Difference between revisions of "Timeline of Ancient Irdya (Unofficial)"

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==Timeline of Pre-Wesnoth or Ancient Irdya==
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BW: Before Wesnoth
 +
YW: Years Wesnoth
  
This is meant to be a list of the historical events of Irdya that took place before the Kingdom of Wesnoth was established. It is un-official but provides enough details for any curious UMC creator.
+
==Timeline of Irdya==
  
===Location===
+
This is meant to be a list of the historical events of Irdya that took place before the Kingdom of Wesnoth was established as well as many events related to the Great Continent and Irdya. It is not official, but provides enough details for any curious UMC creator.
 +
 
 +
===Locations===
  
 
====Great Continent====
 
====Great Continent====
Information to be added soon.
+
This is Irdya's largest known continent, but, only a few parts of it had been explored.
----
 
  
====Arkenova====
+
=====The Sandy Wastes=====
Information to be added soon.
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This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Khalifate, a faction of Haldric's people that were separated and compelled to adapt to the barren conditions, may reside in settlements here. However, there is no evidence of their existence.
----
 
  
====Argea====
+
=====The Silver Lands=====
 +
The community lying to the east of Wesnoth is known as the Silver Lands. On its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fen, a swamp home to the hyena-like Gnolls and a saurian tribe. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.
  
The actual name of the continent that is referred in Wesfolk lore as the Old Continent.  
+
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.  
More information to be added.
+
----
+
=====Kingdom of Wesnoth=====
  
====The Sun's Cradle====
+
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located in the kingdom's eastern regions. Its most prominent city is Dan'Tonk.
This is a land distant from most centres of civilization; lying to the north of Argea, it is believed by some to be where orcs and minotaurs first appeared before spreading to Argea and then to the rest of the world. The first humans to reach this continent were the Windsong, who used is as a lab for their experiments; centuries after they were last seen there, the Sun's Cradle was again visited by humans of both the Aragwaith and the Hannuk people led by Myra of Hiera'Shirsha; there they founded the city of Maat'Kare.
 
A remarkable geographic feature of this continent is the Sun Path, a long valley that crosses the Sun's Cradle from east to west, and which is run by the great River Ruthen, with the Dark Island in its middle. To the north lie the frozen mountains of the vampires, while the southern mountains are ruled by the Motsoghnir and the Aigathol dwarves. Further southwards, there is the Silent Desert, which got its name from the fact that it is never plagued by storms.
 
To the west, one can find the plains and hills where orcs and goblins dwell; and, to the east, the city of Maat'Kare and its satellite towns are situated.
 
Centuries after Maat'Kare's founding, a catastrophic conflict known as the War of the Jewel reshaped the continent's landscape and political map, but little is known about it for now.
 
----
 
  
===Timeline:===
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[Link to the official timeline]
----
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[Link to the Geography of Wesnoth]
  
BW: Before Wesnoth
+
=====Elensefar=====
  
YW: Years Wesnoth
+
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth, or sometimes considered to be an independent region. Either way, it has been an ally of Wesnoth almost throughout its history.
  
==== Distant Past (circa ~12000 BW) ====
+
=====The Northlands=====
*Ancient legends tell that the dragons were once the dominant species on Irdya, threatening the balance of nature. The High Dragons of Water, Fire and of the Sky - Nitiballi, Agniballi and Svarballi - are created by the Guardians to restore it. Svarballi is, however, corrupted; Agniballi and Nitiballi defeat him after a catasthrophic war, and seal up his soul. Nitiballi sacrifices himself to heal the world's wounds, and his crystallized body becomes the Fountain of Life.
+
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.
  
==== Circa ~3800 BW ====
+
=====The Far North=====
*The Aragwaithi, most ancient of all known human peoples, found Garet-Desh, considered the cradle of human civilization, at the Aragwaith Meadows, central Great Continent. Its first king is Maethar the Great, the first owner of the Rod of Justice.
+
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves does reside within the Silent Forest in the aftermath of the First Elven Civil War.
  
==== 3500 BW ====
+
=====The Far South=====
*Ancient Dragon first appears, Shek'har first appears.
+
The region that lies beyond the southern border of Wesnoth and Aethenwood is known as the Far South. There is no factual account of what actually exists there, but many adventurers who had the opportunity to explore the region state that there is only a vast desert known as the Ashland Desert, which is actually a part of the Sandy Wastes.
 +
----
  
==== Circa ~3400 BW ====
+
====Arkenova====
*The Order of the Windsong first appears; they establish Foundations all over the Great Continent, but enter in conflict with various humans nations and also elves, their fiercest enemies.
+
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean and is considered by most explorers as a small continent.
  
