Difference between revisions of "Glossary"

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This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
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Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.
  
== A ==
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<!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching -->
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== Gaming Terms ==
  
 
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal".  (See [[AbilitiesWML]] for creating abilities.)
 
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal".  (See [[AbilitiesWML]] for creating abilities.)
 
== C ==
 
  
 
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[UserCampaigns]], [[CampaignWML]])
 
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[UserCampaigns]], [[CampaignWML]])
 
== E ==
 
  
 
; era: A set of factions available in multiplayer.  You can download additional eras from the [[UserCampaigns#Campaign server|campaign server]]. ([[EraWML]])
 
; era: A set of factions available in multiplayer.  You can download additional eras from the [[UserCampaigns#Campaign server|campaign server]]. ([[EraWML]])
 
== F ==
 
  
 
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])
 
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])
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; fog of war: A scenario option; enemy units are displayed only when close to player's units
 
; fog of war: A scenario option; enemy units are displayed only when close to player's units
  
== M ==
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; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of "[[#U|UMC]]".
 
 
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposiyte of "[[#U|UMC]]".
 
 
 
== S ==
 
  
 
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])
 
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])
  
 
; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
 
; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
 
== T ==
 
  
 
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])
 
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])
  
 
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])
 
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])
 
== U ==
 
  
 
; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the [[UserCampaigns#Campaign server|Wesnoth campaign server]].
 
; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the [[UserCampaigns#Campaign server|Wesnoth campaign server]].
 
== W ==
 
  
 
; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns
 
; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns
 
== Z ==
 
  
 
; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
 
; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
  
 
; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further.
 
; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further.
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== Names of Mainline Campaigns and Scenarios ==
 +
 +
*AoI      - ''An Orcish Incursion''
 +
*DiD      - ''Descent into Darkness''
 +
*DM      - ''Delfador's Memoirs''
 +
*DW      - ''Dead Water''
 +
*EI      - ''The Eastern Invasion''
 +
*HttT    - ''Heir to the Throne''
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** BoP    - ''Bay of Pearls''
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** DD    - ''Dwarven Doors''
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** HotNE  - ''Home of the North Elves''
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** IotD  - ''Isle of the Damned''
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** RtW    - ''Return to Wesnoth''
 +
** SoE    - ''Siege of Elensefar''
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** SoF    - ''Sceptre of Fire''
 +
** TotC  - ''Test of the Clans''
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*LoW      - ''Legend of Wesmere''
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*NR      - ''Northern Rebirth''
 +
*SoF      - ''Sceptre of Fire''
 +
*SotBE    - ''Son of the Black Eye''
 +
*TB      - ''A Tale of Two Brothers''
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*THoT    - ''The Hammer of Thursagan''
 +
*TRoW    - ''The Rise of Wesnoth''
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*TSG      - ''The South Guard''
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*UtBS    - ''Under the Burning Suns''
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 +
== Unofficial Campaigns ==
 +
 +
*AtS      - ''After the Storm''
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*BW      - ''Brave Wings''
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*FoaP    - ''Fate of a Princess''
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*FtF      - ''Flight to Freedom''
 +
*IftU    - ''Invasion from the Unknown''
 +
*LotI    - ''Legend of the Invincibles''
 +
*SE      - ''Saving Elensefar''
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*TSoG  - ''The Sojournings of Grog''
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 +
== Unit Names ==
 +
 +
*bird    - usually Gryphon Rider/Master (knaglans), or occasionally a Falcon or Eagle Rider from the [[Extended Era]] Aragwaith and Kalifa factions.
 +
*DA      - Dark Adept (undead)
 +
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)
 +
* frog - a Saurian, especially "magic frog" for an Augur
 +
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman
 +
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knaglans)
 +
*HI      - Heavy Infantryman (loyalists)
 +
*MoL    - Mage of Light (loyalists or rebels)
 +
*pyro    - Unit in the Drake Burner line
 +
*Ulf    - Dwarvish Ulfserker (knaglans)
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*WC      - Walking Corpse (undead)
 +
*zombie  - Walking Corpse
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== General Acronyms ==
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 +
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)
 +
*AFaIK  - As Far as I Know (A statement with a disclaimer on truthfulness)
 +
*AfK    - Away from the Keyboard
 +
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)
 +
*ASaP    - As Soon as Possible
 +
*BRB    - Be Right Back
 +
*BtW    - By the Way (A statement with a disclaimer on relevance)
 +
*EV      - Expected Value
 +
*FYI    - For Your Information
 +
*GtG    - Got to Go
 +
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)
 +
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)
 +
*IMO    - In My Opinion
 +
*IYSWIM  - If You See What I Mean (A statement seeking agreement)
 +
*LTNS    - Long Time No See
 +
*OMG    - oh my god(s)
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*OT      - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam
 +
*OtOH    - On the Other Hand (A contrast)
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*QFT    - Quote For Truth
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*RotFL  - Rolling on the Floor Laughing; also RoFL
 +
*RNG    - Random Number Generator
 +
*RtFM    - Read the F***ing Manual
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*RTS    - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth
 +
*SVN    - Subversion -- the bleeding-edge up-to-the-minute current version of Wesnoth [[WesnothSVN]] ([[What_Is_SVN]])
 +
*TBS    - Turn Based Strategy Game, like Wesnoth
 +
 +
== Wesnothian Acronyms ==
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*AMLA    - After Maximum Level Advancement
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*AoH    - Age of Heroes
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*BfM    - Battle for Meridia
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*BfW    - Battle for Wesnoth (the name of the game)
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*BWH    - Been suggested before.  We think it's a good idea.  Hope to add it eventually.
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*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.
 +
*CtH    - Chance to Hit (also C2H)
 +
*CtBH    - Chance to Be Hit (also C2BH)
 +
*CtK    - Chance to Kill (also C2K)
 +
*CtBK    - Chance to Be Killed (also C2BK)
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*FoW    - Fog of War (i.e. fog)
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*FFA    - Free For All (playing a map with >2 players without teams)
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*FPI    - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)
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*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex
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*HAPMA  - Hexes Are Possibly Miles Across
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*HP      - Hit points
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*IIRWIIR - It Is Ready When It Is Ready
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*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]
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*MP      - Multiplayer or Movement Points
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*N3T    - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced
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*OAB    - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)
 +
*OFWRA  - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly
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* OOS - Out Of Synch - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others
 +
* PoD    - Paths of Daggers, the name of a 2v2 multiplayer map.
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*RiPLIB  - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]
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*RPG    - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. <nowiki>2)</nowiki> An "RPG-style" game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.
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*SLF    - [[StandardLocationFilter]]
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*SP      - Single Player (Campaigns)
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*SSF    - [[StandardSideFilter]]
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*SUF    - [[StandardUnitFilter]]
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*ToD    - Time of Day
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*TWP    - The Wesnoth Philosophy: [[WesnothPhilosophy]]
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*UAPEB  -Units Are Possibly Entire Battalions
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*UMC    - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)
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*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)
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*WINR    - Wesnoth Is Not Realistic
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*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)
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*WML    - Wesnoth Markup Language: [[ReferenceWML]]
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*XP      - Experience
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*ZoC    - Zone of Control
  
