Difference between revisions of "Guide to UMC Content"

From The Battle for Wesnoth Wiki
(Eras)
(Era of Four Moons)
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-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.
 
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.
  
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.
+
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.
  
 
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.
 
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.

Revision as of 15:59, 28 May 2014

This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. See also Player UMC Reviews, as well as here for further information and here for currently non-available UMC-content. Feel free to edit this, it is a wiki.

Contents

Blueprint for Campaigns

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, some progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Length:
  • Version:
  • Requirements: (only if needed)
  • Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

    • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
    • Easy
    • Normal
    • Hard
  • Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones.

    • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
    • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
    • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
    • Survival = being exposed to changing, spawning enemies while remaining on the same map
    • Large Battle = large number of units on the battlefield, sizely maps
    • Simulation = campaigns feat. terrain modification, alternative resources
    • Boss battle = the challenge is to defeat a single powerful enemy unit
    • Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
  • Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
  • Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Blueprint for Eras

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Faction Descriptions: Describe your individual factions here.
  • Version:
  • Requirements: (only if needed)
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Battle for Wesnoth 1.10.x - stable

Campaigns

A Gryphon's Tale

A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.

Author: Ringcaat/Dwarven_Void

Status: One branch complete, most incomplete

Length: 11-12 scenarios (branch dependent)

Version: 0.6.12

Difficulty: Easy

Style: RPG/minigames

Faction/Era: Gryphon/Orc

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&


After the Storm

Follow the journey of Galas and his band following the events of Invasion from the Unknown

Author: shadowmaster/ShikadiLord

Status: Finished

Length: 3 episodes of 13 scenarios each, some of which are multi-part

Version: 0.9.9

Difficulty: Medium-hard

Style: Skirmish, Boss Battle, Dungeon

Faction/Era: Many custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32091

Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!

Players’ Review(s)

Aldur The Great

This is a story about Aldur the Great.

Author: pintercsabi

Status: Complete, but unbalanced

Length: 5 playable scenarios

Version: 1.2.2

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default

Forum: -

Note: (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs


Alfhelm the Wise

This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.

Author: turin

Maintainer: UnwiseOwl

Status: Complete

Length: 15 gameplay scenarios

Version: 0.6.0

Difficulty: Moderate

Style: Skirmish

Faction/Era: Imperial Era, Marauders.

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=17144

Note: (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]


A New Order

The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe? Note: This campaign contains mature themes, some of which may be unsuitable for children.

Author: szopen

Status: Finished.

Length: 45 scenarios.

Version: 1.2.15

Requirements: Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Akladians, Khalifate

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=6486

Note: (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.

Players’ Review(s)


Antar, Son of Rheor

This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.

Author: Adamant14

Status: WIP

Length: 9 playable scenarios / 1 cutscene

Version: 0.9.9

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Loyalists and Elves (feat. fencer as main hero + various allies)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075

Players’ Review(s)


A Story of the Northlands

A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.

Author: zepko

Status: Complete

Length: 10 playable scenarios + 1 dialogue-only

Version: 1.0.0

Difficulty: Normal

Style: Skirmish

Faction/Era: Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.

Custom Units


A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete

Length: 13 playable scenarios + 1 dialogue-only

Version: 1.0.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded


Bad Moon Rising

An expedition to gather treasure from the cold north sets off compounding disaster.

Author: Doofus-01

Status: Finished

Length: 20 scenarios

Version: 1.4.4.a

Difficulty: Hard

Style: Skirmish

Faction/Era: Archaic Era

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31348


Battle Against Time

Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)

Author: Wonderboy

Status: Complete

Length: 4 playable scenarios + 1 prologue scenario

Version: 1.0.0

Difficulty: Hard

Style: Skirmish

Faction/Era: Default: Orcs

Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=27319


Besieged Druids

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete

Length: 9 scenarios

Version: 1

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342


Birth of a Lich

This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge

Author: chak_abhi

Status: Finished

Length: 12 playable scenarios / 2 dialogue only

Version: 1.0.3

Difficulty: Normal

Style: Skirmish, Large Battle, Dungeon

Faction/Era: Human outlaws, dwarves, undead

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37057


Bitter Revenge

Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.

