Difference between revisions of "Guide to UMC Content"
(→Eras) |
(→Era of Four Moons) |
||
Line 2,726: | Line 2,726: | ||
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician. | -The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician. | ||
− | -The Pygmies ( | + | -The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units. |
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker. | -The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker. |
Revision as of 15:59, 28 May 2014
This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. See also Player UMC Reviews, as well as here for further information and here for currently non-available UMC-content. Feel free to edit this, it is a wiki.
Contents
- 1 Blueprint for Campaigns
- 2 Blueprint for Eras
- 3 Battle for Wesnoth 1.10.x - stable
- 3.1 Campaigns
- 3.1.1 A Gryphon's Tale
- 3.1.2 After the Storm
- 3.1.3 Aldur The Great
- 3.1.4 Alfhelm the Wise
- 3.1.5 A New Order
- 3.1.6 Antar, Son of Rheor
- 3.1.7 A Story of the Northlands
- 3.1.8 A Vision Blinded
- 3.1.9 Bad Moon Rising
- 3.1.10 Battle Against Time
- 3.1.11 Besieged Druids
- 3.1.12 Birth of a Lich
- 3.1.13 Bitter Revenge
- 3.1.14 Cavanagh The Conqueror
- 3.1.15 Cities of the Frontier
- 3.1.16 Considerate Dead
- 3.1.17 Count Kromire
- 3.1.18 Dystopia
- 3.1.19 Elvish Dynasty RPG
- 3.1.20 Fall of Silvium
- 3.1.21 Fate of a Princess
- 3.1.22 Flight to Freedom
- 3.1.23 Forgotten Kingdom
- 3.1.24 Forward they Cried
- 3.1.25 Galuldur's First Journey
- 3.1.26 Girl unDead
- 3.1.27 Grnk the Mighty
- 3.1.28 Hunter
- 3.1.29 Inky's Quest
- 3.1.30 Invasion from the Unknown
- 3.1.31 Invasion of Eliador
- 3.1.32 King
- 3.1.33 Langrisser Sample Campaign
- 3.1.34 Legend of Far North
- 3.1.35 Legend of the Invincibles
- 3.1.36 Merry Christmas
- 3.1.37 Only Death Behind
- 3.1.38 Panther Lord
- 3.1.39 Random Campaign
- 3.1.40 Rebellion in the North
- 3.1.41 Return of the Monster
- 3.1.42 Return to Noelren
- 3.1.43 Return to Ruins
- 3.1.44 Salt Wars
- 3.1.45 Saving Elensefar
- 3.1.46 Shameless Crossover Excuse
- 3.1.47 Swamplings
- 3.1.48 Swamp Witch's Curse
- 3.1.49 Talentless Mage
- 3.1.50 The Attack of the Western Cavalry
- 3.1.51 The Blind Sentinel
- 3.1.52 The Dark Alliance
- 3.1.53 The Dark Hordes
- 3.1.54 The Devil's Flute
- 3.1.55 The Earth's Gut
- 3.1.56 The Epic of Vaniyera
- 3.1.57 The Fall of Wesnoth
- 3.1.58 The Flight of Drakes
- 3.1.59 The Founding of Borstep
- 3.1.60 The Great Invasion
- 3.1.61 The Legend Begins
- 3.1.62 The Library of Kratemaqht
- 3.1.63 The Militia
- 3.1.64 The Roar of the Woses
- 3.1.65 The Three Elves
- 3.1.66 The Sojournings of Grog
- 3.1.67 The Unstoppable Legion
- 3.1.68 The White Troll
- 3.1.69 To Lands Unknown
- 3.1.70 Up from Slavery
- 3.1.71 Warmaster
- 3.1.72 Way of Dragon
- 3.2 Eras
- 3.1 Campaigns
- 4 Battle for Wesnoth 1.11.x - development
- 4.1 Campaigns
- 4.1.1 A Gryphon's Tale
- 4.1.2 After the Storm
- 4.1.3 Antar, Son of Rheor
- 4.1.4 A Song of Fire (The Dragon Trilogy, Part I)
- 4.1.5 A Vision Blinded
- 4.1.6 Bad Moon Rising
- 4.1.7 Birth of a Lich
- 4.1.8 Coming of the Storm
- 4.1.9 Invasion from the Unknown
- 4.1.10 Invasion of Eliador
- 4.1.11 Legend of Far North
- 4.1.12 Legend of the Invincibles
- 4.1.13 Merry Christmas
- 4.1.14 Only Death Behind
- 4.1.15 Rebellion in the North
- 4.1.16 Roboke's Island
- 4.1.17 Ruthless
- 4.1.18 Saving Elensefar
- 4.1.19 Soldier of Wesnoth
- 4.1.20 Sven's Adventure
- 4.1.21 The Devil's Flute
- 4.1.22 The Earth's Gut
- 4.1.23 The Epic of Vaniyera
- 4.1.24 The Flight of Drakes
- 4.1.25 The Legend Begins
- 4.1.26 The Library of Kratemaqht
- 4.1.27 The Militia
- 4.1.28 The Rising
- 4.1.29 The Roar of the Woses
- 4.1.30 The Three Elves
- 4.1.31 The Sojournings of Grog
- 4.1.32 The White Troll
- 4.1.33 To Lands Unknown
- 4.1.34 War of the Jewel (The Dragon Trilogy, Part II)
- 4.1.35 Warmaster
- 4.2 Eras
- 4.1 Campaigns
Blueprint for Campaigns
- Description:
- Author:
- Maintainer: if not maintained by the author anymore.