==== 3370 BW ====
+
Arkenova has many geographical features that has attracted many adventurers and researchers since the time of its existence was made known. One notable feature is a mountain range that separates the majority of the continent from the eastern part. '''The White Realm''' is another amazing region, located at the northwestern part and is a large area enchanted in an eternal winter; but due to a catastrophic war, known as the '''Great Arkenovan War''', that erupted throughout the continent, this region was reclaimed by the sea. In the very heart of Arkenova, lies '''New Genesis''' — a human-dwarven city that is completely surrounded by a barrier of impervious mountains and is the home of the renowned adventurer and strategist, Jahin. To the east of New Genesis, lies the gateway to the former kingdom of the Vampires - who were driven away in the aftermath of the '''Great Arkenovan War'''.
*The Windsong Foundation of Hiera'Shirsha is established in the Windy Mountains; its Librarian manages to forge friendly ties with neighbouring peoples.
 
  
==== 3230 BW ====
+
The majority of the north and south of Arkenova are deserts, home to the drakes and elves respectively; the elves, however, were eradicated by an sinister empire, which was later defeated by Jahin. There is also a vast forest, known as the Forest of Anuvien, to the southeast that is home to the wood elves and a thick swamp to the North that is the abode of the Saurians.
*By this year, all Windsong Foundations have been either destroyed or abandoned, but for Hiera'Shirsha.
 
  
==== 3200 BW ====
+
=====Prominent Cities=====
*First Kalian - great council of the peoples of the great continent- named after the council of the elves - convened at Hiera'Shirsha to decide the peace between the Windsong and the elves; the Aragwaithi and the Aigathol Dwarves serve as mediators.
+
'''New Genesis''' - a human city, located at the heart of Arkenova.
 +
''Tugkron''' - a troll city in the subterranean regions of the Northwestern mountains.
 +
'''Zetharon''' - a minotaur city located in the southwestern region of Arkenova, northwards from the Elven forest of Anuvien.
 +
'''Giovelia''' - an Elven city located within the forest of Anuvien.
 +
'''Gartok''' - the orcish capital city, established at the heart of the Northeastern mountains.
 +
'''Korutag''' - an orcish city, known for its defensive fortifications.
 +
'''Cavan''' - an ogre city, afflicted with the orcish sovereignty.
 +
'''Terrogean''' - Dwarven city in the subterranean region of the Southwestern mountains.
 +
----
  
==== 3090 BW ====
+
====Argea====
*Second age of the Aragwaithi Kingdom upon the great continent, King Abhai I founds Abhan dynasty.
 
  
==== 2835-2834 BW ====
+
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent, but, no data have ever confirmed this. This land was where Haldric's people first originated. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are orcish homelands and some Minotaurs are also seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies on its northern shores, but the southern one is the location of a vast forest. Not many things about this forest is known, save for the fact that it is rumoured to be the abode of many strange creatures - abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, names this forest the Forest of Nightmares.
*The dragon Krathon rebels against the High Dragon of Fire, Agniballi and attacks the Aragwaith Meadows from the south while the Aragwaithi are fighting a civil war.
 
*Against his father's orders, Prince Abhai of Garet-Desh and his best friend, Aryon, go to the Windsong Foundation of Hiera'Shirsha to seek their help; there they meet the Weaver Maat.
 
*Fractured Aragwaithi mount little effective resistance against Krathon; however the other races of the Windy Mountains near the Meadows unite to face the threat. United armies of Dwarves, Aragwaithi, Elves and Windsong meet Krathon outside of Garet-Desh. The king is mortally wounded; he gives the Rod of Justice to Abhai, who harnesses its power and repels the enemy army.
 
*Abhai leads Garet-Desh's army to Unyathan, where he faces Krathon again. Aryon is killed, buts Abhai kills Krathon. In the same year, he is crowned King Abhai III of Garet-Desh.
 
  
==== 2828 BW ====
+
====The Green Isle====
*Abhai III takes advantage of his kingdom's might to proclaim himself the High King of the Aragwaithi, thus decisively ending the Aragwaithi Civil War.
+
A large island lying somewhere on the Great Ocean, between the continents Argea and the Great Continent (Argh! Somebody please make a better name this!) and is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).
  
==== 2826 BW ====
+
The central and southern area are home to the Isle-folk (Halric's people) - refugees from Anaktoran who settled there, and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Years later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.
*Myra, later known as Myra of Hiera'Shirsha, is born at the village of Kiera, in the southern Meadows.
 
  
==== 2820 BW ====
+
The natives of the Green Isle are seldom encountered and are thought to reside in locations that were never explored before, namely the northern regions, excluding the location of Jevyan's Haven. The very few people who had crossed paths with these natives refer to them as a nobility. Despite the natives demonstrating themselves as a noble race, they remain as minor settlements who are at a fragile peace and wars are common between them. The natives have many fine sailors and their vessels, although very crude in design, are very fast. They also have a taste for herbal and fire magic and their skills with weapons such as swords and spears are somewhat fascinating. Centuries later, they were eventually called the Aragwaithi.
*Maat is chosen as the new Head of the Windsong Order, the youngest and - arguably - most powerful of them all.
 