Author: Wonderboy

Status: Complete

Length: 11 playable scenarios + 4 dialogue only

Version: 1.1.0

Difficulty: Hard

Style: Skirmish

Faction/Era: Default (mostly outlaws and undead, custom units)

Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=26699


Cavanagh The Conqueror

This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.

Author: TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)

Status: WIP

Length: 10 Playable Scenarios so far

Version: 0.1.2

Difficulty: Normal

Style: Skirmish, limited RPG, limited Large Battle

Faction/Era: Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=35927


Cities of the Frontier

Settle a new town in the wilds north of the Great River.

This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.

Author: esci

Status: Complete

Length: Not fixed, approximately 6-10 seasons of 36 turns each Version: 0.5.1

Difficulty: Normal

Style: Simulation, Survival

Faction/Era: Default, Loyalist

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36004


Considerate Dead

As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.

Author: tribes45 aka tribes55

Status: Incomplete, unbalanced, abandoned

Length: 5 scenarios

Version: .009

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36522


Count Kromire

You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.

Author: Velensk

Maintainer: currently none

Status: Complete

Length: 9 scenarios

Version: 1.3.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Era of Myths, Vampires

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=21560


Dystopia

During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.

Author: bumbadadabum

Maintainer:  ?

Status: Broken (does not load at all)

Length: 5 scenarios

Version: 0.9.0

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Loyalists

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=35530&p=564646&hilit=dystopia#p514297


Elvish Dynasty RPG

You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!

Sequel to Ooze Mini-Campaign

Author: spencelack

Maintainer: Wesbane

Status: Complete

Length: 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)

Version: 0.9.9b

Difficulty: Normal

Style: RPG, Skirmish

Faction/Era: Default, Elves

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=28627


Fall of Silvium

You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.

Author: turin

Maintainer: UnwiseOwl

Status: Complete

Length: 8 scenarios

Version: 0.6

Difficulty: Medium

Style: Skirmish

Faction/Era: Imperial Era, Lavinian Legion.

Forum: http://forums.wesnoth.org/viewtopic.php?f=31&t=24356

Note: The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.


Fate of a Princess

Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.

Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...

Author: SkyOne, mich, Simons Mith

Status: Finished

Length: 26-29 scenarios (some dialogue-only), 2 parts

Version: 0.9.24

Difficulty: Normal

Style: Skirmish, Dungeon

Faction/Era: Default with additions. You play two different, unique cross-faction combinations in each part.

Custom units

Required Wesnoth version: 1.9.12 or later

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26327

Players’ Review(s)


Flight to Freedom

Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.

Authors: MadMax, Nova

Status: Complete

Length: 20 playable scenarios + 1 dialogue-only

Version: 5.1.2

Difficulty: Expert

Style: Skirmish, Large Battle, Puzzle

Faction/Era: Drakes

Required Wesnoth version: 1.11.9 or later

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=1887

Forgotten Kingdom

Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.

Author: Limabean

Maintainer: Chrysophylax

Status: Incomplete ( but all scenarios playable and balanced )

Length: 9 playable scenarios + 1 dialogue-only

Version: 0.1.7

Difficulty: Normal

Style: Skirmish

Faction/Era: Goblins, Trolls

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23483

Note: (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.


Forward they Cried

You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.

Author: Glowing Fish

Maintainer: 1.10 - Lord-Knightmare; 1.11 - Turuk

Status: Finished

Length: 1 scenario ( rather a single scenario than a campaign )

Version: 1.0.1

Difficulty: Hard

Style: Skirmish

Faction/Era: Default Loyalists

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23656&p=350126&hilit=forward+they+cried#p350126

Note: (Adamant14) Only a single scenario, but a great scenario. (UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.


Galuldur's First Journey

While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.

Author: mattsc

Status: Complete

Length: 8-9 scenarios

Version: 1.1.1

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31895


Girl unDead

A little undead girl fights against the Kingdom.

Author: tapaboy

Status: Complete

Length: 14 playable scenarios

Version: 1.0.1

Difficulty: Normal

Style: Skirmish

Faction/Era: Default undead,elves

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37458

Grnk the Mighty

All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.

Author: mattsc

Status: Part I complete

Length: 13 scenarios

Version: 1.0.5

Difficulty: Hard

Style: Skirmish, RPG

Faction/Era: Default, changing (no standard army building gameplay)

Custom units

Required Wesnoth version: 1.9.5 or later

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34970


Hunter

This is a story. Not about a hunter. About thé Hunter.

