Difference between revisions of "BuildingScenarios"

From The Battle for Wesnoth Wiki
m
m (Index)
Line 16: Line 16:
 
:* [[BuildingScenariosShroudData|SHROUD_DATA Tutorial]] - A tutorial on shroud_data
 
:* [[BuildingScenariosShroudData|SHROUD_DATA Tutorial]] - A tutorial on shroud_data
 
:* [[BuildingScenariosBalancing|Balancing]] - How to balance your scenario
 
:* [[BuildingScenariosBalancing|Balancing]] - How to balance your scenario
:* [[BuildingScenariosFAQ|FAQ]] - Frequently Asked Questions
 
 
</div class="navtemplate">
 
</div class="navtemplate">
  

Revision as of 09:03, 21 February 2014

Wesnoth scenarios are the individual levels within the game. Or they can be advanced multiplayer maps, with extra characters and items and such. Each scenario contains two files. First is the map itself, this is described in BuildingMaps. The second is the config file. This configuration file is used to describe everything about the scenario. Both of the files are ascii and can be edited in any standard text editor (vi, notepad, etc.) If you decide to use a wordprocessor, please make sure you remember to Save As text (preferably with a .cfg extension).

Scenarios are written in the Wesnoth Markup Language.

This document is split into several sections, starting with a basic tutorial and moving into more complex techniques. From the information contained within this document you should have all the knowledge to create Wesnoth scenarios.

Remember that you can use all of the standard scenario files for reference. Sometimes an example is what you really need anyways. Between the campaigns included with the distribution, probably a lot of the game engine features have been used.

If you still don't understand something or can't get it to work, you can ask for assistance in the WML Workshop.

Quick Tag Index

ScenarioWML the top level tags [scenario], [multiplayer], [test], and [tutorial]

See Also