- Status:
- Broken = Does not work at all
- Incomplete = Partially written, no progress
- WIP = Partially written, some progress
- Complete = Completely written, but buggy as well as potential balance issues.
- Finished = Completely written, minimal to no bugs, slight balance issues possible.
- Length:
- Version:
- Requirements: (only if needed)
- Difficulty:
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
- Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
- Easy
- Normal
- Hard
- Style:
Please note: Many campaigns will feature more than one style. Please list the most significant ones.
- Skirmish = small to medium sized armies, your standard Wesnoth gameplay
- Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
- RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
- Survival = being exposed to changing, spawning enemies while remaining on the same map
- Large Battle = large number of units on the battlefield, sizely maps
- Simulation = campaigns feat. terrain modification, alternative resources
- Boss battle = the challenge is to defeat a single powerful enemy unit
- Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
- Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
- Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
- Forum: Links to the feedback and development threads at forums.wesnoth.org
Blueprint for Eras
- Description:
- Author:
- Maintainer: if not maintained by the author anymore.
- Status:
- Broken = Does not work at all
- Incomplete = Partially written, no progress
- WIP = Partially written, progress
- Complete = Completely written, but buggy as well as potential balance issues.
- Finished = Completely written, minimal to no bugs, slight balance issues possible.
- Faction Descriptions: Describe your individual factions here.
- Version:
- Requirements: (only if needed)
- Forum: Links to the feedback and development threads at forums.wesnoth.org
Battle for Wesnoth 1.10.x - stable
Campaigns
A Gryphon's Tale
A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.
Author: Ringcaat/Dwarven_Void
Status: One branch complete, most incomplete
Length: 11-12 scenarios (branch dependent)
Version: 0.6.12
Difficulty: Easy
Style: RPG/minigames
Faction/Era: Gryphon/Orc
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&
After the Storm
Follow the journey of Galas and his band following the events of Invasion from the Unknown
Author: shadowmaster/ShikadiLord
Status: Finished
Length: 3 episodes of 13 scenarios each, some of which are multi-part
Version: 0.9.9
Difficulty: Medium-hard
Style: Skirmish, Boss Battle, Dungeon
Faction/Era: Many custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32091
Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
Aldur The Great
This is a story about Aldur the Great.
Author: pintercsabi
Status: Complete, but unbalanced
Length: 5 playable scenarios
Version: 1.2.2
Difficulty: Unbalanced
Style: Skirmish
Faction/Era: Default
Forum: -
Note: (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs
Alfhelm the Wise
This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.
Author: turin
Maintainer: UnwiseOwl
Status: Complete
Length: 15 gameplay scenarios
Version: 0.6.0
Difficulty: Moderate
Style: Skirmish
Faction/Era: Imperial Era, Marauders.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=17144
Note: (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]
A New Order
The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe? Note: This campaign contains mature themes, some of which may be unsuitable for children.
Author: szopen
Status: Finished.
Length: 45 scenarios.
Version: 1.2.15
Requirements: Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Akladians, Khalifate
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=6486
Note: (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.
Antar, Son of Rheor
This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.
Author: Adamant14
Status: WIP
Length: 9 playable scenarios / 1 cutscene
Version: 0.9.9
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Loyalists and Elves (feat. fencer as main hero + various allies)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
A Story of the Northlands
A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.
Author: zepko
Status: Complete
Length: 10 playable scenarios + 1 dialogue-only
Version: 1.0.0
Difficulty: Normal
Style: Skirmish
Faction/Era: Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.
A Vision Blinded
Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.
Author: LemonTea
Maintainer: Adamant14
Status: Complete
Length: 13 playable scenarios + 1 dialogue-only
Version: 1.0.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Elves (+ Trolls, Outlaws)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
Bad Moon Rising
An expedition to gather treasure from the cold north sets off compounding disaster.
Author: Doofus-01
Status: Finished
Length: 20 scenarios
Version: 1.4.4.a
Difficulty: Hard
Style: Skirmish
Faction/Era: Archaic Era
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31348
Battle Against Time
Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)
Author: Wonderboy
Status: Complete
Length: 4 playable scenarios + 1 prologue scenario
Version: 1.0.0
Difficulty: Hard
Style: Skirmish
Faction/Era: Default: Orcs
Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=27319
Besieged Druids
A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.