 
[[Category:World of Wesnoth]]
 
[[Category:World of Wesnoth]]

Revision as of 01:48, 22 December 2012

Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.


Gaming Terms

ability 
A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilitiesWML for creating abilities.)
campaign
A sequence of scenarios with a connecting storyline. (MainlineCampaigns, UserCampaigns, CampaignWML)
era
A set of factions available in multiplayer. You can download additional eras from the campaign server. (EraWML)
faction
A set of units available to be plated as a side in multiplayer games. (multiplayer_side WML tag)
fog of war
A scenario option; enemy units are displayed only when close to player's units
mainline
A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposite of "UMC".
scenario
A sequence of turns played on one map. (ScenarioWML)
shroud
A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
team color (TColor, TC)
A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs (Team Color Shifting)
trait
A random minor modification of a unit; it makes a unit different from other units of the same type. (the trait tag)
UMC
"User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.
Wescamp
The project for translating unofficial user-made campaigns
zone of control (ZOC)
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
zone-locked
said of a unit that has entered an enemy ZOC and therefor cannot move further.


Names of Mainline Campaigns and Scenarios

  • AoI - An Orcish Incursion
  • DiD - Descent into Darkness
  • DM - Delfador's Memoirs
  • DW - Dead Water
  • EI - The Eastern Invasion
  • HttT - Heir to the Throne
    • BoP - Bay of Pearls
    • DD - Dwarven Doors
    • HotNE - Home of the North Elves
    • IotD - Isle of the Damned
    • RtW - Return to Wesnoth
    • SoE - Siege of Elensefar
    • SoF - Sceptre of Fire
    • TotC - Test of the Clans
  • LoW - Legend of Wesmere
  • NR - Northern Rebirth
  • SoF - Sceptre of Fire
  • SotBE - Son of the Black Eye
  • TB - A Tale of Two Brothers
  • THoT - The Hammer of Thursagan
  • TRoW - The Rise of Wesnoth
  • TSG - The South Guard
  • UtBS - Under the Burning Suns