Author: Thor the God

Status: WIP

Length: 4 scenario (unfinished ?)

Version: 0.0.1

Difficulty: easy, unbalanced

Style: Skirmish

Faction/Era: Default

Forum: no forum thread


Inky's Quest

The Cuttlefish Campaign Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.

Author: Telchin

Status: Complete

Length: 12 scenarios + story-only epilogue

Version: 1.3.0

Difficulty: Easy

Style: Skirmish

Faction/Era: Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32501


Invasion from the Unknown

Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.

Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.

Author: shadowmaster

Maintainer: Espreon

Status: Finished

Length: 26 scenarios in two episodes

Version: 1.90.6

Difficulty: Normal

Style: Skirmish, Dungeon, Boss battle

Faction/Era: Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.

Players’ Review(s)'


Invasion of Eliador

A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.

Author: Sam M. (Genosuke)

Maintainer: trewe

Status: Complete

Length: 10 scenarios + epilogue

Version: 1.0.4

Style: RPG, Skirmish, Puzzle

Difficulty: Easy

Faction: Default (outlaws)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=6556

Wiki: Invasion_of_Eliador


King

The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.

Author: Alexjercan

Maintainer: -

Status: Broken, Unbalanced, Unfinished

Length: 14 scenarios

Version: 1.0.1

Style: Skirmish

Difficulty: Unbalanced

Faction: Default

Forum: no forum thread

Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)


Langrisser Sample Campaign

The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.

Author: Morath

Status: Finished

Length: 1 playable scenario

Version: 0.1.0.5

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36417&hilit=Langrisser

Wikipedia: What is Langrisser

Note: (Adamant14) Single scenario, different from usual Wesnoth behaviour.


Legend of Far North

The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'

Author: chak_abhi

Status: Finished

Length: 16 playable scenarios / 1 dialogue only,1 cutscene

Version: 1.0.2

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Orcs, Trolls, Saurians, Nagas

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34769


Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...

Author: Dugi

Status: complete

Length: 200 (+8 talk-only) scenarios

Version: 3.0.1

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Players’ Review(s)

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).


Merry Christmas

Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.

Author: Desert_Shyde

Status: Finished

Length: 3 playable scenarios

Version: 1.1.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Custom

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32519


Only Death Behind

Legends of the Emerald Forest, chapter II: Only Death Behind.

Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.

This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.

Author: NoQ

Status: Complete

Length: 7 playable scenarios / 1 talk only

Version: 1.0.0

Difficulty: Easy

Style: Skirmish

Faction/Era: Undead

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996

Player's Review

Note: (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.


Panther Lord

The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.

Author: Velensk

Maintainer: Lavender

Status: Finished

Length: 14 scenarios

Version: 1.0.2

Difficulty: Hard

Style: Skirmish

Faction/Era: Era of Four Moons, Darklanders (+ a wide variety of mercenaries)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34318

Players’ Review(s)


Random Campaign

Gain experience playing the Default Era faction of your choice in a campaign setting

Author: SigurdFireDragon

Status: Complete

Length: 7 playable scenarios

Version: 1.0.0

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Age of Heroes, & Era of Legends

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32922

Note: (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era. Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.


Rebellion in the North

A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."

Author: chak_abhi

Status: Finished

Length: 24 playable scenarios / 3 dialogue only,2 cutscenes

Version: 1.1.12

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Loyalists, Dwarves, Gryphons, Merfolk

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33059


Return of the Monster

It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....

A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.

Author: SkyOne

Status: Complete

Length: 16 playable, 2 dialog scenarios

Version: 0.7.1

Difficulty: Normal

Style: Skirmish, Dungeon

Faction/Era: Default with additions. You play a custom naga faction and carapaces (a turtle-like race).

Custom units

Required Wesnoth version: 1.10.x

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36438


Return to Noelren

A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.

Author: Pyrophorus

Status: Complete.

Length: 26 scenarios + 7 cut scenes

Version: 0.7.6

Requirements: BfW 1.10 (not tested on 1.11)

Difficulty: Easy, unbalanced

Style: Skirmish, RPG, Large Battle, Simulation

Faction/Era: Default + custom units

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026

Note: (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!