Author: Celtic Minstrel
Status: Complete
Length: 9 scenarios
Version: 1
Difficulty: Unbalanced
Style: Skirmish
Faction/Era: Default, Elves
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
Birth of a Lich
This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge
Author: chak_abhi
Status: Finished
Length: 12 playable scenarios / 2 dialogue only
Version: 1.0.3
Difficulty: Normal
Style: Skirmish, Large Battle, Dungeon
Faction/Era: Human outlaws, dwarves, undead
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37057
Bitter Revenge
Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.
Author: Wonderboy
Status: Complete
Length: 11 playable scenarios + 4 dialogue only
Version: 1.1.0
Difficulty: Hard
Style: Skirmish
Faction/Era: Default (mostly outlaws and undead, custom units)
Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=26699
Cavanagh The Conqueror
This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.
Author: TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)
Status: WIP
Length: 10 Playable Scenarios so far
Version: 0.1.2
Difficulty: Normal
Style: Skirmish, limited RPG, limited Large Battle
Faction/Era: Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=35927
Cities of the Frontier
Settle a new town in the wilds north of the Great River.
This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.
Author: esci
Status: Complete
Length: Not fixed, approximately 6-10 seasons of 36 turns each Version: 0.5.1
Difficulty: Normal
Style: Simulation, Survival
Faction/Era: Default, Loyalist
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36004
Considerate Dead
As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.
Author: tribes45 aka tribes55
Status: Incomplete, unbalanced, abandoned
Length: 5 scenarios
Version: .009
Difficulty: Unbalanced
Style: Skirmish
Faction/Era: Default
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36522
Count Kromire
You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.
Author: Velensk
Maintainer: currently none
Status: Complete
Length: 9 scenarios
Version: 1.3.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Era of Myths, Vampires
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=21560
Dystopia
During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.
Author: bumbadadabum
Maintainer: ?
Status: Broken (does not load at all)
Length: 5 scenarios
Version: 0.9.0
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Loyalists
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=35530&p=564646&hilit=dystopia#p514297
Elvish Dynasty RPG
You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!
Sequel to Ooze Mini-Campaign
Author: spencelack
Maintainer: Wesbane
Status: Complete
Length: 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)
Version: 0.9.9b
Difficulty: Normal
Style: RPG, Skirmish
Faction/Era: Default, Elves
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=28627
Fall of Silvium
You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.
Author: turin
Maintainer: UnwiseOwl
Status: Complete
Length: 8 scenarios
Version: 0.6
Difficulty: Medium
Style: Skirmish
Faction/Era: Imperial Era, Lavinian Legion.
Forum: http://forums.wesnoth.org/viewtopic.php?f=31&t=24356
Note: The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.
Fate of a Princess
Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.
Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...
Author: SkyOne, mich, Simons Mith
Status: Finished
Length: 26-29 scenarios (some dialogue-only), 2 parts
Version: 0.9.24
Difficulty: Normal
Style: Skirmish, Dungeon
Faction/Era: Default with additions. You play two different, unique cross-faction combinations in each part.
Required Wesnoth version: 1.9.12 or later
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26327
Flight to Freedom
Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.
Authors: MadMax, Nova
Status: Complete
Length: 20 playable scenarios + 1 dialogue-only
Version: 5.1.2
Difficulty: Expert
Style: Skirmish, Large Battle, Puzzle
Faction/Era: Drakes
Required Wesnoth version: 1.11.9 or later
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=1887
Forgotten Kingdom
Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.
Author: Limabean
Maintainer: Chrysophylax
Status: Incomplete ( but all scenarios playable and balanced )
Length: 9 playable scenarios + 1 dialogue-only
Version: 0.1.7
Difficulty: Normal
Style: Skirmish
Faction/Era: Goblins, Trolls
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23483
Note: (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.
Forward they Cried
You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.
Author: Glowing Fish
Maintainer: 1.10 - Lord-Knightmare; 1.11 - Turuk
Status: Finished
Length: 1 scenario ( rather a single scenario than a campaign )
Version: 1.0.1
Difficulty: Hard
Style: Skirmish
Faction/Era: Default Loyalists
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23656&p=350126&hilit=forward+they+cried#p350126
Note: (Adamant14) Only a single scenario, but a great scenario. (UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.
Galuldur's First Journey
While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.
Author: mattsc
Status: Complete
Length: 8-9 scenarios
Version: 1.1.1
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Elves
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Girl unDead
A little undead girl fights against the Kingdom.
Author: tapaboy
Status: Complete
Length: 14 playable scenarios
Version: 1.0.1
Difficulty: Normal
Style: Skirmish
Faction/Era: Default undead,elves
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37458
Grnk the Mighty
All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.
Author: mattsc
Status: Part I complete
Length: 13 scenarios
Version: 1.0.5
Difficulty: Hard
Style: Skirmish, RPG
Faction/Era: Default, changing (no standard army building gameplay)
Required Wesnoth version: 1.9.5 or later
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34970
Hunter
This is a story. Not about a hunter. About thé Hunter.
Author: Thor the God
Status: WIP
Length: 4 scenario (unfinished ?)
