Difference between revisions of "User:Stern"
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− | + | ==10 Principles to Playing Wesnoth Well== | |
− | + | 1. Grab your towns. Get all of your towns by turn 3. | |
− | + | 2. Keep the guys who have xp. | |
− | + | 3. Move guys in back first. | |
− | + | 4. Make sure front line has healthy grunts. | |
− | + | 5. Attack at your time of day. | |
− | + | 6. Don't retreat unless pushed. | |
+ | 7. Don't give up units. | ||
− | + | 8. Pile on the pressure. | |
− | + | 9. Units that can't move die. | |
− | |||
+ | 10. Use your king. | ||
+ | ==Economy== | ||
− | + | Battle Lines and the ability to put pressure on the opponent. | |
− | + | ==Unit Composition== | |
+ | |||
+ | Lots of Beefy guys in front, big guns in back. | ||
+ | |||
+ | ==Structure== - (Like Pawn Structure) | ||
+ | |||
+ | Examples of Good and Bad - Battle Formation vs Harriers | ||
+ | |||
+ | ==Opposition== | ||
+ | |||
+ | Examples of Good and Bad and Even | ||
+ | |||
+ | ==Advancing and Retreating== | ||
+ | |||
+ | All about push and pull. In preparation of Break Through. | ||
+ | |||
+ | ==Time of Day== | ||
+ | |||
+ | Need cool cyclical graph -_/\_-\/- | ||
+ | |||
+ | ==Opening== | ||
+ | |||
+ | Choosing Recruits | ||
+ | |||
+ | Placement inside of Castle | ||
+ | |||
+ | |||
+ | ==Mid Game== | ||
+ | Damage them so they can't form a line. | ||
+ | |||
+ | ==End Game== |
Latest revision as of 18:32, 20 January 2011
Contents
10 Principles to Playing Wesnoth Well
1. Grab your towns. Get all of your towns by turn 3.
2. Keep the guys who have xp.
3. Move guys in back first.
4. Make sure front line has healthy grunts.
5. Attack at your time of day.
6. Don't retreat unless pushed.
7. Don't give up units.
8. Pile on the pressure.
9. Units that can't move die.
10. Use your king.
Economy
Battle Lines and the ability to put pressure on the opponent.
Unit Composition
Lots of Beefy guys in front, big guns in back.
==Structure== - (Like Pawn Structure)
Examples of Good and Bad - Battle Formation vs Harriers
Opposition
Examples of Good and Bad and Even
Advancing and Retreating
All about push and pull. In preparation of Break Through.
Time of Day
Need cool cyclical graph -_/\_-\/-
Opening
Choosing Recruits
Placement inside of Castle
Mid Game
Damage them so they can't form a line.
End Game
This page was last edited on 20 January 2011, at 18:32.