Players’ Review(s)


Return to Ruins

The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.

Author: Jeff Stevens (Ulfsark)

Composer: Paul Fredericks (paulfredericksmusic.com)

Status: Complete

Length: 7 scenarios + 1 dialogue-only

Version: 0.5.1

Difficulty: Easy,Normal,Hard

Style: Skirmish

Faction/Era: Default,(Loyalists, Outlaws)

Required Wesnoth version: 1.10.x

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37790&sid=9059f18497cda1219f42a626544d0ffd&p=540646#p540646

Note: (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.


Salt Wars

Introductory campaign for the Era of Four Moons.

As an officer of one of the Sea States you must defend your organization from aggressive rivals.

Author: Velensk

Maintainer: Lavender

Status: Complete

Length: 5 scenarios

Version: 0.2.1

Difficulty: Easy

Style: Skirmish

Faction/Era: Era of Four Moons, Sea States

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31498


Saving Elensefar

Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.

Author: Turin

Maintainer: trewe

Status: Finished

Length: 1 year (around 12 scenarios)

Version: 1.5.2

Difficulty: Normal

Style: Skirmish, RPG, Simulation

Faction: Default Era

Forum: http://wesnoth.org/forum/viewtopic.php?t=3072&start=0

Wiki: Saving_Elensefar

Note: Labeled as Expert, recruit list changes in all scenarios.

Shameless Crossover Excuse

Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.

Author: Orcish Shyde, Mountain_King

Status: Complete

Length: 9 scenarios

Version: 1.1.0

Difficulty: Normal

Style: Skirmish

Faction: Undead

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32016&start=15


Swamplings

Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.

Author: John Rawlins (boru)

Status: Complete

Length: 14 scenarios

Version: 1.1.7n

Difficulty: Normal

Style: Skirmish

Faction: Goblins

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29784

Players’ Review(s)


Swamp Witch's Curse

A Faerie tale form the World of Four Moons.

Author: Velensk

Status: Complete

Length: 9 scenarios

Version: 1.0

Difficulty: Expert

Style: Skirmish

Faction: Freemen

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=40467

Talentless Mage

Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.

Author: Wonderboy

Status: Complete

Length: 11 playable scenarios + 3 dialogue scenarios

Version: 1.1.0

Difficulty: Hard

Style: Skirmish

Faction/Era: Noob Faction

Custom Units

Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=27608]

Players’ Review(s)


The Attack of the Western Cavalry

The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?

Author & Maintainer: WhiteWolf

Status: Under development, second beta phase

Length: 18, 19 or 20 maps, depending on your decisions

Version: 1.1.7beta"

Difficulty: Intermediate

Style: Mixed (Large battle & Stimulation & RPG & Skirmish)

Faction/Era: Custom, mixed (undead & human & elvish & custom)

Forum/Feedback: http://forums.wesnoth.org/viewtopic.php?f=8&t=36294


The Blind Sentinel

The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...

Author: WhiteWolf

Status: Under development, first beta phase

Length: 29 maps (26 playable) + bonus map (still experimental)

Version: 1.1.3beta"

Difficulty: Intermediate/Expert

Style: Mixed/Custom

Faction/Era: Humans,Undead,Custom

Forum/Feedback: http://forums.wesnoth.org/viewtopic.php?f=8&t=39269


The Dark Alliance

Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.

Author: Wonderboy

Status: Complete

Length: 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)

Version: 1.0.3"

Difficulty: Hard

Style: Skirmish

Faction/Era: Default: Recruit list changes in almost every scenario

Custom Units

Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=26924


The Dark Hordes

Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.

Author: Circon

Maintainer: Various

Status: Incomplete/WIP

Length: 11/?

Version:

Requirements:

Difficulty:

Style: Skirmish

Faction/Era: Default undead

Custom Units

Walkthrough: TheDarkHordes

Forum: [[1]]


The Devil's Flute

Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...

Author: lipk

Status: Complete, unmaintained

Length: 10 scenarios

Version: 0.1.4c

Difficulty: Unbalanced

Style: Skirmish, Minigames

Custom Units

Faction/Era: Outlaws

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36044


The Earth's Gut

The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.

