Difference between revisions of "How to play Northerners2"

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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24spearman.png</div>
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24spearman.png</div>
 
* <b>good defense in mountains</b>, but low hitpoints
 
* <b>good defense in mountains</b>, but low hitpoints
* neutral, can be upgraded into 2 stronger units
+
* chaotic, can be upgraded into 2 stronger units
 
* <b>strong</b> against drakes, cavalry and mages; <b>weak</b> against almost everyone
 
* <b>strong</b> against drakes, cavalry and mages; <b>weak</b> against almost everyone
 
* strong melee attack (pierce), weak ranged attack (pierce)
 
* strong melee attack (pierce), weak ranged attack (pierce)
  
<b>Troll Whelp</b> is a tree-like creature with high HP, but poor defenses, that can heal itself.
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<b>Troll Whelp</b> is a small troll with high HP, but poor defenses, that can heal itself.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24trolls%24whelp.png</div>
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24trolls%24whelp.png</div>
* <b>low defenses everythere</b>, but with a lot of hitpoints
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* <b>good defense in mountains</b>, but with a lot of hitpoints
* lawful
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* chaotic
* <b>strong</b> against skeletons, spearmen, saurians; <b>weak</b> in fight against multiple units with fire or blade weapons
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* <b>strong</b> against skeletons, spearmen, saurians; <b>weak</b> when fighting multiple enemies
* strong melee attack (impact)
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* medium melee attack (impact)
  
 
<b>Naga fighter</b> is a warrior and scout connected with water.
 
<b>Naga fighter</b> is a warrior and scout connected with water.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24nagas%24fighter.png</div>
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24nagas%24fighter.png</div>
 
* <b>good defense in water (50-70%)</b>
 
* <b>good defense in water (50-70%)</b>
* lawful, can be upgraded into 2 useful units (slowing netcaster or spearman with better ranged attack)
+
* chaotic
 
* <b>strong</b> on maps with lots of water and swamps; <b>weak</b> on maps with small amount of water
 
* <b>strong</b> on maps with lots of water and swamps; <b>weak</b> on maps with small amount of water
* weak melee attack (pierce), strong ranged attack (pierce)
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* strong melee attack (blade)
  
 
==Starting troops==
 
==Starting troops==
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https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24wolf-rider.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24wolf-rider.png
https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24spearman.png
 
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24trolls%24whelp.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24trolls%24whelp.png
https://units.wesnoth.org/1.15/pics/core%24images%24units%24nagas%24fighter.png
 
  
Choose a leader wisely. Good leaders might be someone with good abilities, if you wish to use him/her on the frontline in small maps. '''White Mage''', '''Druid''' or '''Elvish Captain''' will do just fine. Good healer is more effective than shamans and can also remove poison. Leadership will make your units more powerful. You can also pick up '''Elvish Ranger''' if you are on map with lots of forest hexes.
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https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24wolf-rider.png  Add one Rider on maps without much water
 +
https://units.wesnoth.org/1.15/pics/core%24images%24units%24nagas%24fighter.png  Add one Naga Fighter on maps with water
  
==General Rebel Strategies==
 
  
[[Rebels]] have excellent defense in forests. A primary consideration for your strategy should be holding and leveraging available forest hexes. Your faction is largely compromised of the neutral Elves, but the Mage, Wose, and Merman are Lawful. You will be strongest in the day, but if your opponent is also lawful it is usually best to fight at night.
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Northerners does not have many good leaders '''Troll'''s can be easily killed in battle, but regenerate out of combat. '''Slayer'''s with good defence and poison might be useful and you do not need to recruit too much expensive assassins. Against undead, '''Slurbow''' is very good choice with ability to destroy both sketelons, ghosts and ghouls.
  
Rebels have an abundance of ranged attacks in addition to the Dextrous trait on Elves. This enables frequent chances to attack without taking retaliation damage; it also guarantees any opponent attacking you will take some damage in return.
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==General Northerner Strategies==
  
Second only to the Drakes, Rebels have good mobility. The Scout has the highest level 1 movement in the game, and all of your Elves have the efficient woodland movetype. Attempt to take an early village advantage and later [[Glossary|ZOC]]ing your opponent's weakened units.
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In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison will be a crucial strategic element as Northerners have the only ranged poison at the beggining of the game. Grunts and Whelps will be the meat of your army, but make sure to recruit Grunts or Assassins to hold villages, as Whelps do a poor job of this with 40% defense.
  
The Elves bring multiple special abilities to the table. The Elvish Captain provides access to the Leadership trait, which can prove the difference when fighting an enemy at their chosen time of day. Shamans provide +4 healing and the ability to slow enemy units, a cornerstone of the Rebel strategy; their 70% defense in forests even allows them to provide effective front line support.
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Northerners level quickly on the whole compared to other factions, so try to level any unit as they all grow in power quickly. Nagas upon level actually fare rather well on land, and Trolls will double their damage. Levelling Grunts gains you a great number of hp, but they are a tad slower to level than the other units at your disposal. Wolf Riders also do well as Pillagers to slow your enemy, and Assassins become better than Grunts at dealing melee damage. Try to focus your xp alotment to gain an advantage.
 +
 
 +
Your lack of ranged combat will mean you will be vulnerable to ranged counter-attacks. Plan accordingly and have some Assassins nearby to help defend against retaliation. Trolls are good for frontline blockers for their Regen, but keep them in hills or mountains where they have decent defense. Your archers are cheap and very good against some enemies, so it is a good idea to combine them with even cheaper and stronger grunts.
  
