Difference between revisions of "User:Ayin"
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You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema.org Philippe Plantier]. | You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema.org Philippe Plantier]. | ||
| + | |||
| + | === Contributions === | ||
| + | |||
| + | Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed. | ||
| + | |||
| + | * Terrain graphics system (builder.?pp) | ||
| + | * Multiplayer lobby system rewrite | ||
| + | * Multiplayer campaigns (in progress) | ||
| + | * Checksumming code for multiplayer | ||
| + | * WML parser (rewrite) | ||
| + | * Generic animation code (animated.?pp) | ||
| + | * Multiple font system | ||
| + | * SDL_ttf fixes | ||
| + | * UTF-8 encoder-decoder | ||
| + | * Image "locators" for quicker access to images | ||
| + | * t_strings, to be able to serialize translatable data | ||
| + | |||
| + | And several small fixes and improvements. | ||
| + | |||
| + | === Todo === | ||
| + | |||
| + | * Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by [[User:Ivanovic|Ivanovic]]? | ||
| + | * Complete support for multiplayer campaigns | ||
| + | * [http://bugs.wesnoth.org/ Fix bugs] | ||
[[User_talk:Ayin|Click here]] to go to my talk page. | [[User_talk:Ayin|Click here]] to go to my talk page. | ||
Revision as of 10:59, 9 October 2005
Hello, world
I am Philippe Plantier, a Wesnoth developer, also known as Ayin in the virtual world.
I am the author of several parts of the Wesnoth code, notably the terrain graphics code. A complete documentation for this one can be found here: TerrainGraphicsWML.
You can join me at the following e-mail address: Philippe Plantier.
Contributions
Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.
- Terrain graphics system (builder.?pp)
- Multiplayer lobby system rewrite
- Multiplayer campaigns (in progress)
- Checksumming code for multiplayer
- WML parser (rewrite)
- Generic animation code (animated.?pp)
- Multiple font system
- SDL_ttf fixes
- UTF-8 encoder-decoder
- Image "locators" for quicker access to images
- t_strings, to be able to serialize translatable data
And several small fixes and improvements.
Todo
- Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by Ivanovic?
- Complete support for multiplayer campaigns
- Fix bugs
Click here to go to my talk page.