Author: Anonymissimus

Maintainer: Anonymissimus

Status: WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)

Length: 23 scenarios, 5 of which are cutscene only, some others have changing objectives

Version: 0.2.14

Difficulty: Normal

Style: Dungeon, Skirmish

Faction/Era: Default, dwarves, woses, mages, a few custom units

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800

Note: This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).


The Epic of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Complete

Length: 6 scenarios

Version: 0.9.0

Difficulty: Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)

Note: (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490


The Fall of Wesnoth

As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.

Author: Pewskeepski

Status: 1st part complete, 2nd WIP.

Length: 10 playable scenarios

Version: 1.0.8

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Outlaws

Custom units


The Flight of Drakes

Legends of the Emerald Forest, chapter I: The Flight of Drakes.

Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.

This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.

Author: NoQ

Status: Finished

Length: 7 playable scenarios / 2 talk only

Version: 1.1.2

Difficulty: Easy

Style: Skirmish

Faction/Era: Drakes

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37981


The Founding of Borstep

The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!

Author: Beetlenaut

Status: Complete

Length: 10 and 1 dialogue only

Version: 1.1.1b

Difficulty: Hard

Style: Skirmish

Faction/Era: Default, Northerners

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29264

Custom units

Player's Review


Note: (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.

Note: (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I hope you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.


The Great Invasion

Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult

Author: Alexjercan

Maintainer: -

Status: Broken

Length: 9 "playable" scenarios + 3 talk scenarios

Version: 1.0.0

Style: Skirmish

Difficulty: Unbalanced

Faction: Default

Forum: no forum thread

Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)


The Legend Begins

The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.

Author: Tahsin Jahin Khalid (Lord-Knightmare)

Status: First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.

Length: Approximately 72 scenarios when completed.


Episode 1 - 28 scenarios


Episode 2 - 26 scenarios


Episode 3 - (still in development)


Version: 0.2.7

Requirements: War of Legends is required to be installed. Latest version recommended.

Difficulty: Intermediate

Style: skirmishes, survivals, large battles, dungeons, boss battles, simulations,

Faction/Era: Default, War of Legends, Custom Units

Custom units: Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...

Forum: Click Here

Notes:


The Library of Kratemaqht

An ancient story from the old continent.

Author: Rich Marinaccio (cephalo)

Status: Complete

Length: 17 scenarios

Version: 1.0.0

Difficulty: Unbalanced (some scenarios are Easy - some rather Hard)

Style: Skirmish, RPG

Faction/Era: Loyalists and custom units.

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37798

Players’ Review(s)

Notes: (Adamant14) This campaign has a thought-out story, shows a great love for detail; It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.


The Militia

The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.

Author: Desert_Shyde

Status: Finished

Length: 15 scenarios

Version: 1.5.1

Difficulty: Normal

Style: Skirmish

Faction/Era: Default

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?t=30294


The Roar of the Woses

When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.

Author: Alarantalara

Status: Finished

Length: 10-11 scenarios + 1 dialogue-only

Version: 1.2.7

Difficulty: Normal

Style: Skirmish

Faction/Era: Default with Additions (primarily Saurians, Nagas, Woses)

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29830

Note: (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.


The Three Elves

Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?

Author: Stanislav Hoferek

Maintainer: trewe

Status: Complete

Length: 8 scenarios + 2 dialogue

Version: 0.9

Difficulty: Easy

Style: Skirmish

Faction: Default (Elves)

Forum: (does it have one?)


The Sojournings of Grog

Grog (as starred in Under the Burning Suns) goes home.

Author: Peter Christopher, Thomas Hockings

Maintainer: Elvish_Hunter

Status: Finished

Length: 18 playable scenarios in 2 parts

Version: 3.0.1

Difficulty: Normal

Style: Skirmish, Dungeon, Large Battle

Custom units

Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.


The Unstoppable Legion

Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.

Author: Chris Neville-Smith (Chris NS)

Maintainer: Chris Neville-Smith (Chris NS)

Status: WIP

Length: Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.

Version: 0.8.7

Difficulty: Normal

Style: Mainly Skirmish

Custom units

Faction/Era: Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.


The White Troll

The story of a white troll whelp with strange magic powers, who is raised in an elvish village.

Author: Wesnoth Italian Forum

Status: Complete

Length: 8 scenarios

Version: 1.0.0

Difficulty: Normal

Style: Skirmish

Faction/Era: Default: you play with elves and trolls. Also features custom units with special advancements and abilities.