Version: 0.0.1
Difficulty: easy, unbalanced
Style: Skirmish
Faction/Era: Default
Forum: no forum thread
Inky's Quest
The Cuttlefish Campaign Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.
Author: Telchin
Status: Complete
Length: 12 scenarios + story-only epilogue
Version: 1.3.0
Difficulty: Easy
Style: Skirmish
Faction/Era: Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32501
Invasion from the Unknown
Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.
Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.
Author: shadowmaster
Maintainer: Espreon
Status: Finished
Length: 26 scenarios in two episodes
Version: 1.90.6
Difficulty: Normal
Style: Skirmish, Dungeon, Boss battle
Faction/Era: Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.
Invasion of Eliador
A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.
Author: Sam M. (Genosuke)
Maintainer: trewe
Status: Complete
Length: 10 scenarios + epilogue
Version: 1.0.4
Style: RPG, Skirmish, Puzzle
Difficulty: Easy
Faction: Default (outlaws)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=6556
Wiki: Invasion_of_Eliador
King
The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.
Author: Alexjercan
Maintainer: -
Status: Broken, Unbalanced, Unfinished
Length: 14 scenarios
Version: 1.0.1
Style: Skirmish
Difficulty: Unbalanced
Faction: Default
Forum: no forum thread
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)
Langrisser Sample Campaign
The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.
Author: Morath
Status: Finished
Length: 1 playable scenario
Version: 0.1.0.5
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Elves
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36417&hilit=Langrisser
Wikipedia: What is Langrisser
Note: (Adamant14) Single scenario, different from usual Wesnoth behaviour.
Legend of Far North
The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'
Author: chak_abhi
Status: Finished
Length: 16 playable scenarios / 1 dialogue only,1 cutscene
Version: 1.0.2
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Orcs, Trolls, Saurians, Nagas
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34769
Legend of the Invincibles
Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.
Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...
Author: Dugi
Status: complete
Length: 200 (+8 talk-only) scenarios
Version: 3.0.1
Difficulty: Normal
Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
Merry Christmas
Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.
Author: Desert_Shyde
Status: Finished
Length: 3 playable scenarios
Version: 1.1.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Custom
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32519
Only Death Behind
Legends of the Emerald Forest, chapter II: Only Death Behind.
Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.
This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.
Author: NoQ
Status: Complete
Length: 7 playable scenarios / 1 talk only
Version: 1.0.0
Difficulty: Easy
Style: Skirmish
Faction/Era: Undead
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996
Note: (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.
Panther Lord
The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.
Author: Velensk
Maintainer: Lavender
Status: Finished
Length: 14 scenarios
Version: 1.0.2
Difficulty: Hard
Style: Skirmish
Faction/Era: Era of Four Moons, Darklanders (+ a wide variety of mercenaries)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34318
Random Campaign
Gain experience playing the Default Era faction of your choice in a campaign setting
Author: SigurdFireDragon
Status: Complete
Length: 7 playable scenarios
Version: 1.0.0
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Age of Heroes, & Era of Legends
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32922
Note: (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era. Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.
Rebellion in the North
A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."
Author: chak_abhi
Status: Finished
Length: 24 playable scenarios / 3 dialogue only,2 cutscenes
Version: 1.1.12
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Loyalists, Dwarves, Gryphons, Merfolk
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33059
Return of the Monster
It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....
A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.
Author: SkyOne
Status: Complete
Length: 16 playable, 2 dialog scenarios
Version: 0.7.1
Difficulty: Normal
Style: Skirmish, Dungeon
Faction/Era: Default with additions. You play a custom naga faction and carapaces (a turtle-like race).
Required Wesnoth version: 1.10.x
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36438
Return to Noelren
A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.
Author: Pyrophorus
Status: Complete.
Length: 26 scenarios + 7 cut scenes
Version: 0.7.6
Requirements: BfW 1.10 (not tested on 1.11)
Difficulty: Easy, unbalanced
Style: Skirmish, RPG, Large Battle, Simulation
Faction/Era: Default + custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026
Note: (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!
Return to Ruins
The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.
Author: Jeff Stevens (Ulfsark)
Composer: Paul Fredericks (paulfredericksmusic.com)
Status: Complete
Length: 7 scenarios + 1 dialogue-only
Version: 0.5.1
Difficulty: Easy,Normal,Hard
Style: Skirmish
Faction/Era: Default,(Loyalists, Outlaws)
Required Wesnoth version: 1.10.x
Note: (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.
Salt Wars
Introductory campaign for the Era of Four Moons.
As an officer of one of the Sea States you must defend your organization from aggressive rivals.
Author: Velensk
Maintainer: Lavender
Status: Complete
Length: 5 scenarios
Version: 0.2.1
Difficulty: Easy
Style: Skirmish
Faction/Era: Era of Four Moons, Sea States
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31498
Saving Elensefar
Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.
Author: Turin
Maintainer: trewe
Status: Finished
Length: 1 year (around 12 scenarios)
Version: 1.5.2
Difficulty: Normal
Style: Skirmish, RPG, Simulation
Faction: Default Era
Forum: http://wesnoth.org/forum/viewtopic.php?t=3072&start=0
Wiki: Saving_Elensefar
Note: Labeled as Expert, recruit list changes in all scenarios.