Unofficial Campaigns

  • AtS - After the Storm
  • BW - Brave Wings
  • FoaP - Fate of a Princess
  • FtF - Flight to Freedom
  • IftU - Invasion from the Unknown
  • LotI - Legend of the Invincibles
  • SE - Saving Elensefar
  • TSoG - The Sojournings of Grog

Unit Names

  • bird - usually Gryphon Rider/Master (knaglans), or occasionally a Falcon or Eagle Rider from the Extended Era Aragwaith and Kalifa factions.
  • DA - Dark Adept (undead)
  • fish - Merman (loyalists or rebels) or Naga Fighter (northerners)
  • frog - a Saurian, especially "magic frog" for an Augur
  • gobo - An affectionate, if somewhat derogatory term for the Goblin Spearman
  • gunner - Dwarvish Thunderer/Thunderguard/Dragonguard (knaglans)
  • HI - Heavy Infantryman (loyalists)
  • MoL - Mage of Light (loyalists or rebels)
  • pyro - Unit in the Drake Burner line
  • Ulf - Dwarvish Ulfserker (knaglans)
  • WC - Walking Corpse (undead)
  • zombie - Walking Corpse

General Acronyms

  • AFaICT - As Far as I Can Tell (A statement with a disclaimer on truthfulness)
  • AFaIK - As Far as I Know (A statement with a disclaimer on truthfulness)
  • AfK - Away from the Keyboard
  • AI - Artificial Intelligence (An 'AI side' is a side controlled by the computer)
  • ASaP - As Soon as Possible
  • BRB - Be Right Back
  • BtW - By the Way (A statement with a disclaimer on relevance)
  • EV - Expected Value
  • FYI - For Your Information
  • GtG - Got to Go
  • IIRC - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)
  • IMHO - In My Humble Opinion (A statement with a disclaimer on objectiveness)
  • IMO - In My Opinion
  • IYSWIM - If You See What I Mean (A statement seeking agreement)
  • LTNS - Long Time No See
  • OMG - oh my god(s)
  • OT - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam
  • OtOH - On the Other Hand (A contrast)
  • QFT - Quote For Truth
  • RotFL - Rolling on the Floor Laughing; also RoFL
  • RNG - Random Number Generator
  • RtFM - Read the F***ing Manual
  • RTS - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth
  • SVN - Subversion -- the bleeding-edge up-to-the-minute current version of Wesnoth WesnothSVN (What_Is_SVN)
  • TBS - Turn Based Strategy Game, like Wesnoth

Wesnothian Acronyms

  • AMLA - After Maximum Level Advancement
  • AoH - Age of Heroes
  • BfM - Battle for Meridia
  • BfW - Battle for Wesnoth (the name of the game)
  • BWH - Been suggested before. We think it's a good idea. Hope to add it eventually.
  • CABD - Can Already Be Done, e.g., you can already create custom unit abilities via WML.
  • CtH - Chance to Hit (also C2H)
  • CtBH - Chance to Be Hit (also C2BH)
  • CtK - Chance to Kill (also C2K)
  • CtBK - Chance to Be Killed (also C2BK)
  • FoW - Fog of War (i.e. fog)
  • FFA - Free For All (playing a map with >2 players without teams)
  • FPI - Frequently Posted Idea (read the Post from the Ideas Forum)
  • HANE—EtH - Hexes Are Not Evil - Embrace the Hex
  • HAPMA - Hexes Are Possibly Miles Across
  • HP - Hit points
  • IIRWIIR - It Is Ready When It Is Ready
  • KISS - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see WesnothPhilosophy
  • MP - Multiplayer or Movement Points
  • N3T - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced
  • OAB - Options Are Bad; In reference to gameplay, not user interface options. Mostly used by Turin. See also FrequentlyProposedIdeas (idea #1)
  • OFWRA - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly
  • OOS - Out Of Synch - an error generated by Wesnoth. OOS errors occur when game data for one player is different/incompatible from the others
  • PoD - Paths of Daggers, the name of a 2v2 multiplayer map.
  • RiPLIB - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. Reference 1 / Reference 2
  • RPG - Role Playing Game - 1) Wesnoth's experience system. 2) An "RPG-style" game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.
  • SLF - StandardLocationFilter
  • SP - Single Player (Campaigns)
  • SSF - StandardSideFilter
  • SUF - StandardUnitFilter
  • ToD - Time of Day
  • TWP - The Wesnoth Philosophy: WesnothPhilosophy
  • UAPEB -Units Are Possibly Entire Battalions
  • UMC - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)
  • WICOT - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)
  • WINR - Wesnoth Is Not Realistic
  • WIN_ - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)
  • WML - Wesnoth Markup Language: ReferenceWML
  • XP - Experience
  • ZoC - Zone of Control