Difference between revisions of "Sandbox"
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Comment by '''ABC''': Northerners etc | Comment by '''ABC''': Northerners etc | ||
− | Comment by ''' | + | Comment by '''patience_reloaded''': Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them. |
− | Comment by ''' | + | Comment by '''Hsaelt''': Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace |
Comment by '''Knightmare''': Burn. Everything. | Comment by '''Knightmare''': Burn. Everything. | ||
Comment by '''ABC''': Dunefolk etc | Comment by '''ABC''': Dunefolk etc |
Revision as of 15:22, 10 April 2021
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Comment by ABC: Loyalists etc
Comment by Elven: Rebels. They have a good trio. A tank (fighter), support/heal (shamans) and DPS (archer).
Comment by ABC: Northerners etc
Comment by patience_reloaded: Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.
Comment by Hsaelt: Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace
Comment by Knightmare: Burn. Everything.
Comment by ABC: Dunefolk etc