  
==== 2804 BW ====
+
In the exodus of Haldric's people and the Wesfolk from the Green Isle, only the Aragwaithi remained there, since they were not willing to leave their homeland and most kingdoms went into hiding, to locations where the orcs would seldom look. A settlement of the Aragwaithi, however, was compelled to flee from the Green Isle and ended up arriving at the northeastern shores of Arkenova.
*Shek'har, viceroy of the Dragons' Land, still bitter over Krathon's unavenged death, awakens Svarballi. Svarballi kills Agniballi and starts preparing a massive attack on the western areas of the Great Continent. Dragon army sweeps across Great Continent.
 
*Princess Alenya of Lintanir is sent to the Aragwaith Meadows, where she'd arrive in the following year.
 
  
==== 2803 BW ====
+
====Lands of the Icy North====
*The drake armies commanded by Khrakrahs besiege Hiera'Shirsha while Maat is not there; the saurian Assix steals the Book of the Dead from there and begins raising the first large-scale undead army in recorded history, save perhaps for those of Lich Lords Cahal and Jevyan; Hiera'Shirsha falls, and Myra leads the remaining Windsong to Garet-Desh. '''A Song of Fire''' begins.
+
The northern most landmass of Irdya or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation but, neither the foundation's exact location nor its existence is specified.
*Myra seeks the Fountain of Life in an attempt to find a way in which to defeat Svarballi, accompanied by a soldier, Jevyan of Garet-Desh.
+
----
*A massive attack led by Shek'har himself forces the elves, the trolls and the dwarves to evacuate the Windy Mountains.
 
*Final battle of the Last War takes place at Garet-Desh; the allies resist until Svarballi himself appears. Maat sacrifices herself to trap the souls of Svarballi and three other dragons inside a gem, which Myra finds. Varthan, son of Abhai III and the new owner of the Rod of Justice, leads the Aragwaithi, the trolls, the elves and a few Windsong to the north, whilst Myra leads the Windsong, the dwarves and a few Aragwaithi to the east.
 
  
==== 2802-2800 BW ====
+
===Timeline:===
*The refugees led by Myra enter the Hannuk Steppes, where she meets her father, Tarkyn.
+
----
*The vanguard of Shek'har's armies attack Tarkyn's lands, led by an undead Assix, who is vanquished by Myra.
 
*At the city of Ughure, Myra and her people are found by Shek'har and betrayed by the other Hannuks. Myra unleashes Svarballi's power to destroy Shek'har and most of his army, but is nearly killed by the explosion. Later, Jevyan calls the gem 'Sky Soul' for the first time.
 
*After the Battle of a Thousand Tears, during which a drake army led by Khrakrahs is held off, the refugees leave the Great Continent and sail eastwards, towards a continent known by the Windsong as the Sun's Cradle.
 
*On the way to the Sun's Cradle, Myra finds the Trident of the Seas, a weapon forged by Nitiballi himself.
 
  
==== 2799 BW ====
+
==== 2600 BW ====
*The refugees reach the Sun's Cradle, and meet the orc sovereign Ogesh and the Celestial Seraphin Lords. The refugees take the Land's End peninsula, granted to them by the wargs,from vampires and minotaurs. The legendary city of Maat'Kare is founded there.
+
* Empire of Anaktoran is founded.
 
 
==== 2797-2796 BW ====
 
*The Aragwaithi reach the northern shore and set sail towards the northern horizons. They arrive at the shores of the Farthest North. They start building settlements which would eventually become great cities.
 
 
 
==== 2794 BW ====
 
*Continental War begins in the Sun's Cradle between the vampires and the orcs led by Hagor against all other nations. An army led by Myra defeats the vampire lord Vrykos; almost at the same time, the new Windsong Foundation of Hiera'Laksha is besieged by a Celestial horde. The Celestial lord Grigorius steals the Sky Soul, and in an attempt to harness its powers, is possessed by Svarballi. Myra manages to defeat him, but the Sky Soul is lost after the battle. '''A Song of Fire''' ends.
 
 
 
 
 
====2785 BW ====
 
*Maat'Karian explorers discover a new land-mass southwards from the Sun's Cradle, separated by a strait. Maat'Karian colonists start building settlements there. They name it Argea (the Aragwaithi true name of the continent upon which Wesnoth will later be situated).
 
  
==== 2735 BW ====
+
==== 2400 BW ====
*Various settlements, which have gradually grown into cities, break free from Maat'Kare, declaring themselves a separate country.
+
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.
 
 
==== 2700 BW ====
 
*Empire of Anaktoron is founded.
 
 
 
==== 2600 BW ====
 
*Civil war erupts in Anaktoron, leaving hundreds of thousands dead. First dark age. Anaktoron eventually re-united at some point.
 
