == | |||
* [http://www.wesnoth.org/wiki/Wesnoth1.4ReleasePlan Release shedule for 1.4] | |||
[[Category:Development]] | |||
Latest revision as of 04:47, 8 May 2023
Mordante
Will complete
- User definable border hex (done)
- Wescamp integration with campaign server (testing)
- Addon server rewritten (postponed)
Wants to complete
- Allow custom terrains in the editor (I think a must have since also some mainline campaigns use custom terrains, at least UtbS does.)
- Allow default theme to optimize for screens > 1024x786
- Open bugs assigned to me
Hopes to complete
- Open FRs assigned to me
Noyga
Will complete
- FR #10600 : random faction with a subset of the factions (done)
May implement
- Translation support improvements if i find areas where it would be useful
- A remove_animation effect
Will unlikely implement before 1.5
- Stuff to make convesions between coordinates and direction (for example to thel the coordinates of the next hex on the NW)
- Variable objects manipulation improvements
- Default map settings : ability to setup more precisely what is locked and what is only the default value
Taurus
Will complete
- Extensive balancing and polishing of the main branch of Northern Rebirth
Wants to complete
- Any and all bugs
- Balancing and polishing of the current scenarios in undead branch
Hopes to complete
- Undead branch
BUGS / features that must be addressed
- lvl3 outlaws should be finished and enabled everywhere by default. (FIXED)
- linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED)
- the autosaves slider must be finished. (FIXED, the savegame slider does now determine the number of autosaves (of the current language) to keep, the range is from 1 to 60 or infinite)
- MP random working (Baufo was/is working on that). (FIXED)
- MP campaigns working (Rhuvaen posted quite some bugs regarding the problems).
- https://gna.org/bugs/?9425 allow_new_game=no introduces a shift in the displayed maps (FIXED)
- https://gna.org/bugs/?9965 MP server doesn't handle subsequent scenarios in MP campaigns for observers on rejoins (FIXED)
- https://gna.org/bugs/?10056 Players cannot progress to next scenario if host leaves linger mode first (FIXED players can leave after the host has moved)
- https://gna.org/bugs/?10058 Start of scenario saves are always invalid and a cause of disconnection in MP (FIXED)
- https://gna.org/bugs/?10065 recall OOS in subsequent scenarios (MP campaigns) (FIXED)
- MP campaigns during transfer between scenarios all players get either disconnected or send back to the previous scenario. (FIXED)
- recall list is only available for the host. (FIXED)
- allow usermade content to define own damage types in a sane way, this requires a good default for damage types that are not predefined. (https://gna.org/bugs/?10661 , FIXED)
BUGS / features that we would like to address
- all the rest.
See also
This page was last edited on 8 May 2023, at 04:47.
