Difference between revisions of "User:Sapient"
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*Location: Atlanta, GA | *Location: Atlanta, GA | ||
+ | == Main Contributions == | ||
+ | *Improving [http://www.wesnoth.org/wiki/FutureWML WML] | ||
+ | *Improving the [[GUI]] in Wesnoth | ||
− | == | + | == Abandoned Ideas == |
+ | *150% Solid Fog* | ||
+ | **[http://www.wesnoth.org/forum/viewtopic.php?p=131847#131847 (Idea Discussion)] | ||
+ | *A Simplification to Allied Healing | ||
+ | **[http://www.wesnoth.org/forum/viewtopic.php?t=15880 (Idea Discussion)] | ||
+ | *Goblin Torcher, a recruitable melee fire unit | ||
+ | **[http://www.wesnoth.org/forum/viewtopic.php?t=12498&start=45&postdays=0&postorder=asc&highlight= (Idea Discussion)] | ||
*Swamp Tiles, modifications | *Swamp Tiles, modifications | ||
**[http://www.wesnoth.org/forum/viewtopic.php?t=9482 (Artwork)] | **[http://www.wesnoth.org/forum/viewtopic.php?t=9482 (Artwork)] | ||
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*Should mermen be weak to fire? | *Should mermen be weak to fire? | ||
**[http://www.wesnoth.org/forum/viewtopic.php?t=8754 (Debate)] | **[http://www.wesnoth.org/forum/viewtopic.php?t=8754 (Debate)] | ||
+ | |||
+ | == Successful Ideas == | ||
+ | *Should Sky Drakes get marksman? | ||
+ | **[http://www.wesnoth.org/forum/viewtopic.php?t=9809 (Debate)] | ||
+ | *MP Timer modification (Action Bonus and Reservoir Limit sliders) | ||
== Multiplayer Map Contributions == | == Multiplayer Map Contributions == | ||
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[http://www.wesnoth.org/forum/viewtopic.php?p=116478#116478 Royal Rumble Lavavillage]: I put some heavy mods on drakeprince's "rumble extreme" remix, and dubbed the result Royal Rumble Lavavillage. There's a little surprise that is hidden in one of the lava villages-- a "dark tome." | [http://www.wesnoth.org/forum/viewtopic.php?p=116478#116478 Royal Rumble Lavavillage]: I put some heavy mods on drakeprince's "rumble extreme" remix, and dubbed the result Royal Rumble Lavavillage. There's a little surprise that is hidden in one of the lava villages-- a "dark tome." | ||
− | [http://www.wesnoth.org/forum/viewtopic.php?t=8694 | + | [http://www.wesnoth.org/forum/viewtopic.php?t=8694 MegaWar 2v2]: I've seen Bhentedos's art maps and was inspired to make one where you actually play upon the subject. This is a 2v2 where his legs must fight against the kingdoms in his ear and his x-buster. Features of the map include warp gates, a central abandoned keep, and disputed waters where a lot of the action takes place. |
[http://www.wesnoth.org/forum/viewtopic.php?t=8871 2p - Tomb of Kings]: If you are claustrophobic, then the Tomb of Kings may scare you quite a bit. This map presents a lot of strategic options, one key choice being whether or not to relocate your leader. | [http://www.wesnoth.org/forum/viewtopic.php?t=8871 2p - Tomb of Kings]: If you are claustrophobic, then the Tomb of Kings may scare you quite a bit. This map presents a lot of strategic options, one key choice being whether or not to relocate your leader. | ||
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[http://www.wesnoth.org/forum/viewtopic.php?t=8965&start=16 6p - Temple of Solomon (mod)]: In this modified version of Becephalus' "Temple of Solomon" 3v3, the central temple serves as a divine weather-control device. | [http://www.wesnoth.org/forum/viewtopic.php?t=8965&start=16 6p - Temple of Solomon (mod)]: In this modified version of Becephalus' "Temple of Solomon" 3v3, the central temple serves as a divine weather-control device. | ||
+ | |||
+ | [http://www.wesnoth.org/forum/viewtopic.php?t=10110 4p - NorthernRPG]: In this scenario, an orcish grunt, troll, archer, and assassin undertake a long and dangerous journey as they leave their home for the first time. What traps, treasures, and strange mysteries will they discover on their way? Play and find out. | ||
+ | |||
+ | [http://www.wesnoth.org/forum/viewtopic.php?t=14055 4p - Traitor's Island 2v2]: A 'tactical nightmare' where your ally is also your comedy relief. Recommended setting of Age of Heroes Era and 50 starting gold. |
Latest revision as of 18:23, 11 September 2010
- Name: Patrick
- Location: Atlanta, GA
Main Contributions
Abandoned Ideas
- 150% Solid Fog*
- A Simplification to Allied Healing
- Goblin Torcher, a recruitable melee fire unit
- Swamp Tiles, modifications
- Naga Depthstalker, a new advancement for nagas.
- Should mermen be weak to fire?
Successful Ideas
- Should Sky Drakes get marksman?
- MP Timer modification (Action Bonus and Reservoir Limit sliders)
Multiplayer Map Contributions
Royal Rumble Lavavillage: I put some heavy mods on drakeprince's "rumble extreme" remix, and dubbed the result Royal Rumble Lavavillage. There's a little surprise that is hidden in one of the lava villages-- a "dark tome."
MegaWar 2v2: I've seen Bhentedos's art maps and was inspired to make one where you actually play upon the subject. This is a 2v2 where his legs must fight against the kingdoms in his ear and his x-buster. Features of the map include warp gates, a central abandoned keep, and disputed waters where a lot of the action takes place.
2p - Tomb of Kings: If you are claustrophobic, then the Tomb of Kings may scare you quite a bit. This map presents a lot of strategic options, one key choice being whether or not to relocate your leader.
5p - Light Warriors: Ok, in case you're wondering this was inspired by Final Fantasy 1. Four heroes must travel northwest to confront the evil there. (RPG-style)
2p - Chessnoth: Wesnoth Chessboard Battlefield
6p - Temple of Solomon (mod): In this modified version of Becephalus' "Temple of Solomon" 3v3, the central temple serves as a divine weather-control device.
4p - NorthernRPG: In this scenario, an orcish grunt, troll, archer, and assassin undertake a long and dangerous journey as they leave their home for the first time. What traps, treasures, and strange mysteries will they discover on their way? Play and find out.
4p - Traitor's Island 2v2: A 'tactical nightmare' where your ally is also your comedy relief. Recommended setting of Age of Heroes Era and 50 starting gold.