  
 
==== Circa ~2000 BW ====
 
==== Circa ~2000 BW ====
*Galderien dynasty begins in Anaktoron; Anaktoron absorbs lesser kingdom of Helletia. Capital moved to Gyaldon.
+
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as "The Imperial City".
  
 
==== 1185 BW ====
 
==== 1185 BW ====
*War breaks out between the land of Anaktoron and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor, takes most of the remaining population and sets sail away from Anaktoron, leaving it to be devastated by the Lich Lords. '''[Library of Kratemaqht]'''
+
* War breaks out between the land of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor - takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords. '''[Library of Kratemaqht]'''
 
 
 
 
==== 1184 BW ====
 
*Human refugees from the empire of Anaktoron arrive at the western shores of the Arkenova. Seeing that the land is fit for colonization, they start to build a new empire.
 
  
==== 1182 BW ====
+
==== 1183 BW ====
*Distrustful of the Lich Lords, Maat'Kare cuts off any remaining contact it had with Argea.
+
* Human refugees from the empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.
  
==== 1146 BW ====
+
==== 984 BW ====
*The Empire of New Anaktoron is founded.
+
* The Empire of New Anaktoran is founded.
  
==== 1145 BW ====
+
==== 880 BW ====
*Kaliban, seeing a new human kingdom expand sends his most loyal general - a vampire lord -  to deal with them.
+
* Vaddyn, an Ancient Lich with mysterious elemental powers, arrives at Arkenova from a distant land and builds the Academy of Magic.
  
==== 1144 BW ====
+
==== 865 BW ====
*The Maat'Karian mages Akhen, Merwe and Mahyus, alongside the vampiress Nyx, arrive at the western shores of Arkenova. They help repel the attack of Kaliban and are given the ranks of advisors to the Emperor.
+
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.
  
==== 1136 BW ====
+
==== 820 BW ====
*Nyx is exposed as a vampire, and this causes the empire to turn against her and her friends. They flee east, accompanied by their young apprentice mages. Akhen, Merwe and Nyx return to Maat'Kare, but Mahyus stays at Arkenova. He and his students arrive at a secluded island in the central-northern part, where he uses his mighty elemental powers to establish the Great Academy. He then changes his name to the more native-sounding Markus.
+
* The elves of the Twilight Forest, growing fearful of the rising Vaddyn, send forth their armies against him. Vaddyn's elemental army decimates the elven attackers and the elemental master, in his rage, casts a fire spell that destroys the sacred home of the elves.
 
+
* Orcish Warlords invade the elven lands with their relentless hordes. The remnants of the elven society flee further eastwards and divide into two groups, one going north and the other going south.
==== 1080 BW ====
 
*Succumbed by old age, Markus transforms himself into an undead lich.
 
 
 
==== 1030 BW ====
 
* The elves of the Twilight Forest, growing fearful of the rising Markus, sent forth their armies against him. Markus' elemental army decimates the elven attackers and the elemental master, in his rage, casts a spell that destroys the sacred home of the elves.
 
* Orcish Warlords, seeing that the elves were vulnerable without their forest, invaded. The remnants of the elven society flees further eastwards and divides into two groups, one going North and the other going South.
 
 
* The northern faction of elves are forced into the underground realm by the saurians and with the help of the Faeries, they create the Last Forest.
 
* The northern faction of elves are forced into the underground realm by the saurians and with the help of the Faeries, they create the Last Forest.
 
* The southern faction of elves arrive at the land of the Burning Sky (a term used by the elves instead of desert) and build a settlement, gradually developing into a thriving and prosperous city.   
 
* The southern faction of elves arrive at the land of the Burning Sky (a term used by the elves instead of desert) and build a settlement, gradually developing into a thriving and prosperous city.   
  
==== 650-645 BW ====
+
==== 650 BW - 630 BW ====
*Settlers of New Anaktoron arrive at new land, south of Arkenova and start establishing settlements, eventually emancipating themselves from the empire.
+
* Settlers of New Anaktoran arrive at a new land, south of Arkenova and start establishing settlements, eventually emancipating themselves from the empire.
 
 
==== 590-585 BW ====
 
*Orcs wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
 
 
 
==== 560 BW ====
 
*A human lord, Tegwyn, gathering his loyal followers, leaves the Empire of New Anaktoron and journeys into the former capital of the elves. Acquiring the aid of the Elemental Wizards, he constructs Genesis - the first human city to be built in the Wild Lands. '''[Rise of Genesis]'''
 
  
==== 543 BW ====
+
==== 590 BW - 585 BW ====
*Lord Tegwyn passes away, succumbed by old age. His son, Gwydoc becomes his successor.
+
* Orcs wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
 +
* Five years later, the orcs sign a peace treaty, but end up breaking it a month later.
  