Shameless Crossover Excuse
Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.
Author: Orcish Shyde, Mountain_King
Status: Complete
Length: 9 scenarios
Version: 1.1.0
Difficulty: Normal
Style: Skirmish
Faction: Undead
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32016&start=15
Swamplings
Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.
Author: John Rawlins (boru)
Status: Complete
Length: 14 scenarios
Version: 1.1.7n
Difficulty: Normal
Style: Skirmish
Faction: Goblins
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29784
Swamp Witch's Curse
A Faerie tale form the World of Four Moons.
Author: Velensk
Status: Complete
Length: 9 scenarios
Version: 1.0
Difficulty: Expert
Style: Skirmish
Faction: Freemen
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=40467
Talentless Mage
Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.
Author: Wonderboy
Status: Complete
Length: 11 playable scenarios + 3 dialogue scenarios
Version: 1.1.0
Difficulty: Hard
Style: Skirmish
Faction/Era: Noob Faction
Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=27608]
The Attack of the Western Cavalry
The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?
Author & Maintainer: WhiteWolf
Status: Under development, second beta phase
Length: 18, 19 or 20 maps, depending on your decisions
Version: 1.1.7beta"
Difficulty: Intermediate
Style: Mixed (Large battle & Stimulation & RPG & Skirmish)
Faction/Era: Custom, mixed (undead & human & elvish & custom)
Forum/Feedback: http://forums.wesnoth.org/viewtopic.php?f=8&t=36294
The Blind Sentinel
The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...
Author: WhiteWolf
Status: Under development, first beta phase
Length: 29 maps (26 playable) + bonus map (still experimental)
Version: 1.1.3beta"
Difficulty: Intermediate/Expert
Style: Mixed/Custom
Faction/Era: Humans,Undead,Custom
Forum/Feedback: http://forums.wesnoth.org/viewtopic.php?f=8&t=39269
The Dark Alliance
Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.
Author: Wonderboy
Status: Complete
Length: 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)
Version: 1.0.3"
Difficulty: Hard
Style: Skirmish
Faction/Era: Default: Recruit list changes in almost every scenario
Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=26924
The Dark Hordes
Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.
Author: Circon
Maintainer: Various
Status: Incomplete/WIP
Length: 11/?
Version:
Requirements:
Difficulty:
Style: Skirmish
Faction/Era: Default undead
Walkthrough: TheDarkHordes
Forum: [[1]]
The Devil's Flute
Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...
Author: lipk
Status: Complete, unmaintained
Length: 10 scenarios
Version: 0.1.4c
Difficulty: Unbalanced
Style: Skirmish, Minigames
Faction/Era: Outlaws
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36044
The Earth's Gut
The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.
Author: Anonymissimus
Maintainer: Anonymissimus
Status: WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)
Length: 23 scenarios, 5 of which are cutscene only, some others have changing objectives
Version: 0.2.14
Difficulty: Normal
Style: Dungeon, Skirmish
Faction/Era: Default, dwarves, woses, mages, a few custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
Note: This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).
The Epic of Vaniyera
The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...
Author: oreb, turin
Maintainer: UnwiseOwl
Status: Complete
Length: 6 scenarios
Version: 0.9.0
Difficulty: Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)
Note: (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].
Style: Skirmish
Faction/Era: Imperial Era, Sidhe.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
The Fall of Wesnoth
As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.
Author: Pewskeepski
Status: 1st part complete, 2nd WIP.
Length: 10 playable scenarios
Version: 1.0.8
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Outlaws
The Flight of Drakes
Legends of the Emerald Forest, chapter I: The Flight of Drakes.
Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.
This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.
Author: NoQ
Status: Finished
Length: 7 playable scenarios / 2 talk only
Version: 1.1.2
Difficulty: Easy
Style: Skirmish
Faction/Era: Drakes
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37981
The Founding of Borstep
The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!
Author: Beetlenaut
Status: Complete
Length: 10 and 1 dialogue only
Version: 1.1.1b
Difficulty: Hard
Style: Skirmish
Faction/Era: Default, Northerners
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29264
Note: (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.
Note: (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I hope you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.
The Great Invasion
Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult
Author: Alexjercan
Maintainer: -
Status: Broken
Length: 9 "playable" scenarios + 3 talk scenarios
Version: 1.0.0
Style: Skirmish
Difficulty: Unbalanced
Faction: Default
Forum: no forum thread
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)
The Legend Begins
The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.
Author: Tahsin Jahin Khalid (Lord-Knightmare)
Status: First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.
Length: Approximately 72 scenarios when completed.
Episode 1 - 28 scenarios
Episode 2 - 26 scenarios
Episode 3 - (still in development)
Version: 0.2.7
Requirements: War of Legends is required to be installed. Latest version recommended.
