Difference between revisions of "Talk:SingleUnitWML"
SlowThinker (talk | contribs) |
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If the answer is yes then it should be stressed in wiki. | If the answer is yes then it should be stressed in wiki. | ||
− | Note: | + | Note: [[InternalActionsWML#.5Bstore_unit.5D]] indicates the attributes that are shown by [store_unit] is a <u>proper</u> subset of attributes that take effect with [unstore_unit] |
Latest revision as of 07:47, 19 April 2023
I will delete this text later: max_moves, max_experience, max_hitpoints are missing. Maybe more attributes are missing, but
I don't know whether all attributes shown in Game Inspector work inside [unit]
Reply
It does. I have added it.
scope of applicability of attributes
(by SlowThinker)
@Dugi:
what do you mean by "It does"? Do all attributes shown in Game Inspector work inside [unit]?
@anybody:
There are several areas where these attributes may appear:
1) inside [unit] 2) inside [store_unit] 3) inside [unstore_unit] 4) inside Game Inspector 5) in savefiles
The question is: if an attribute appears/takes effect in one point above, does it also appear/take effect in all other points? If the answer is yes then it should be stressed in wiki.
Note: InternalActionsWML#.5Bstore_unit.5D indicates the attributes that are shown by [store_unit] is a proper subset of attributes that take effect with [unstore_unit]