==== 540 BW ====
+
==== 460 BW ====
*Dantori, son of Gwydoc, is born.
+
* A human lord, Tegwyn, gathering his loyal followers, leaves the Empire of New Anaktoran and journeys into the former capital of the elves. Acquiring the aid of the Elemental Wizards, he constructs Genesis - the first human city to be built at the former kingdom of the elves.
  
==== 530-528 BW ====
+
==== 443 BW ====
*A new War Chief among the orcs has risen and he lauches a full-scale assault on Genesis. Lord Gwydoc falls, and Genesis is captured. Dantori flees and vows to avenge his father.
+
* Lord Tegwyn passes away, succumbed by old age. His son, Gwydoc, becomes his successor.
*Dantori saves a troll tribe from orcs and earns their trust. They attack Genesis next and are successful in recapturing it. The orcs War Chief dies leaving the orcs in another civil war. Genesis is repaired, trolls and humans start living together in harmony. Humans live inside the city, and the trolls reside in the underground catacombs beneath the city.
 
*In 528 BW, the vampires launch a campaign of dominating the entire island. They begin first by attacking Genesis. Dantori falls after a long siege and the human population is enslaved alongside trolls. '''[Fall of Genesis]'''
 
  
==== 520 BW ====
+
==== 260 BW - 258 BW ====
*War spreads throughout the northern regions of Arkenova - orcs, trolls, goblins, saurians and drakes enter a bitter war.
+
* Vampires attack Genesis and overwhelm the defenders, capturing the city. A troll tribe is also imprisoned inside Genesis by the vampires.
 +
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.
  
==== 260 BW ====
+
==== 210 BW ====
*Kratemaqht - guardian of the Library at the ancient capital of Anaktoron is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.
+
* Lich Lord Cahal visits the library in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.
  
==== 220 BW ====
+
==== 209 BW - 198 BW ====
*Lich Lord Cahal visits the library in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.
+
* Kratemaqht forges an alliance of various races in the Old Continent and declares war on the Lich Lords.
 +
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle.  
  
==== 210-198 BW ====
 
*Kratemaqht forges an alliance of various races in the Old Continent and declares war on the Lich Lords.
 
*After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. A faction of Jevyan's followers, led by Prince Caldor arrive on the southwestern shores of Arkenova. He leads his people to mercilessly conquer the broken Kingdom of Estersage and finds a new kingdom called New Wesland.
 
*King Caldor starts a campaign against the cave cultists who had abducted his sister Eliza. He is successful at infiltrating the heart of the enemy lands, but fails to vanquish the Lich Shirzo. He brings down the capital, but is later killed by the incoming enemy army. '''[The Wesfolk Prince]'''
 
 
 
==== 146 BW ====
 
==== 146 BW ====
*The Ruby of Fire finds its way into the hands of Lich lord Lenvan.
+
* The Ruby of Fire finds its way into the hands of Lich Lord Lenvan.
  
 
==== 100 BW ====
 
==== 100 BW ====
*Markus is impressed with the abilities of two twin mages, Morin and Morgan and takes takes them under his wing.
+
* Vaddyn is impressed with the abilities of a young mage, Morin, and takes him under his wing.
  
 
==== 62 BW ====
 
==== 62 BW ====
*Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.  
+
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.  
  
==== 40 BW ====
+
==== 40 BW - 37 BW ====
*The twins Morin and Morgan betrays Markus, and run away with a scroll about the Immortality Potion.
+
* Morin leaves the Academy, having mastered all forms of elemental magic as well as the necromantic arts.
*Morgan is later caught and her soul is used to make a dark magic potion.
+
* Vaddyn later finds out that Morin had stolen some of the Academy's secret lore and sets out to find him. He fails and returns a year later.
  
==== 38-24 BW ====
+
==== 37 BW - 24 BW ====
*The Grand Academy's High Mistress finds a wood elf infant in her garden. She finds herself bonded with the child, and raises Gioviel, the elf infant, as her own.
+
* The Academy's High Mistress finds a wood elf infant in her garden. She finds herself bonding with the child and raises Gioviel, the elf infant, as her own.
*The ten-year-old Gioviel shows magical abilities and is trained in the elemental arts.
+
* Gioviel shows magical potential, despite being an infant, and is trained in the elemental arts.
*Gioviel accidentally drinks an evil potion and is banished from the academy. She searches for a new home, and finds the Last Forest - An underground forest, created and inhabited by a faction of the Twilight Elves. She battles the undead and earns her place alongside them. '''[An Elven Elementalist]'''
+
* Gioviel accidentally drinks an evil potion and is banished from the academy. She searches for a new home, and finds the Last Forest - An underground forest, created and inhabited by a faction of the Twilight Elves. She battles the undead and earns her place alongside them. '''[An Elven Elementalist]'''
  
 
==== 19 BW ====
 
==== 19 BW ====
*Jahin, later known as the Lord of New Genesis, the Dragon-Conquerer, and the Protector of Irdya, is born.
+
* Jahin, later known as the Lord of New Genesis, is born.
 