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38828


To Lands Unknown

This is the story of Mehir, the Summoner, and his journey to lands unknown.

Author: inferno8

Status: Complete

Length: 20 scenarios, 4 dialogue only

Version: 1.6.0

Difficulty: Intermediate (Era of Magic)

Style: Skirmish, Dungeon

Era: Era of Magic

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31799

Players’ Review(s)


Up from Slavery

The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.

Author: turin

Maintainer: UnwiseOwl

Status: Complete

Length: 7 scenarios

Version: 0.6.0

Difficulty: Normal

Style: Skirmish, Arena (= No recruit, small group gladiator fights)

Faction/Era: Imperial Era, Orcei Gladiatores

Note: (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]


Warmaster

One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...

Author: Conkinator

Maintainer: trewe

Status: Finished

Length: 16 battle + 2 bonus + 1 epilogue scenarios

Version: 1.3.5

Difficulty: Hard

Faction: Default (loyalists)

Style: Skirmish, Survival

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=15527


Way of Dragon

The story of what might happen if a person against his will transform into a dragon...

Author: DrakeDragon

Status: Complete

Length: 7 playable scenarios + 1 dialogue-only

Version: 1.2.0

Difficulty: Normal

Style: Skirmish/RPG

Faction/Era: Default Loyalists

Forum: Wesnoth Forum Russian Forum

Note: (Adamant14) Promising short campaign, you play with just a few units.

Eras

Era of Four Moons

An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.

Author: Velensk

Status:

Faction Descriptions: The four core factions are:

-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.

-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.

-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.

-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.

The other factions are:

-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.

-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.

-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.

-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.

Version: 0.4.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=19&t=30513

Battle for Wesnoth 1.11.x - development

Campaigns

Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.

A Gryphon's Tale

A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.

Author: Ringcaat/Dwarven_Void

Status: One branch complete, most incomplete

Length: 11-12 scenarios (branch dependent)

Version: 0.6.12

Difficulty: Easy

Style: RPG/minigames

Faction/Era: Gryphon/Orc

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&


After the Storm

Follow the journey of Galas and his band following the events of Invasion from the Unknown

Author: shadowmaster/ShikadiLord

Status: Finished

Length: 3 episodes of 13 scenarios each, some of which are multi-part

Version: 0.9.9

Difficulty: Medium-hard

Style: Skirmish, Boss Battle, Dungeon

Faction/Era: Many custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32091

Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!

Players’ Review(s)

Antar, Son of Rheor

This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.

Author: Adamant14

Status: WIP

Length: 10 playable scenarios / 1 cutscene

Version: 0.10.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Loyalists and Elves (feat. fencer as main hero + various allies)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075

Players’ Review(s)

Note: (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!


A Song of Fire (The Dragon Trilogy, Part I)

'Part I: The Last War - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.

'Part II: Towards the Rising Sun - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.

'Part III: Raging Skies - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.

Author: revansurik

Status: Complete

Length: 36 scenarios

Version: 0.4.7

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Default+War of Legends

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38210

A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete

Length: 13 playable scenarios + 1 dialogue-only

Version: 1.0.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded


Bad Moon Rising

An expedition to gather treasure from the cold north sets off compounding disaster.

Author: Doofus-01

Status: Finished

Length: 20 scenarios

Version: 1.5.8

Difficulty: Hard

Style: Skirmish

Faction/Era: Archaic Era

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31348


Birth of a Lich

This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge

Author: chak_abhi

Status: Finished

Length: 12 playable scenarios / 2 dialogue only

Version: 1.0.3

Difficulty: Normal

Style: Skirmish, Large Battle, Dungeon

Faction/Era: Human outlaws, dwarves, undead

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37057


Coming of the Storm

A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him.

Author: TrashMan

Status: WIP

Length: 26 playable scenarios / 4 dialogue only

Version: 1.2.1

Difficulty: Normal

Style: Skirmish, Large Battle, Dungeon

Faction/Era: Default

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23361


Invasion from the Unknown

Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.

Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.

Author: shadowmaster

Maintainer: Espreon

Status: Finished

Length: 26 scenarios in two episodes

Version: 1.90.6

Difficulty: Normal

Style: Skirmish, Dungeon, Boss battle

Faction/Era: Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.

