Difference between revisions of "LuaAPI"
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** [[LuaAPI/wesnoth/audio|wesnoth.audio]] (Audio) - {{DevFeature1.15|13}} The <tt>audio</tt> submodule contains functions for playing music and sound effects. | ** [[LuaAPI/wesnoth/audio|wesnoth.audio]] (Audio) - {{DevFeature1.15|13}} The <tt>audio</tt> submodule contains functions for playing music and sound effects. | ||
** [[LuaAPI/wesnoth/paths|wesnoth.paths]] (Pathfinding) - {{DevFeature1.15|14}} The <tt>paths</tt> submodule contains functions related to pathfinding. | ** [[LuaAPI/wesnoth/paths|wesnoth.paths]] (Pathfinding) - {{DevFeature1.15|14}} The <tt>paths</tt> submodule contains functions related to pathfinding. | ||
+ | ** [[LuaAPI/wesnoth/game_events|wesnoth.game_events]] (Event Handling) - The <tt>game_events</tt> submodule contains functions and hooks related to event handling. | ||
* [[LuaAPI/gui|gui]] (User Interface) - {{DevFeature1.15|0}} The <tt>gui</tt> module contains routines for showing dialogs on the screen. It does ''not'' contain anything for manipulating the in-game UI, however. | * [[LuaAPI/gui|gui]] (User Interface) - {{DevFeature1.15|0}} The <tt>gui</tt> module contains routines for showing dialogs on the screen. It does ''not'' contain anything for manipulating the in-game UI, however. | ||
** [[LuaAPI/gui/widget|gui.widget]] (GUI Widget Support) - {{DevFeature1.15|6}} The <tt>widget</tt> submodule contains routines for operating on dialog widgets. Since they take a widget reference an argument, they can only be called while a dialog is onscreen. | ** [[LuaAPI/gui/widget|gui.widget]] (GUI Widget Support) - {{DevFeature1.15|6}} The <tt>widget</tt> submodule contains routines for operating on dialog widgets. Since they take a widget reference an argument, they can only be called while a dialog is onscreen. |
Revision as of 05:45, 1 July 2021
Note: This page is is a work-in-progress and only reflects the current stable version. For more complete documentation for 1.14, see here. For information on what has changed since 1.14, see here.
All Lua API functionality is available in one of several global module tables, as well as some global functions which form the basic Lua API. The following core Lua modules are available and are documented on the Lua website:
- basic — except dofile, require, and loadfile; also note that print redirects to the Lua console interface rather than standard output; you can use std_print if you need the default Lua behavior. Starting from 1.15, loadstring (deprecated in Lua in favor of load) isn't available either.
- coroutine
- string
- utf8
- table
- math — note that math.random is unsafe for MP usage; wesnoth provides a separate MP-safe random function
- os — only the clock, date, time, and difftime functions are available (but keep in mind that they are not MP safe)
- debug — only the traceback function is available
Wesnoth also provides several modules of its own, some of which are loaded by default while others require you to load them as needed.
Conventions used in this manual
On this page and any page linked from it, parameters will be shown in italic type, while literal names will be shown in bold type. Return values will be indicated by a right arrow (→) followed by a list of names in italics. The arrow will be omitted if the function returns nothing. Optional portions will be enclosed in square brackets.
For example, consider the following hypothetical definitions:
- wesnoth.some_function(some_parameter [, some_optional_parameter]) → first_return_value, second_return_value
This is a function that returns multiple values and has optional parameters
- some_value:some_method(some_parameter) → some_new_value
- some_value.some_member → result
For member variables, the right arrow may be replaced with a left arrow (←) if it is write-only, or a double-ended arrow (↔) if it is read-write.
- wesnoth.some_table.name ↔ function(parameter) → expected return value
Some parts of the API are so-called hooks, meaning that you define a function in a special location and it has some effect on the game. The above example gives the definition of a hook which takes one parameter and returns a value. Usually the double-ended arrow is used for hooks.
Many functions and variables are only available in certain contexts. Currently, there are three possible contexts - plugins, map generators, and the game. Most Lua will run in the game kernel. If a function is only available in certain contexts, that will be indicated in parentheses at the beginning of the definition. For example:
- (game only) wesnoth.game_exclusive_function(parameter) → result
Functions that take a variable number of parameters or return a variable number of values where the specific meaning of the parameters is unspecified will use the string "..." to indicate this. For example:
- wesnoth.variadic_function(required_param [, ...])
- wesnoth.get_several_values(param) → ...
Wesnoth Modules
- wesnoth (Core) - The wesnoth module contains most of the core Wesnoth API. It is always loaded and available.
- wesnoth.interface (Game Interface) - (Version 1.15.0 and later only) The interface submodule contains functions for querying or manipulating the in-game UI.
- wesnoth.units (Units) - (Version 1.15.0 and later only) The units submodule contains functions for manipulating units on the map or recall list.
- wesnoth.schedule (Schedule) - (Version 1.15.14 and later only) The schedule submodule contains functions for manipulating the time of day schedule in the scenario.
- wesnoth.sides (Sides) - (Version 1.15.3 and later only) The sides submodule contains functions for manipulating sides in the scenario.
- wesnoth.sync (Synchronization) - (Version 1.15.3 and later only) The sync submodule contains functions for keeping multiplayer games synchronized.
- wesnoth.map (Game Map) - (Version 1.15.11 and later only) The map submodule contains functions for querying and manipulating the game map.
- wesnoth.audio (Audio) - (Version 1.15.13 and later only) The audio submodule contains functions for playing music and sound effects.
- wesnoth.paths (Pathfinding) - (Version 1.15.14 and later only) The paths submodule contains functions related to pathfinding.
- wesnoth.game_events (Event Handling) - The game_events submodule contains functions and hooks related to event handling.
- gui (User Interface) - (Version 1.15.0 and later only) The gui module contains routines for showing dialogs on the screen. It does not contain anything for manipulating the in-game UI, however.
- gui.widget (GUI Widget Support) - (Version 1.15.6 and later only) The widget submodule contains routines for operating on dialog widgets. Since they take a widget reference an argument, they can only be called while a dialog is onscreen.
- wml (WML Tables) - The wml module contains functions for working with WML tables.
- location_set (Location Sets) - A module for working with sets of locations, optionally associating data to each location. Not loaded by default.
- functional - Higher-order functions module. Not loaded by default.
- stringx - Additional string support functions, to augment the built-in string module.
- mathx - (Version 1.15.13 and later only) Additional math and randomization support functions, to augment the built-in math module.
- filesystem - (Version 1.15.13 and later only) Functions that allow read-only access to arbitrary files in the data folder.
- ai - Functions that instruct the AI on how to move.
- unit_test - Functions that can be used to write unit tests; only available in [test] scenarios.
Wesnoth Types
Wesnoth defines a large number of userdata types, some of which are quite common and complex. Most of them are documented alongside the function that creates them, but some of the most common or complex ones are listed below.
- translatable strings - a string that will be translated by the engine.
- vconfig - a WML object that automatically substitutes variables on the fly.
- unit - represents a reference to Wesnoth unit on the map, on the recall list, or private to Lua.
- weapon - represents a unit's weapon.
- race - represents a unit's race.
- unit type - represents a unit's type.
- side - represents a single side (player) in the game.
- widget - represents a GUI2 widget.
- map - represents the game map.
- hex - represents a single hex on the map.