 
==== 16 BW ====
 
*Barus, a power-hungry orc warlord,  ascends to be the High Chief of all the orcs in Arkenova.
 
  
 
==== 15 BW ====
 
==== 15 BW ====
*The Chaos Imperialists, alongside their demonic allies brought into Irdya from the Inferno, start to attack nearby lands.  
+
* Barus, a power-hungry orc warlord, ascends to be the High Chief of all the orcs in Arkenova.
 +
* The new Chaos Empire, alongside their demonic allies brought into Irdya from the Inferno, set out to conquer Arkenova.
  
==== 14-12 BW ====
+
==== 14 BW - 09 BW ====
*Kingdoms of Gaelia and Marhelm to the East of the lands soon to be called Wesnoth falls. The lands to the North and East of the Lins-Elens fall into chaos. First Ka'lian dissolved, with many elves moving westward, toward the lands where the followers of Haldric are soon to land. Demon Lord Vaxmos ousted by Jalin, restoring relative peace. He sails Northwest and stumbles upon Arkenova.  
+
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Demon Lord Vaxmos is ousted by Jalin, restoring relative peace. Jalin then sails west and stumbles upon Arkenova.
* Jalin unites the dwarves, elves, merfolk, carapaces and human settlers against the greater menace - the Chaos Empire.
+
* Jalin unites the dwarves, elves, mermen, carapaces and human settlers against the greater menace the new Chaos Empire.
  
==== 03-01 BW ====
+
==== 07 BW - 06 BW ====
*In the Lands of the Icy North, the Steppe Clans declare war against the Aragwaithi. The Aragwaithi lose and are forced to flee southwards. Having sailed for over a month, they arrive at Arkenova.
+
* In the Green Isle, the Aragwaithi settlement of Chief Warren is threatened by orcish invaders. The Aragwaithi lose and are forced to flee. Having sailed for over eight months, they arrive at Arkenova.
  
==== 01-05 YW ====
+
==== 01 YW - 05 YW ====
  
 
'''The Legend Begins''' takes place during this time.
 
'''The Legend Begins''' takes place during this time.
Line 219: Line 170:
 
* Jahin inspires the slaves of Genesis to revolt and frees Genesis.
 
* Jahin inspires the slaves of Genesis to revolt and frees Genesis.
 
* Accompanied by his friends, he leaves the city in search of allies.
 
* Accompanied by his friends, he leaves the city in search of allies.
* Jahin returns with the aid of the Orcs, Trolls, Drakes, Saurians, and Elves and breaks the vampiric occupation over Genesis, and renames it New Genesis.
+
* Jahin returns with the aid of the Orcs, Trolls, Drakes, Saurians, and Elves and breaks the vampiric occupation over Genesis, and renames it New Genesis, gaining the title 'the Lord of New Genesis' in the process.
* Jahin is given the title, the Lord of New Genesis.  
 
 
* Gathering enough allies, Jahin is able to defeat the Vampires, driving the majority away from Arkenova for good.
 
* Gathering enough allies, Jahin is able to defeat the Vampires, driving the majority away from Arkenova for good.
* Jahin is successful in closing the portal to the Inferno opened by Shirzo.
+
* Jahin is successful in closing the portal to the Inferno opened by Shirzo and destroys the last of the Chaos remnants (preventing distortion to the Space-Time continuum).
* Jahin slays the Red Dragon and earns the title Jahin the Dragon-conquerer.
+
* Jahin meets Jacques of Mosh and the latter introduces him into the study of Science.
* Jahin leads the Alliance of Light against the Chaos remnants, but the latter sails westwards.
+
* Jahin brings peace to Arkenova and establishes the Alliance of Light.
* Jahin defeats or breaks all enemies and establishes the Alliance of Light.
+
 
 +
==== 50 YW ====
 +
* '''Hero of Irdya''' begins. Jahin is approached by an Earthen King and the latter tells him to gather an army to fight an evil that may destroy Irdya.
  
 
===Sources===
 
===Sources===
Line 231: Line 183:
 
Information is derived from the campaigns:
 
Information is derived from the campaigns:
  
* A Song of Fire
 
 
* Library of Kratemaqht
 
* Library of Kratemaqht
* Rise of Genesis
+
* An Elven Elementalist
* Fall of Genesis
 
 
* Epic of Jalin
 
* Epic of Jalin
 
* The Legend Begins
 
* The Legend Begins
* An Elven Elementalist
+
* Hero of Irdya
* The Wesfolk Prince
 

Revision as of 05:48, 23 January 2014

BW: Before Wesnoth YW: Years Wesnoth

Timeline of Irdya

This is meant to be a list of the historical events of Irdya that took place before the Kingdom of Wesnoth was established as well as many events related to the Great Continent and Irdya. It is not official, but provides enough details for any curious UMC creator.