Players’ Review(s)'

Note: (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.


Invasion of Eliador

A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.

Author: Sam M. (Genosuke)

Maintainer: trewe

Status: Complete

Length: 10 scenarios + epilogue

Version: 1.0.4

Style: RPG, Skirmish, Puzzle

Difficulty: Easy

Faction: Default (outlaws)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=6556

Wiki: Invasion_of_Eliador


Legend of Far North

The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'

Author: chak_abhi

Status: Finished

Length: 16 playable scenarios / 1 dialogue only,1 cutscene

Version: 1.0.2

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Orcs, Trolls, Saurians, Nagas

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34769


Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...

Author: Dugi

Status: complete

Length: 200 (+8 talk-only) scenarios

Version: 3.0.1

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Players’ Review(s)

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).


Merry Christmas

Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.

Author: Desert_Shyde

Status: Finished

Length: 3 playable scenarios

Version: 1.1.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Custom

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32519


Only Death Behind

Legends of the Emerald Forest, chapter II: Only Death Behind.

Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.

This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.

Author: NoQ

Status: Complete

Length: 7 playable scenarios / 1 talk only

Version: 1.0.0

Difficulty: Easy

Style: Skirmish

Faction/Era: Undead

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996

Player's Review

Note: (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.


Rebellion in the North

A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."

Author: chak_abhi

Status: Finished

Length: 24 playable scenarios / 3 dialogue only,2 cutscenes

Version: 1.1.12

Difficulty: Normal

Style: Skirmish, Large Battle

Faction/Era: Loyalists, Dwarves, Gryphons, Merfolk

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33059


Roboke's Island

Mystic Island Quest

Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.

"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)

"Ferocious battles and mysterious riddles await you." (Wesmere Post)

"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)


Author: x42

Status: beta, story-complete

Length: 18 playable scenarios + 6 story chapters

Version: 0.8.X-beta

Difficulty: Hard

Style:: various (RPG, Skirmish, Puzzle)

Faction/Era: Default (Fencer as main hero + various allies)

Forum: http://forums.wesnoth.org/viewtopic.php?f=31&t=39423

Note: Requires BfW ≥ 1.11.6 (for MicroAI)


Ruthless

A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story. (Beginner level, 10+ fights).

Author: homunculus

Status: Finished

Length: 12 playable scenarios + 5 cutscene scenarios

Version: 1.0.4

Difficulty: Normal

Style: Skirmish

Faction/Era: Default (Orcs)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37874

Note: (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story. You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.


Saving Elensefar

Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.

Author: Turin

Maintainer: trewe

Status: Finished

Length: 1 year (around 12 scenarios)

Version: 1.5.2

Difficulty: Normal

Style: Skirmish, RPG, Simulation

Faction: Default Era

Forum: http://wesnoth.org/forum/viewtopic.php?t=3072&start=0

Wiki: Saving_Elensefar

Note: Labeled as Expert, recruit list changes in all scenarios.

Soldier of Wesnoth

697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...

Author: revansurik

Status: Completed

Length: 31 scenarios

Version: 1.1.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Default+Khalifate+Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39123

Sven's Adventure

A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.

Author: kpearce

Status: Complete

Length: 19 scenarios

Version: 0.1.1

Difficulty: Normal

Style: RPG, Dungeon, Boss Battle

Faction/Era: Default (mixed factions)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39080


The Devil's Flute

Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...

Author: lipk

Status: Complete, unmaintained

Length: 10 scenarios

Version: 0.1.4c

Difficulty: Unbalanced

Style: Skirmish, Minigames

Faction/Era: Outlaws

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36044


The Earth's Gut

The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.

Author: Anonymissimus

Maintainer: Anonymissimus

Status: WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)

Length: 23 scenarios, 5 of which are cutscene only, some others have changing objectives

Version: 0.2.14

Difficulty: Normal

Style: Dungeon, Skirmish

Faction/Era: Default, dwarves, woses, mages, a few custom units

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800

Note: This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).


The Epic of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Complete

Length: 6 scenarios

Version: 0.9.0

Difficulty: Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)

Note: (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490


The Flight of Drakes

Legends of the Emerald Forest, chapter I: The Flight of Drakes.

Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.

This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.