Difficulty: Intermediate
Style: skirmishes, survivals, large battles, dungeons, boss battles, simulations,
Faction/Era: Default, War of Legends, Custom Units
Custom units: Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...
Forum: Click Here
Notes:
The Library of Kratemaqht
An ancient story from the old continent.
Author: Rich Marinaccio (cephalo)
Status: Complete
Length: 17 scenarios
Version: 1.0.0
Difficulty: Unbalanced (some scenarios are Easy - some rather Hard)
Style: Skirmish, RPG
Faction/Era: Loyalists and custom units.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37798
Notes: (Adamant14) This campaign has a thought-out story, shows a great love for detail; It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.
The Militia
The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.
Author: Desert_Shyde
Status: Finished
Length: 15 scenarios
Version: 1.5.1
Difficulty: Normal
Style: Skirmish
Faction/Era: Default
Forum: http://forums.wesnoth.org/viewtopic.php?t=30294
The Roar of the Woses
When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.
Author: Alarantalara
Status: Finished
Length: 10-11 scenarios + 1 dialogue-only
Version: 1.2.7
Difficulty: Normal
Style: Skirmish
Faction/Era: Default with Additions (primarily Saurians, Nagas, Woses)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29830
Note: (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.
The Three Elves
Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?
Author: Stanislav Hoferek
Maintainer: trewe
Status: Complete
Length: 8 scenarios + 2 dialogue
Version: 0.9
Difficulty: Easy
Style: Skirmish
Faction: Default (Elves)
Forum: (does it have one?)
The Sojournings of Grog
Grog (as starred in Under the Burning Suns) goes home.
Author: Peter Christopher, Thomas Hockings
Maintainer: Elvish_Hunter
Status: Finished
Length: 18 playable scenarios in 2 parts
Version: 3.0.1
Difficulty: Normal
Style: Skirmish, Dungeon, Large Battle
Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.
The Unstoppable Legion
Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.
Author: Chris Neville-Smith (Chris NS)
Maintainer: Chris Neville-Smith (Chris NS)
Status: WIP
Length: Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.
Version: 0.8.7
Difficulty: Normal
Style: Mainly Skirmish
Faction/Era: Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.
The White Troll
The story of a white troll whelp with strange magic powers, who is raised in an elvish village.
Author: Wesnoth Italian Forum
Status: Complete
Length: 8 scenarios
Version: 1.0.0
Difficulty: Normal
Style: Skirmish
Faction/Era: Default: you play with elves and trolls. Also features custom units with special advancements and abilities.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38828
To Lands Unknown
This is the story of Mehir, the Summoner, and his journey to lands unknown.
Author: inferno8
Status: Complete
Length: 20 scenarios, 4 dialogue only
Version: 1.6.0
Difficulty: Intermediate (Era of Magic)
Style: Skirmish, Dungeon
Era: Era of Magic
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31799
Up from Slavery
The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.
Author: turin
Maintainer: UnwiseOwl
Status: Complete
Length: 7 scenarios
Version: 0.6.0
Difficulty: Normal
Style: Skirmish, Arena (= No recruit, small group gladiator fights)
Faction/Era: Imperial Era, Orcei Gladiatores
Note: (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]
Warmaster
One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...
Author: Conkinator
Maintainer: trewe
Status: Finished
Length: 16 battle + 2 bonus + 1 epilogue scenarios
Version: 1.3.5
Difficulty: Hard
Faction: Default (loyalists)
Style: Skirmish, Survival
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=15527
Way of Dragon
The story of what might happen if a person against his will transform into a dragon...
Author: DrakeDragon
Status: Complete
Length: 7 playable scenarios + 1 dialogue-only
Version: 1.2.0
Difficulty: Normal
Style: Skirmish/RPG
Faction/Era: Default Loyalists
Forum: Wesnoth Forum Russian Forum
Note: (Adamant14) Promising short campaign, you play with just a few units.
Eras
Era of Four Moons
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.
Author: Velensk
Status:
Faction Descriptions: The four core factions are:
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.
The other factions are:
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.
Version: 0.4.1
Forum: http://forums.wesnoth.org/viewtopic.php?f=19&t=30513
Battle for Wesnoth 1.11.x - development
Campaigns
Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.
A Gryphon's Tale
A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.
Author: Ringcaat/Dwarven_Void
Status: One branch complete, most incomplete
Length: 11-12 scenarios (branch dependent)
Version: 0.6.12
Difficulty: Easy
Style: RPG/minigames
Faction/Era: Gryphon/Orc
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&
After the Storm
Follow the journey of Galas and his band following the events of Invasion from the Unknown
Author: shadowmaster/ShikadiLord
Status: Finished
Length: 3 episodes of 13 scenarios each, some of which are multi-part
Version: 0.9.9
Difficulty: Medium-hard
Style: Skirmish, Boss Battle, Dungeon
Faction/Era: Many custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32091
Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
Antar, Son of Rheor
This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.
Author: Adamant14
Status: WIP
Length: 10 playable scenarios / 1 cutscene
Version: 0.10.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Loyalists and Elves (feat. fencer as main hero + various allies)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
Note: (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!
