Difference between revisions of "CommandMode"
From The Battle for Wesnoth Wiki
				
				
		
		 (correcting a factual error)  | 
				 (→Command Mode)  | 
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| Line 14: | Line 14: | ||
:redraw the screen  | :redraw the screen  | ||
;<nowiki>:droid</nowiki> ''side''  | ;<nowiki>:droid</nowiki> ''side''  | ||
| − | :toggle player on side between human and AI players  | + | :toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command.  | 
;<nowiki>:kick</nowiki> ''username''  | ;<nowiki>:kick</nowiki> ''username''  | ||
:kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.  | :kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.  | ||
Revision as of 19:00, 26 October 2005
Command Mode
You can access command mode by typing ' : ' in a single player or multiplayer scenario. More accurately, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.'
Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:
- :q or :q!
 - quit the scenario (without prompting)
 - :w
 - save the game (without prompting)
 - :wq
 - save the game and quit the scenario (without prompting)
 - :refresh
 - redraw the screen
 - :droid side
 - toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command.
 - :kick username
 - kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
 - :ban username
 - kick and ban a user in multiplayer, and the IP address used by that username
 - :control side player
 - change the controller for side to player
 - :clear
 - clear chat messages
 - :debug
 - switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game.
 - :theme
 - bring up theme selection menu
 
Extra Debugging Commands
DebugMode enables additional commands in command mode:
- :n
 - skip to next scenario by triggering a win event
 - :gold amount
 - add amount gold to the current player's side
 - :create unit_type
 - create a unit of type specified at last selected hex
 - :unit attribute=value
 - when a unit is selected, this will set the unit's attribute to value. See SingleUnitWML for possible values.