Author: NoQ

Status: Finished

Length: 7 playable scenarios / 2 talk only

Version: 1.1.2

Difficulty: Easy

Style: Skirmish

Faction/Era: Drakes

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37981


The Legend Begins

The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.

Author: Tahsin Jahin Khalid (Lord-Knightmare)

Status: First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.

Length: Approximately 72 scenarios when completed.


Episode 1 - 28 scenarios


Episode 2 - 26 scenarios


Episode 3 - (still in development)


Version: 0.2.7

Requirements: War of Legends is required to be installed. Latest version recommended.

Difficulty: Intermediate

Style: skirmishes, survivals, large battles, dungeons, boss battles, simulations,

Faction/Era: Default, War of Legends, Custom Units

Custom units: Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...

Forum: Click Here

Notes:


The Library of Kratemaqht

An ancient story from the old continent.

Author: Rich Marinaccio (cephalo)

Status: Complete

Length: 17 scenarios

Version: 1.0.0

Difficulty: Unbalanced (some scenarios are Easy - some rather Hard)

Style: Skirmish, RPG

Faction/Era: Loyalists and custom units.

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37798

Players’ Review(s)

Notes: (Adamant14) This campaign has a thought-out story, shows a great love for detail; It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.


The Militia

The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.

Author: Desert_Shyde

Status: Finished

Length: 15 scenarios


Version: 1.5.2

Difficulty: Normal

Style: Skirmish

Faction/Era: Default

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?t=30294


The Rising

A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.

Author: Paulomat4

Status: unfinished

Length: 8 scenarios, 1 talking only

Version: 1.1.0

Difficulty: challenging

Style: Skirmish, Large Battle, RPG-elements

Faction/Era: Default, Elves, Humans

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39512


The Roar of the Woses

When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.

Author: Alarantalara

Status: Finished

Length: 10-11 scenarios + 1 dialogue-only

Version: 1.2.7

Difficulty: Normal

Style: Skirmish

Faction/Era: Default with Additions (primarily Saurians, Nagas, Woses)

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29830

Note: (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.


The Three Elves

Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?

Author: Stanislav Hoferek

Maintainer: trewe

Status: Complete

Length: 8 scenarios + 2 dialogue

Version: 0.9

Difficulty: Easy

Style: Skirmish

Faction: Default (Elves)

Forum: (does it have one?)


The Sojournings of Grog

Grog (as starred in Under the Burning Suns) goes home.

Author: Peter Christopher, Thomas Hockings

Maintainer: Elvish_Hunter

Status: Finished

Length: 18 playable scenarios in 2 parts

Version: 3.0.1

Difficulty: Normal

Style: Skirmish, Dungeon, Large Battle

Custom units

Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.


The White Troll

The story of a white troll whelp with strange magic powers, who is raised in an elvish village.

Author: Wesnoth Italian Forum

Status: Complete

Length: 8 scenarios

Version: 1.0.0

Difficulty: Normal

Style: Skirmish

Faction/Era: Default: you play with elves and trolls. Also features custom units with special advancements and abilities.

Custom Units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38828


To Lands Unknown

This is the story of Mehir, the Summoner, and his journey to lands unknown.

Author: inferno8

Status: Complete

Length: 20 scenarios, 4 dialogue only

Version: 1.6.0

Difficulty: Intermediate (Era of Magic)

Style: Skirmish, Dungeon

Era: Era of Magic

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31799

Players’ Review(s)


War of the Jewel (The Dragon Trilogy, Part II)

Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...

Author: revansurik

Status: Complete

Length: 38 scenarios + epilogue

Version: 0.1.4

Difficulty: Normal

Style: Skirmish/Large Battle

Faction/Era: War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944

Warmaster

One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...

Author: Conkinator

Maintainer: trewe

Status: Finished

Length: 16 battle + 2 bonus + 1 epilogue scenarios

Version: 1.3.5

Difficulty: Hard

Faction: Default (loyalists)

Style: Skirmish, Survival

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=15527

Eras

Era of Four Moons

An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.

Author: Velensk

Status:

Faction Descriptions: The four core factions are:

-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.

-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.

-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.

-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.

The other factions are:

-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.

-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.

-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.

-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.

Version: 0.5.1

Forum: http://forums.wesnoth.org/viewtopic.php?f=19&t=30513