A Song of Fire (The Dragon Trilogy, Part I)
'Part I: The Last War - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.
'Part II: Towards the Rising Sun - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.
'Part III: Raging Skies - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.
Author: revansurik
Status: Complete
Length: 36 scenarios
Version: 0.4.7
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Default+War of Legends
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38210
A Vision Blinded
Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.
Author: LemonTea
Maintainer: Adamant14
Status: Complete
Length: 13 playable scenarios + 1 dialogue-only
Version: 1.0.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Elves (+ Trolls, Outlaws)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
Bad Moon Rising
An expedition to gather treasure from the cold north sets off compounding disaster.
Author: Doofus-01
Status: Finished
Length: 20 scenarios
Version: 1.5.8
Difficulty: Hard
Style: Skirmish
Faction/Era: Archaic Era
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31348
Birth of a Lich
This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge
Author: chak_abhi
Status: Finished
Length: 12 playable scenarios / 2 dialogue only
Version: 1.0.3
Difficulty: Normal
Style: Skirmish, Large Battle, Dungeon
Faction/Era: Human outlaws, dwarves, undead
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37057
Coming of the Storm
A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him.
Author: TrashMan
Status: WIP
Length: 26 playable scenarios / 4 dialogue only
Version: 1.2.1
Difficulty: Normal
Style: Skirmish, Large Battle, Dungeon
Faction/Era: Default
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23361
Invasion from the Unknown
Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.
Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.
Author: shadowmaster
Maintainer: Espreon
Status: Finished
Length: 26 scenarios in two episodes
Version: 1.90.6
Difficulty: Normal
Style: Skirmish, Dungeon, Boss battle
Faction/Era: Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.
Note: (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.
Invasion of Eliador
A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.
Author: Sam M. (Genosuke)
Maintainer: trewe
Status: Complete
Length: 10 scenarios + epilogue
Version: 1.0.4
Style: RPG, Skirmish, Puzzle
Difficulty: Easy
Faction: Default (outlaws)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=6556
Wiki: Invasion_of_Eliador
Legend of Far North
The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'
Author: chak_abhi
Status: Finished
Length: 16 playable scenarios / 1 dialogue only,1 cutscene
Version: 1.0.2
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Orcs, Trolls, Saurians, Nagas
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34769
Legend of the Invincibles
Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.
Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...
Author: Dugi
Status: complete
Length: 200 (+8 talk-only) scenarios
Version: 3.0.1
Difficulty: Normal
Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
Merry Christmas
Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.
Author: Desert_Shyde
Status: Finished
Length: 3 playable scenarios
Version: 1.1.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Custom
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32519
Only Death Behind
Legends of the Emerald Forest, chapter II: Only Death Behind.
Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.
This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.
Author: NoQ
Status: Complete
Length: 7 playable scenarios / 1 talk only
Version: 1.0.0
Difficulty: Easy
Style: Skirmish
Faction/Era: Undead
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996
Note: (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.
Rebellion in the North
A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."
Author: chak_abhi
Status: Finished
Length: 24 playable scenarios / 3 dialogue only,2 cutscenes
Version: 1.1.12
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Loyalists, Dwarves, Gryphons, Merfolk
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33059
Roboke's Island
Mystic Island Quest
Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.
"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)
"Ferocious battles and mysterious riddles await you." (Wesmere Post)
"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)
Author: x42
Status: beta, story-complete
Length: 18 playable scenarios + 6 story chapters
Version: 0.8.X-beta
Difficulty: Hard
Style:: various (RPG, Skirmish, Puzzle)
Faction/Era: Default (Fencer as main hero + various allies)
Forum: http://forums.wesnoth.org/viewtopic.php?f=31&t=39423
Note: Requires BfW ≥ 1.11.6 (for MicroAI)
Ruthless
A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story. (Beginner level, 10+ fights).
Author: homunculus
Status: Finished
Length: 12 playable scenarios + 5 cutscene scenarios
Version: 1.0.4
Difficulty: Normal
Style: Skirmish
Faction/Era: Default (Orcs)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37874
Note: (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story. You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.
Saving Elensefar
Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.
Author: Turin
Maintainer: trewe
Status: Finished
Length: 1 year (around 12 scenarios)
Version: 1.5.2
Difficulty: Normal
Style: Skirmish, RPG, Simulation
Faction: Default Era
Forum: http://wesnoth.org/forum/viewtopic.php?t=3072&start=0
Wiki: Saving_Elensefar
Note: Labeled as Expert, recruit list changes in all scenarios.
Soldier of Wesnoth
697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...
Author: revansurik
Status: Completed
Length: 31 scenarios
Version: 1.1.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Default+Khalifate+Custom Units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39123
Sven's Adventure
A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.
Author: kpearce
Status: Complete
Length: 19 scenarios
Version: 0.1.1
Difficulty: Normal
Style: RPG, Dungeon, Boss Battle
Faction/Era: Default (mixed factions)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39080
The Devil's Flute
Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...