Locations

Great Continent

This is Irdya's largest known continent, but, only a few parts of it had been explored.

The Sandy Wastes

This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Khalifate, a faction of Haldric's people that were separated and compelled to adapt to the barren conditions, may reside in settlements here. However, there is no evidence of their existence.

The Silver Lands

The community lying to the east of Wesnoth is known as the Silver Lands. On its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fen, a swamp home to the hyena-like Gnolls and a saurian tribe. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.

Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.

Kingdom of Wesnoth

This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located in the kingdom's eastern regions. Its most prominent city is Dan'Tonk.

[Link to the official timeline] [Link to the Geography of Wesnoth]

Elensefar

A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth, or sometimes considered to be an independent region. Either way, it has been an ally of Wesnoth almost throughout its history.

The Northlands

The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.

The Far North

The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves does reside within the Silent Forest in the aftermath of the First Elven Civil War.

The Far South

The region that lies beyond the southern border of Wesnoth and Aethenwood is known as the Far South. There is no factual account of what actually exists there, but many adventurers who had the opportunity to explore the region state that there is only a vast desert known as the Ashland Desert, which is actually a part of the Sandy Wastes.


Arkenova

A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean and is considered by most explorers as a small continent.

Arkenova has many geographical features that has attracted many adventurers and researchers since the time of its existence was made known. One notable feature is a mountain range that separates the majority of the continent from the eastern part. The White Realm is another amazing region, located at the northwestern part and is a large area enchanted in an eternal winter; but due to a catastrophic war, known as the Great Arkenovan War, that erupted throughout the continent, this region was reclaimed by the sea. In the very heart of Arkenova, lies New Genesis — a human-dwarven city that is completely surrounded by a barrier of impervious mountains and is the home of the renowned adventurer and strategist, Jahin. To the east of New Genesis, lies the gateway to the former kingdom of the Vampires - who were driven away in the aftermath of the Great Arkenovan War.

The majority of the north and south of Arkenova are deserts, home to the drakes and elves respectively; the elves, however, were eradicated by an sinister empire, which was later defeated by Jahin. There is also a vast forest, known as the Forest of Anuvien, to the southeast that is home to the wood elves and a thick swamp to the North that is the abode of the Saurians.

Prominent Cities

New Genesis - a human city, located at the heart of Arkenova. Tugkron' - a troll city in the subterranean regions of the Northwestern mountains. Zetharon - a minotaur city located in the southwestern region of Arkenova, northwards from the Elven forest of Anuvien. Giovelia - an Elven city located within the forest of Anuvien. Gartok - the orcish capital city, established at the heart of the Northeastern mountains. Korutag - an orcish city, known for its defensive fortifications. Cavan - an ogre city, afflicted with the orcish sovereignty. Terrogean - Dwarven city in the subterranean region of the Southwestern mountains.


Argea

The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent, but, no data have ever confirmed this. This land was where Haldric's people first originated. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are orcish homelands and some Minotaurs are also seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies on its northern shores, but the southern one is the location of a vast forest. Not many things about this forest is known, save for the fact that it is rumoured to be the abode of many strange creatures - abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, names this forest the Forest of Nightmares.

The Green Isle

A large island lying somewhere on the Great Ocean, between the continents Argea and the Great Continent (Argh! Somebody please make a better name this!) and is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).

The central and southern area are home to the Isle-folk (Halric's people) - refugees from Anaktoran who settled there, and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Years later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.

The natives of the Green Isle are seldom encountered and are thought to reside in locations that were never explored before, namely the northern regions, excluding the location of Jevyan's Haven. The very few people who had crossed paths with these natives refer to them as a nobility. Despite the natives demonstrating themselves as a noble race, they remain as minor settlements who are at a fragile peace and wars are common between them. The natives have many fine sailors and their vessels, although very crude in design, are very fast. They also have a taste for herbal and fire magic and their skills with weapons such as swords and spears are somewhat fascinating. Centuries later, they were eventually called the Aragwaithi.

In the exodus of Haldric's people and the Wesfolk from the Green Isle, only the Aragwaithi remained there, since they were not willing to leave their homeland and most kingdoms went into hiding, to locations where the orcs would seldom look. A settlement of the Aragwaithi, however, was compelled to flee from the Green Isle and ended up arriving at the northeastern shores of Arkenova.

Lands of the Icy North

The northern most landmass of Irdya or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation but, neither the foundation's exact location nor its existence is specified.


Timeline:


2600 BW

  • Empire of Anaktoran is founded.

2400 BW

  • Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.

Circa ~2000 BW

  • Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as "The Imperial City".

1185 BW

  • War breaks out between the land of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor - takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords. [Library of Kratemaqht]

1183 BW

  • Human refugees from the empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.

984 BW

  • The Empire of New Anaktoran is founded.