 
==Villages==
 
==Villages==
Generally, elves does not have a lot of hitpoints, so healing in villages to full health is quick. Use scouts to get to the distant villages. Fighters are good for holding them. Use woses more often on maps with limited number of villages, because they do not benefit from them and cannot defend them effectively.
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Use goblins or wolf riders to get villages. Defend them with grunts, they are your best unit for this. When not facing someone with magical attacks, use assassins. If assassin is defending a village and he poisons enemy unit, that enemy will have to run a long way to other village, or lose HPs very fast.

Revision as of 12:21, 3 March 2021

WORK IN PROGRESS!


Northerner units

Orcish Archer is one of two ranged units of the northerners. While weak, orcish archers might use both classic pierce and fire damage.

core%24images%24units%24orcs%24archer.png
  • good defense in mountains and hills, but low hitpoints
  • chaotic
  • strong vs drakes, horsemen and undead; weak vs ulfserkers, mages and ghouls...
  • weak melee attack (blade), strong ranged attack (pierce AND fire)

Orcish Assassin is another ranged units, but very specialised in high defense and using of poison against his enemies.

core%24images%24units%24orcs%24assassin.png
  • great defense in mountains, forests and villages, but low hitpoints
  • chaotic
  • strong against all living targets; weak against skeletons and ghosts
  • weak melee attack (blade), weak marksman and poison ranged attack (pierce)

Orcish Grunt is the cheapest strong unit in Battle for Wesnoth, that can be recruited right away. Strong melee unit that costs only 12 gold.

core%24images%24units%24orcs%24grunt.png
  • good defense in mountains and villages
  • chaotic
  • strong vs mages, woses, outlaws; weak vs nobody, useful in every match
  • strong melee attack (blade)

Wolf Rider is very fast, moving quickly in hills. Good for capturing villages and as a support fighter. Not vulnerable to pierce attacks like other cavalry unit.

core%24images%24units%24goblins%24wolf-rider.png
  • good defense in mountains, very fast in hills
  • chaotic, can be upgraded into 2 useful units (pillager with fire and slow or strong cavalry)
  • strong vs retreating wounded units; weak vs multiple targets and in 1v1 battle
  • weak melee attack (blade)

Goblin Spearman is level 0 unit, so you do not need to pay him gold. Cheap, but weak. Can collect villages if they are not far away.

core%24images%24units%24goblins%24spearman.png
  • good defense in mountains, but low hitpoints
  • chaotic, can be upgraded into 2 stronger units
  • strong against drakes, cavalry and mages; weak against almost everyone
  • strong melee attack (pierce), weak ranged attack (pierce)

Troll Whelp is a small troll with high HP, but poor defenses, that can heal itself.

core%24images%24units%24trolls%24whelp.png
  • good defense in mountains, but with a lot of hitpoints
  • chaotic
  • strong against skeletons, spearmen, saurians; weak when fighting multiple enemies
  • medium melee attack (impact)

Naga fighter is a warrior and scout connected with water.

core%24images%24units%24nagas%24fighter.png
  • good defense in water (50-70%)
  • chaotic
  • strong on maps with lots of water and swamps; weak on maps with small amount of water
  • strong melee attack (blade)

Starting troops

core%24images%24units%24orcs%24archer.png core%24images%24units%24orcs%24assassin.png core%24images%24units%24orcs%24grunt.png core%24images%24units%24goblins%24wolf-rider.png core%24images%24units%24trolls%24whelp.png

core%24images%24units%24goblins%24wolf-rider.png Add one Rider on maps without much water core%24images%24units%24nagas%24fighter.png Add one Naga Fighter on maps with water


Northerners does not have many good leaders Trolls can be easily killed in battle, but regenerate out of combat. Slayers with good defence and poison might be useful and you do not need to recruit too much expensive assassins. Against undead, Slurbow is very good choice with ability to destroy both sketelons, ghosts and ghouls.

General Northerner Strategies

In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison will be a crucial strategic element as Northerners have the only ranged poison at the beggining of the game. Grunts and Whelps will be the meat of your army, but make sure to recruit Grunts or Assassins to hold villages, as Whelps do a poor job of this with 40% defense.

Northerners level quickly on the whole compared to other factions, so try to level any unit as they all grow in power quickly. Nagas upon level actually fare rather well on land, and Trolls will double their damage. Levelling Grunts gains you a great number of hp, but they are a tad slower to level than the other units at your disposal. Wolf Riders also do well as Pillagers to slow your enemy, and Assassins become better than Grunts at dealing melee damage. Try to focus your xp alotment to gain an advantage.

Your lack of ranged combat will mean you will be vulnerable to ranged counter-attacks. Plan accordingly and have some Assassins nearby to help defend against retaliation. Trolls are good for frontline blockers for their Regen, but keep them in hills or mountains where they have decent defense. Your archers are cheap and very good against some enemies, so it is a good idea to combine them with even cheaper and stronger grunts.

Villages

Use goblins or wolf riders to get villages. Defend them with grunts, they are your best unit for this. When not facing someone with magical attacks, use assassins. If assassin is defending a village and he poisons enemy unit, that enemy will have to run a long way to other village, or lose HPs very fast.