Author: lipk
Status: Complete, unmaintained
Length: 10 scenarios
Version: 0.1.4c
Difficulty: Unbalanced
Style: Skirmish, Minigames
Faction/Era: Outlaws
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36044
The Earth's Gut
The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.
Author: Anonymissimus
Maintainer: Anonymissimus
Status: WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)
Length: 23 scenarios, 5 of which are cutscene only, some others have changing objectives
Version: 0.2.14
Difficulty: Normal
Style: Dungeon, Skirmish
Faction/Era: Default, dwarves, woses, mages, a few custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
Note: This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).
The Epic of Vaniyera
The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...
Author: oreb, turin
Maintainer: UnwiseOwl
Status: Complete
Length: 6 scenarios
Version: 0.9.0
Difficulty: Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)
Note: (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].
Style: Skirmish
Faction/Era: Imperial Era, Sidhe.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
The Flight of Drakes
Legends of the Emerald Forest, chapter I: The Flight of Drakes.
Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.
This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.
Author: NoQ
Status: Finished
Length: 7 playable scenarios / 2 talk only
Version: 1.1.2
Difficulty: Easy
Style: Skirmish
Faction/Era: Drakes
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37981
The Legend Begins
The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.
Author: Tahsin Jahin Khalid (Lord-Knightmare)
Status: First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.
Length: Approximately 72 scenarios when completed.
Episode 1 - 28 scenarios
Episode 2 - 26 scenarios
Episode 3 - (still in development)
Version: 0.2.7
Requirements: War of Legends is required to be installed. Latest version recommended.
Difficulty: Intermediate
Style: skirmishes, survivals, large battles, dungeons, boss battles, simulations,
Faction/Era: Default, War of Legends, Custom Units
Custom units: Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...
Forum: Click Here
Notes:
The Library of Kratemaqht
An ancient story from the old continent.
Author: Rich Marinaccio (cephalo)
Status: Complete
Length: 17 scenarios
Version: 1.0.0
Difficulty: Unbalanced (some scenarios are Easy - some rather Hard)
Style: Skirmish, RPG
Faction/Era: Loyalists and custom units.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37798
Notes: (Adamant14) This campaign has a thought-out story, shows a great love for detail; It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.
The Militia
The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.
Author: Desert_Shyde
Status: Finished
Length: 15 scenarios
Version: 1.5.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Default
Forum: http://forums.wesnoth.org/viewtopic.php?t=30294
The Rising
A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.
Author: Paulomat4
Status: unfinished
Length: 8 scenarios, 1 talking only
Version: 1.1.0
Difficulty: challenging
Style: Skirmish, Large Battle, RPG-elements
Faction/Era: Default, Elves, Humans
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39512
The Roar of the Woses
When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.
Author: Alarantalara
Status: Finished
Length: 10-11 scenarios + 1 dialogue-only
Version: 1.2.7
Difficulty: Normal
Style: Skirmish
Faction/Era: Default with Additions (primarily Saurians, Nagas, Woses)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29830
Note: (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.
The Three Elves
Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?
Author: Stanislav Hoferek
Maintainer: trewe
Status: Complete
Length: 8 scenarios + 2 dialogue
Version: 0.9
Difficulty: Easy
Style: Skirmish
Faction: Default (Elves)
Forum: (does it have one?)
The Sojournings of Grog
Grog (as starred in Under the Burning Suns) goes home.
Author: Peter Christopher, Thomas Hockings
Maintainer: Elvish_Hunter
Status: Finished
Length: 18 playable scenarios in 2 parts
Version: 3.0.1
Difficulty: Normal
Style: Skirmish, Dungeon, Large Battle
Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.
The White Troll
The story of a white troll whelp with strange magic powers, who is raised in an elvish village.
Author: Wesnoth Italian Forum
Status: Complete
Length: 8 scenarios
Version: 1.0.0
Difficulty: Normal
Style: Skirmish
Faction/Era: Default: you play with elves and trolls. Also features custom units with special advancements and abilities.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38828
To Lands Unknown
This is the story of Mehir, the Summoner, and his journey to lands unknown.
Author: inferno8
Status: Complete
Length: 20 scenarios, 4 dialogue only
Version: 1.6.0
Difficulty: Intermediate (Era of Magic)
Style: Skirmish, Dungeon
Era: Era of Magic
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31799
War of the Jewel (The Dragon Trilogy, Part II)
Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...
Author: revansurik
Status: Complete
Length: 38 scenarios + epilogue
Version: 0.1.4
Difficulty: Normal
Style: Skirmish/Large Battle
Faction/Era: War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944
Warmaster
One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...
Author: Conkinator
Maintainer: trewe
Status: Finished
Length: 16 battle + 2 bonus + 1 epilogue scenarios
Version: 1.3.5
Difficulty: Hard
Faction: Default (loyalists)
Style: Skirmish, Survival
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=15527
Eras
Era of Four Moons
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.
Author: Velensk
Status:
Faction Descriptions: The four core factions are:
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.
The other factions are:
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.
Version: 0.5.1