880 BW

  • Vaddyn, an Ancient Lich with mysterious elemental powers, arrives at Arkenova from a distant land and builds the Academy of Magic.

865 BW

  • Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.

820 BW

  • The elves of the Twilight Forest, growing fearful of the rising Vaddyn, send forth their armies against him. Vaddyn's elemental army decimates the elven attackers and the elemental master, in his rage, casts a fire spell that destroys the sacred home of the elves.
  • Orcish Warlords invade the elven lands with their relentless hordes. The remnants of the elven society flee further eastwards and divide into two groups, one going north and the other going south.
  • The northern faction of elves are forced into the underground realm by the saurians and with the help of the Faeries, they create the Last Forest.
  • The southern faction of elves arrive at the land of the Burning Sky (a term used by the elves instead of desert) and build a settlement, gradually developing into a thriving and prosperous city.

650 BW - 630 BW

  • Settlers of New Anaktoran arrive at a new land, south of Arkenova and start establishing settlements, eventually emancipating themselves from the empire.

590 BW - 585 BW

  • Orcs wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
  • Five years later, the orcs sign a peace treaty, but end up breaking it a month later.

460 BW

  • A human lord, Tegwyn, gathering his loyal followers, leaves the Empire of New Anaktoran and journeys into the former capital of the elves. Acquiring the aid of the Elemental Wizards, he constructs Genesis - the first human city to be built at the former kingdom of the elves.

443 BW

  • Lord Tegwyn passes away, succumbed by old age. His son, Gwydoc, becomes his successor.

260 BW - 258 BW

  • Vampires attack Genesis and overwhelm the defenders, capturing the city. A troll tribe is also imprisoned inside Genesis by the vampires.
  • Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.

210 BW

  • Lich Lord Cahal visits the library in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.

209 BW - 198 BW

  • Kratemaqht forges an alliance of various races in the Old Continent and declares war on the Lich Lords.
  • After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle.

146 BW

  • The Ruby of Fire finds its way into the hands of Lich Lord Lenvan.

100 BW

  • Vaddyn is impressed with the abilities of a young mage, Morin, and takes him under his wing.

62 BW

  • Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.

40 BW - 37 BW

  • Morin leaves the Academy, having mastered all forms of elemental magic as well as the necromantic arts.
  • Vaddyn later finds out that Morin had stolen some of the Academy's secret lore and sets out to find him. He fails and returns a year later.

37 BW - 24 BW

  • The Academy's High Mistress finds a wood elf infant in her garden. She finds herself bonding with the child and raises Gioviel, the elf infant, as her own.
  • Gioviel shows magical potential, despite being an infant, and is trained in the elemental arts.
  • Gioviel accidentally drinks an evil potion and is banished from the academy. She searches for a new home, and finds the Last Forest - An underground forest, created and inhabited by a faction of the Twilight Elves. She battles the undead and earns her place alongside them. [An Elven Elementalist]

19 BW

  • Jahin, later known as the Lord of New Genesis, is born.

15 BW

  • Barus, a power-hungry orc warlord, ascends to be the High Chief of all the orcs in Arkenova.
  • The new Chaos Empire, alongside their demonic allies brought into Irdya from the Inferno, set out to conquer Arkenova.

14 BW - 09 BW

  • Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Demon Lord Vaxmos is ousted by Jalin, restoring relative peace. Jalin then sails west and stumbles upon Arkenova.
  • Jalin unites the dwarves, elves, mermen, carapaces and human settlers against the greater menace — the new Chaos Empire.

07 BW - 06 BW

  • In the Green Isle, the Aragwaithi settlement of Chief Warren is threatened by orcish invaders. The Aragwaithi lose and are forced to flee. Having sailed for over eight months, they arrive at Arkenova.

01 YW - 05 YW

The Legend Begins takes place during this time.

  • Jahin inspires the slaves of Genesis to revolt and frees Genesis.
  • Accompanied by his friends, he leaves the city in search of allies.
  • Jahin returns with the aid of the Orcs, Trolls, Drakes, Saurians, and Elves and breaks the vampiric occupation over Genesis, and renames it New Genesis, gaining the title 'the Lord of New Genesis' in the process.
  • Gathering enough allies, Jahin is able to defeat the Vampires, driving the majority away from Arkenova for good.
  • Jahin is successful in closing the portal to the Inferno opened by Shirzo and destroys the last of the Chaos remnants (preventing distortion to the Space-Time continuum).
  • Jahin meets Jacques of Mosh and the latter introduces him into the study of Science.
  • Jahin brings peace to Arkenova and establishes the Alliance of Light.

50 YW

  • Hero of Irdya begins. Jahin is approached by an Earthen King and the latter tells him to gather an army to fight an evil that may destroy Irdya.

Sources


Information is derived from the campaigns:

  • Library of Kratemaqht
  • An Elven Elementalist
  • Epic of Jalin
  • The Legend Begins
  • Hero of Irdya